Soul Calibur VI: General discussion

An idea I think Project Soul should implement is multiple idle stances that are activated by pressing a direction and B+K. I don't think everyone is going to be happy with one version so give everyone their own preference. I much prefer Raphael's current stance (as well as Amy's) over the old one but to bang out his tiptoeing one as a playful taunt would be nice to have.
 
It sounds like you just want the jiggle back

but in all seriousness, I do appreciate how it is simply different (you get a 2D background) and you get to see the confused look of your victim before she stabs them in the back which is super rewarding

the confused look is very satisfying. Sometimes you forget that the in game models can be decently emotive outside of win animations...
 
Fair enough. :)


Well, but you're comparing apples and oranges there: one may find new sales models onerous*, but there's nothing illegal about any of that: that;'s the license we all agreed to when we paid for the season pass. However, employees at two companies collaborating to create a fake technical bug with the express intent of leveraging players into buying a product they had already paid for a second time would create real criminal liability under the laws of the U.S., Japan, U.K., and most other markets where PSN operates.

Put otherwise, one is a deal that some feel is less sweet than we used to get, but which we all nevertheless agreed to when we bought our license for the game, and the other scenario is fraud to secure new sales. And a particularly bad kind of fraud for a company based in the U.S. since, since wire fraud lands one straight in the sphere of the federal authorities (not that they wouldn't be involved in a case like this regardless). So given all the consequences, there's just no real possibility anybody positioned at a level to take such actions at either Namco or Sony (let alone both) could ever think they could get away with that or that trying to launch such a criminal conspiracy would end with anything but disastrous consequences for the company and for them personally.

You have to understand, the costs of game production for major titles have multiplied many times over in the two and half decades that Soulcalibur (for example) has been around, while simultaneously, the price the publisher can ask for the core game has remained static. And the volume of sales for games in the fighting genre has not kept pace to compensate for those impossible profit margins (in fact, the genre has been in decline for many years now, as a market share matter when compared against other genres). That leaves the developers and publishers with two realistic options: start turning out increasingly smaller games with stingier content, or find a way to price and produce that content in a fashion where they can still turn a modest profit.

Season passes not only allow the company to do this and stay in the market producing games with modern levels of production value and of similar size (or even larger) than past titles, they also allow said companies to get their profit from the core game which can then be re-invested back into a chain of DLC releases--a chain that can be sustained or tapered off as both demand for the product and the company's other obligations (production and fiscal) allow. It's a great system that serves both the consumer and producer and its the only way we can continue to get games like Soulcalibur without their rosters and other content shrinking to a fraction of what they once were because of the economic reality of modern game development.

And the developers/publishers have been trying to get us here for about a decade, but most gamers/consumers of games (the majority of whom don't know much about how the products they enjoy are produced) only perceive that they are getting "less" and arrive at the ill-informed opinion that this is merely because companies are getting greedier and greedier. Which as axioms go, this is sometimes reliable, but the truth is that most games companies that have stayed in the fighting genre do so /despite/ diminishing returns--either because it is a part of what they are known for (or all they are known for) or because it is a part of their company culture. But you can't get blood from a stone, and most companies and most franchises (not all, but most) cannot afford to keep delivering major titles without beginning to serialize at least some of the content that ultimately gets added tot he game.

Our choice as consumers is to either embrace this trend and pay a little more over a longer period, or just not get that content that we would have gotten in the season pass. One of the great things about DLC, is that it allows the company to offer both options to the consumer: those who can't see their way past paying more than the pricepoint for the core game can get that, and those who want a more robust roster and experience can pay a little extra for that. Personally, given the epic amount play I get out of a Soulcalibur game, I find the $90 I have spent on SCVI to be a pretty damn amazing cost-value exchange. For the longest time, most consumers in this industry were so pissy about these new sales models that they were shooting all of us collectively in our own foot, forcing incomplete games to be produced (hello, SCV), because very few gamers were willing to do the multiple season pass thing.

Now to be fair, part of this is because there were some truly bullshit practices being embraced by companies about ten or twelve years back when DLC was first becoming a thing: some companies got greedy and were engaging in some truly exploitative practices with the way games were packaged and consumed. So to some degree, this Frankenstein's Monster that is the modern, highly entitled gamer-consumer base is a problem the industry created for itself. The consumer now has their guard up and since we are talking about gamers, we are talking about a group of quasi-tech-saavy people who now know how to throw their weight around online when they don't like something.

But not at all companies are cut from the same cloth when it comes to BS practices, and many of the worst practices are now poison pills for companies (though that won't stop certain companies from pushing the envelope--we all know who these guys are, I think: rhymes with D.A., Clactinision..). So speaking of equilibrium, now is the time for reasonable producers and reasonable consumers to get on the same page--which is thankfully slowly happening--note that multiple season passes started becoming ubiquitous just a few years ago. Anyway, again, for my money, the deal that Namco is offering us for SCVI--that is, the price we pay for the core game plus the season passes, seems to me to be more than reasonable. And I guaruntee you, they are not making off like bandits: they probably have a similar or smaller profit-per unit figure to what they have always had. Amongst producers of fighters, I think only Capcom is likely making money hand over fist right now: they get to ask for that same industry standard price for Street Fighter products, but they also sell at much higher volume. They've really landed in a charmed position.

Sorry, couldn't bring myself to read all of that, while I'm sure you're not wrong about any of it, a good demonstration of your knowledge.

I was merely explaining the reason behind my cynicism and was only intended to be taken lightly.

Enjoying setsuka so far but as another commenter mentioned, her stance seems off to me - it just looks awkward and unnatural. I think I actually preferred her sc4 stance. But as one of my favourite characters it's great to finally have her, it's been a long wait. Hoping at some point Project Soul hear the requests for a sword without umbrella if they can find a way to make that work.
 
Seeing how secretive Project Soul has been about their Season 2 veteran DLC (the new costumes, gameplay changes, etc) I now suspect that Yun-Seong might not even appear in Hwang's soul chronicle (if Hwang is last DLC of S2).
Or if Yun-Seong does appear, it will not be representative of his S3 DLC outfit. I think Yun could appear as a young NPC, similar to how Hilde and Amy have younger NPC appearances with different outfits.
It seems like route of making obvious DLC cameos (like Amy and Cass) might not happen any more...

Also my last prediction is in the style of Frayhua that Yun-Seong will NEVER be shirtless again. (Shirtless character means we don't get a Creation Part for their upper torso)
 
Yun-Seong might not even appear in Hwang's soul chronicle
Especially if they go super in-depth into Hwang's role in the navy, having him going out doing stuff for the coast guard, dealing with Maxi's pirates, and all that, there wouldn't be room for an appearance. Though he could get a mention, since he's already gotten one from Mi-na in Libra of Soul, nothing wrong with saying his name. Hilde's name was also said in Libra of Soul. Setsuka's the only one who was really "absent", except that one line in combat lessons.

But then again, if that were the case, then Aeon deconfirmed for season three because he appeared in Grøh's side story chapter right off. (I don't think it was Aeon, actually, based on the fight afterwards, but they used the Aeon portrait with his unique armor that's still not in the game for some reason.)

Yun-Seong will NEVER be shirtless again
He was only shirtless one of three games he appeared in, so I don't even think that's part of his iconic charm. Even then was kinda weird, he looked like he was spending too much time with Maxi, looking more like a pirate than a swordsman. But just because he wouldn't appear shirtless doesn't mean we wouldn't get to see his abs, he could just have a SoulCalibur III style vest or something like that. But armor break has definitely been trending towards getting all the guys shirtless eventually, unless you're Raphael, only backless for him...
 
Especially if they go super in-depth into Hwang's role in the navy, having him going out doing stuff for the coast guard, dealing with Maxi's pirates, and all that, there wouldn't be room for an appearance. Though he could get a mention, since he's already gotten one from Mi-na in Libra of Soul, nothing wrong with saying his name. Hilde's name was also said in Libra of Soul. Setsuka's the only one who was really "absent", except that one line in combat lessons.

But then again, if that were the case, then Aeon deconfirmed for season three because he appeared in Grøh's side story chapter right off. (I don't think it was Aeon, actually, based on the fight afterwards, but they used the Aeon portrait with his unique armor that's still not in the game for some reason.)


He was only shirtless one of three games he appeared in, so I don't even think that's part of his iconic charm. Even then was kinda weird, he looked like he was spending too much time with Maxi, looking more like a pirate than a swordsman. But just because he wouldn't appear shirtless doesn't mean we wouldn't get to see his abs, he could just have a SoulCalibur III style vest or something like that. But armor break has definitely been trending towards getting all the guys shirtless eventually, unless you're Raphael, only backless for him...
Raph just has class
 
Well if Aeon is DLC he will have a new design. Maybe the free shit they give can be that lizardman armor from libra.
But if they are spending months on Aeon/Lizardman DLC they might as well make a new lizard skin/model.

Shirtless base models are pointless with armor break. Why start shirtless when you can have them go shirtless with a lethal hit? mwhahaha
 
Last edited:
have you ever talked to the dev's about this over twitter ? Curious to see their reasoning to keep the newer SC3+ raphael idle animation despite the game being set before SC2
Maybe I tweeted it to Okubo back when I made the mod, I can't remember. I could bring it up to the director guy.

Edit: Tweet made!

 
Last edited:
Damn Setsuka story keeps blueballing me with all these male CAS characters that have her style and just a regular sword with no umbrella. The style looks pretty unisex give me a sword without an umbrella please. On the other hand I never knew I needed a lizardman umbrella in my life, until now.

Is Iaido. You DON'T need an umbrella for it.

Umbrella is just an extra flavor.
 
Heh-heh heh. I am indubitably enjoying setsuka so far. She feels easier to play this time around which is definitely appreciated since I'm just a casual. And her soul chronicle was a bit weird, I enjoyed the Mitsurugi segment much more than whatever she was doing. It felt like a mish mash of random stuff I didn't really know or care about, Shugen was cool though.
 
Back