1.03 Tier List Discussion (aka Argument)

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here's some really basic stuff for NM vs Kilik mostly from Nightmare perspective:

11K and iWS B are key because they are "safe" on block and immune to asura dance, while doing decent damage. Provided they are in range they can beat kilik's WS B as well (at neutral frames or so). For both characters sidestep is very important in this match, as their best mids are steppable and punishable by each other for big damage. Nightmare can play somewhat more unsafe than normal without great risk because kilik is lame at punishing on block (especially regarding nightmare's stances) so he's gonna be doing a lot of damage with each hit on average compared to a match in which you are forced to play safer. Of course, Kilik is a much better character than Nightmare is, and his anti-okizeme options are especially useful against NM. If you want some reference material look up Keev's matches with Hayate or my matches with Winback, though I think in both cases the matchup has room for improvement from the players.
 
*Everything SU posted so far*

Couldn't have said it better myself. I'm still on the fence about Ivy being a bad matchup though...

NM vs. Kilik could be a slightly bad matchup for Kilik; NM is VERY tricky to fight.

NM vs. Kilik is rather tricky I will admit. In fact there is something awefully shady about this matchup.

To me everything comes down to gambles in this matchup from both parties. It's almost as if they both employ the same strategy in character design. What I can say is everything from his moves that go into the QCF forward notation (don't know the exact notation) is steppable to the right except the A. There are some less practical risky decisions but I don't think it's worth it.

Tiamat, shed some light to me on that match up. I've been meaning to learn anti-kilik, but there are no kiliks around me. I just remember that Kilik's WS B is really annoying cus it crushes agA, throws, and GS A (somewhat), and it is a pain in the ass to get in cus of Kilik's FC 3B.

NM's 7/8/9 K is an excellent tool against WS B. For whatever the reason it hits him everytime even during his evasion. There is like some weird invisible hitbox issues.
 
Which asians say this? As far as Japan goes, they aren't too high on console games and as far as I know, unless I'm wrong, there is no arcade SC4. I don't imagine w/SF4 and other games, SC4 is too popular. And saying "Hilde will fuck up once" is silly, cause we're all human, therefore ANYBODY playing ANY CHAR will fuck up once. What makes Hilde the best is her ability to end a match (if there is no wall) if you fuck up ONCE in the MIDDLE of the ring. What other char can do that? Hilde is raw as hell in the right hands

not the hilde fucking up

the person using the GI
 
Sophie is a beast when it comes to damage/punisment but she has nothing else to show for it. Like others have said though she has nothing to make u question your defense with no mixups. It all comes down to strictly capatilizing on player mistakes. Though her SG Damage is Phenomenal so u can't just sit there and wait. Even though Cass has her range flaws she is still better with more options. Solid damage and she is safer.

I know it's trendy to talk about Setsuka, but I want to talk about Sophitia for a bit hehe.

I put Sophitia as A tier as observed from my tier list on the first page. Lately though, many players have spoken about Sophitia being overrated. Based on my observation, there are three main arguments against Sophitia ...

1) her mixup, at least in the traditional sense, is weak (weak lows ... and her throws could be better)
2) she is a linear character
3) if you don't screw up, she can't really hurt you.

Now, I agree that these are three important weaknesses, but I don't think they make Sophitia any lower than A tier. I think Hilde somewhat suffers from the above three weaknesses though not as much as Sophitia suffers. However, Hilde's strengthes greatly overcome her weaknesses, and I want to argue that Sophitia's strengthes greatly overcome her weaknesses as well.

Close range, Sophitia is pretty fast (i12 A's and i14 22K) and she has some good evasive tools as well. These may cause the opponent to freeze up. Though she is not damaging up close, a lot of times she can safely move away/around from her opponent after her pokes are blocked (her movement is pretty good too) to re-space or whiff punish. I don't think this is the best range to get damage but damn it her throw range sucks haha.

Mid range is where she is the most steppable I think. However, I think this is also the range where her block punishing and using i236B:4 as interrupts are the scariest. Against some characters, she can get away with 236AA/ 3A / 11A at this range. Again, she can still move away/around to whiff punish.

Far range, she dances around/dash in and out, looking for opportunities to get in or whiff punish for half life (half life sounds like a good deal for her opponent since C3B is often RO)

So why aren't Sophitia players winning tourney? I think to play her effectively is to play her differently and somewhat in a boring way. I haven't really seen a Sophie player I like though maybe I'll get to see the new and updated Ramon's Sophie one day haha. Who else is on Team Backdash ?

I was sad since Mick posted something along the lines of "whether Sophie is good or bad in SC4, I will play her and show people how to play her" yet I can only find videos of his SC4 X and Cassandra, haha.
 
NM vs. Kilik is rather tricky I will admit. In fact there is something awefully shady about this matchup.

To me everything comes down to gambles in this matchup from both parties. It's almost as if they both employ the same strategy in character design. What I can say is everything from his moves that go into the QCF forward notation (don't know the exact notation) is steppable to the right except the A. There are some less practical risky decisions but I don't think it's worth it.



NM's 7/8/9 K is an excellent tool against WS B. For whatever the reason it hits him everytime even during his evasion. There is like some weird invisible hitbox issues.

Did you ever mention Kilik's 1B? I don't know if that's the right notation, but whatever....I hate this move.
Stupid move evades everything then stuns your ass. For me that's the reason I am doubting Asta and NM right now.

I used to think Asta and NM were almost even if not better in their match-ups against Kilik, until that move.

To me Kilik's stuns are the biggest problem, Asura is almost a gimmick when compared to how much damage Kilik can get from one stun.

Hilde's unblockables...too good.

Sophitia...yawn, same fucking character from SC3 except weaker. To linear, each one of her lows is blockable on reaction, or jumpable. She is a punisher, but with Hilde, Amy, Cassandra, Xianghua in the game she is outdated. She has to work just like everyone else, B tier for me.
 
Foxbot:

I totally agree with your post and looking at all three tier lists they are all pretty much correct except for the Yoshi placing in Noface's tier list. There could be room for some shifting possibly and again IMO opinion Voldo should be at the end of the A-Tier list. Sophie should either be right where she is or she can steal the last spot in the A-Tier. Either case is practical.

Other than thats its important to point out that while the Sophie/Hilde setup is similiar Hilde can rinse and recycle because of her +frames on block allowing more room for opening up. It also sets up frame trap setups for throws or poking while Sophie is hella unsafe outside Angel step. The other characters above her have more options to work with. What I can say though is she can compete with any one of them no problem.


KingAce:

Yeah Kilik's 1B is sweet. It's probably one of his top 10 moves. The damage output is 63 Damage from follow up 22/88 B A+K or 22/88 B 3kB (Hint - Teching will add 10-20 Damage more).
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Sorry for the double post:

This is in regards to Foxbot and Fiendchi:

I'm starting to think Sophie is underated just like you two, and I can see her moving up to the highest spot in A-Tier.

I'm so convinced that i'm scrapping Setsuka as my third in favor of Sophie.

I always looked at it from one point of view which is that because she has no mixups she is to 1-dimensional and can never really harm you as long as you turtle. That was only fueled by the fact that her throw game is pathetic. All of this still holds true but..........

I'm now starting to realize though that her SG damage is insane and extremely practical causing the player to open up and take risks. This only gives her room to work her magic. What's also worth pointing out is that because she hits so hard on block or hit she can limit alot of people's options. That said it already makes matches even based just on that except for the people who can do similiar things or completely phase her out like Algol.

She punishes hard at anything that's -14-Frames or more (Generic 2K's lol). She punishes hard on whiff just like Hilde, Kilik, and Setsuka but with 236B at i14-Frames it's even more immediate with slightly less damage.

Like Foxbot also said she can dance around no problem so her movement is an extra plus. Her 236236B is phenomenal and her damage from her moves is all around consistently high.

So I take back my previous post on her placing.

Other than that i'm starting to think Setsuka's 1AAA is blockable on reaction making Setsuka another character with no lows to mix things up. Let alone the range on it was horrible anyway. As a result I can see Sophitia being way more immediate with damage than Setsuka. Sophie also has better movement. So this in combination with the above I can see Sophie being better than Setsuka easily.

I can see this:

S: Hilde, Kilik, Algol

A: Sophie, Setsuka, Amy, Voldo

?: The rest I still refuse to make as the in betweens I can see shifting places but i'm positive they are not in the same tier as the above six.

Notes:

I can see a possible debate in a switch in the Kilik and Algol placing. The reasons would be fun to get into but I don't feel like doing it now (lol).

I used to think Hilde had a number of bad matchups which affected where I placed her but i'm convinced she has only one now as I get more comfortable/natural with her. Suprisingly her only bad matchup that I see also happens to be the shittiest character in the game which is Yoda. Astaroth and Rock I don't see anymore as her Alternate C3 B combo is just enough and with the new discovery of C2BB by Ceirnian and KrayzieCD after C3A - C2BB - C2AA she has greater damage and increased distance on her best move C3A.
That puts her at #1 for me now so i'm in agreement with her old 1st place placing.

Kilik can compete with both Hilde and Algol so I see him in the same tier as both of them. He may even be the hardest matchup for both of them out of everyone in the game (except Yoda vs. Hilde). In fact Kilik may even be an anti-Algol matchup which is open for debate.

As far as A-Tier goes:

Sophie was explained aboved and by others before me.

Setsuka is still really just that damn good.

Amy is self-explanatory as no one can see to stop this bitch from doing whatever she wants but she lacks on the damage scale which stops her from keeping up with the above. If she did a noticeable jump in more damage I could see her being #1.
 
Amy is self-explanatory as no one can see to stop this bitch from doing whatever she wants but she lacks on the damage scale which stops her from keeping up with the above. If she did a noticeable jump in more damage I could see her being #1.

My reasoning to put Amy at S tier is definitely not as concrete as my reasoning to put Sophitia at A tier haha ... I thought about putting Amy at A tier but then I was reminded of the number of times that ...
1) 6BB hits me out of my TC move
2) the 2nd B of 6BB hits me after I stepped the 1st B
3) Amy's small hitbox makes my shit whiff

Ok complaining aside, Amy has a number of really good moves. Considering she can win by (somewhat brain-dead) offense alone, it makes me wonder how strong she'd really be in the hands of an Amy player that fully utilizes her offense, long range punishing, and defense (B+K and precise block punishing)
 
Here are some Sop game play from Japan



two matches in first link ,one in the second. although it was SC3AE ,the previous game, that Setsuka & Sop matches still so epic.
 
My reasoning to put Amy at S tier is definitely not as concrete as my reasoning to put Sophitia at A tier haha ... I thought about putting Amy at A tier but then I was reminded of the number of times that ...
1) 6BB hits me out of my TC move
2) the 2nd B of 6BB hits me after I stepped the 1st B
3) Amy's small hitbox makes my shit whiff

Ok complaining aside, Amy has a number of really good moves. Considering she can win by (somewhat brain-dead) offense alone, it makes me wonder how strong she'd really be in the hands of an Amy player that fully utilizes her offense, long range punishing, and defense (B+K and precise block punishing)

Yeah me to. Even so I still feel it would lack in comparison to the people above her.

Here are some Sop game play from Japan



two matches in first link ,one in the second. although it was SC3AE ,the previous game, that Setsuka & Sop matches still so epic.

Sweet and it goes on in line with how I imagine she should be played in combination with these:

These vids are proof for any Sophie doubters out there as I think this is the best SCIV Sophie I have seen.




In link 3 you can see why Sophie is beast in the first 20 seconds. Those videos also explain just how effective wave-dashing is (Maxou in regards to Setsuka).

Finally if you look at the related vids section you will realize the rest of the videos are there until 8/8.

From 5 up to 8 you can realize where her problems are at as the Ivy player begins to turtle, tighten up his defense and work mid-range and far-range while poking low up (which again sophie lacks) close makes the Sophie player have a lot more problems. Other than that you can see the difference in throw game also closes the distance.

Which is why I can't place her in S-Tier with Hilde, Kilik, Algol.

The same rules go for Setsuka.

Honestly i'm not sure who is better between Sophie and Setsuka. It really is a difficult decision.

The one thing I can see is that Setsuka has a better throw game. More versatile. Controlling space is up for debate. I'm probably the only one that sees this as major but whatever I will still throw it out there. The option to wave dash backwards can open up alot of whiff oppurtunities for punish. Also her 11A may actually be unseeable through wave dashing because of the hesitation. Her 1AAA may be applicable because it catches step.

Sophie has better SG Damage. Control space just as good if not better. Her forward wave dashing ability is much better. To some extent the damage is much greater for Sophie. She has better natural movement. Better Post Gi and GI options in general.

In combination with the above link with Sets vs. Sophie here are some vids off who I think is the best SCIV Setsuka I have seen so far. Though I think he should be tighter.



In the two above vids you can see the step agb application which is exactly how I use my Kilik with A+B. I opt to use it more when people close in on my space.


This vid shows an idea of her backwards wave dash.


This vid is to stress how I use my Kilik's A+B (3:26-3:38) (3:31-3:34 (4:47 - 4:50). Though my use is alot less frequent because i'm usually trying to stop the opponent from getting on the inside anyway. My Asura use is basically only used up close as well after I have felt my opponent out.

There are a couple more vids on his page.
 
Sophies SG damage is not insane. It's good, but it's not Voldo or Yun, or even Mina for that matter. Pre-patch she was a BEAST, now shes just above average. So it will take a little while for the opponent to stop blocking/start to duck (unless they are scared of her 66A+G throw I guess). Most of her damage comes from you making mistakes. Case in point: 236236BX2. You need to whiff for that to work. It's not "easy" to set up. If you just stand there and block, yes SG damage will everntually add up, but a few parries can negate it.

If Sophie had a KD low, even if it was hardly damaging, I see her high tier for sure. But without having opponent's duck, I just can't see if for sure.
 
Her left throw is something that can make your opponent duck !
Techincally yes. But is someone going to stand there and let them step left to obtain it? When I can just twist and prevent it? It is her best throw, but I wouldn't say it makes the opponent duck by a long shot.
 
Sophies SG damage is not insane. It's good, but it's not Voldo or Yun, or even Mina for that matter. Pre-patch she was a BEAST, now shes just above average. So it will take a little while for the opponent to stop blocking/start to duck (unless they are scared of her 66A+G throw I guess). Most of her damage comes from you making mistakes. Case in point: 236236BX2. You need to whiff for that to work. It's not "easy" to set up. If you just stand there and block, yes SG damage will everntually add up, but a few parries can negate it.

If Sophie had a KD low, even if it was hardly damaging, I see her high tier for sure. But without having opponent's duck, I just can't see if for sure.

Her SG damage is enough to make you open up not duck. In my eyes she can't make me duck and it would only be dumb to do so. Because she has practical safe moves that hurt the SG she can create options to do her damage because of her great movement. She still is short handed though no matter how you look at it because of no serious lows to mix things up and her throws aren't anything to cry about.

Even with all that what she has hurts and is better than most. She is definitely A-tier worthy and can compete with anyone of the top people.

S: Hilde, Kilik, Algol
A: Setsuka, Amy, Sophie, Voldo

or

S: Hilde, Kilik, Algol
A: Setsuka, Sophie, Amy, Voldo

is what i'm currently seeing. I'm more or less in line with the top one though.

Can someone explain to me what is so good about Voldo outside of unseeable animations?
 
Voldo is super safe, has great mixups, and does good damage with basically everything. Good CF damage is icing on the cake.
 
Yeah. The reason Voldo is so good is he's safe after practically *everything*. And then aside from the inherent frame recovery style safe, he's also safe because half his moveset tech crouches and the other half tech jumps.

Safety+Insane damage+crazy mixups+great (if limited) RO game+evasion+throws that sidestep+what is probably the best SG game=top tier.

In my opinion, while Algol and Hilde are in a tier of their own, I think Voldo is better than everybody else in the game.

It's like

S tier: Algol, Hilde
A.5 Tier: Voldo
A Tier: Kilik, Amy, and supposedly Setsuka (but I don't know her well enough to comment on her)
 
Voldo is super safe, has great mixups, and does good damage with basically everything. Good CF damage is icing on the cake.

Excellent and those are all plus type stuff. Though let's break that down.

You can block Setz 1A:A:A on reaction? I gotta see this......

I'm starting to think so but not sure yet. It reminds me of Steve's DR Down-Back 32 where its unseeable but the range is so gimped that often the only way to land is through wall pressure. Because you have to get so close it becomes somewhat obvious even thoughit is unseeable. With Sets its the same rules but it also looks seeable.

Yeah. The reason Voldo is so good is he's safe after practically *everything*. And then aside from the inherent frame recovery style safe, he's also safe because half his moveset tech crouches and the other half tech jumps.

Safety+Insane damage+crazy mixups+great (if limited) RO game+evasion+throws that sidestep+what is probably the best SG game=top tier.

In my opinion, while Algol and Hilde are in a tier of their own, I think Voldo is better than everybody else in the game.

It's like

S tier: Algol, Hilde
A.5 Tier: Voldo
A Tier: Kilik, Amy, and supposedly Setsuka (but I don't know her well enough to comment on her)

This is for both Tiamat and u:

The thing is just how much is enough. Theoretically on paper and such all those things are phenomenal but how much of it is neccessary in a match. You will often find that using every last bit of a character's movelist is unnecessary may even limit or create problems for u in a match. So here are some some questions. How often do people use unsafe moves per character? What are other characters SG damage in relation to Voldo and how practical is it? How much damage can other characters do in relation to Voldo and how practical is it? Is that characters mixup while maybe not as good as Voldo's able to get the job done? Does that character even need a serious mixup?

With that said quality is needed here not quantity. You want to stick to the Juice. What yields the best results and get's the job done in the fastest most efficient manner.

It's like Steve from Tekken. He has no real mixups if any at all that are practical besides a poking low. He is a CH hunter who has to try much harder to land juggles. Can't punish on block with a launcher like other characters can making more moves abusable vs. him. However he still is top material because what he has when he connects hurts and his keepout ability makes you question attacking him. The same rule applys to him in BR now but he is #1 again because mostly he hurts when he hits even through all the hard work.

Here's my argument:

Hilde: No mixup all though some of her low pokes can be annoying. Pathetic damage outside of C3B and C3A. Throw game is average outside of 64B+G near wall, no threatening SG damage. However we all know why she is high as even though she is restricted what she has her Step, C3A, C3B, C2BB are to damn good in order from best to least best.

Algol: What would Algol be without bubbles. Still strong no doubt but I imagine he would be B-Tier maybe less. Between his throw damage, extremely annoying hit & run lows with retarded range and weird stunning ability, and his bubbles phazing out more than half the cast that's it. Really simple and effective.

Kilik: Has viable and unseeable lows that all do a number on the SG even when blocked. He more so benefits more than his past appearances in SC because of the addition of the SG system. As a result the fact that he can box out at mid-range to far-range is even more threatening. The pushback off of some of his moves like WSB only help reset that distance. His throw game is Superb to Phenomenal because of damage and ringout ability. When people invade his space traditional basics like step movement hurt because of step A+B. His 22/88 B or his 1B yield phenomenal step results as well and also work the SG at 10 and 12. Arguably the best post GI setup with a mixup of A+B=80-Damage, FOTD A+G 80-Damage Ring out right (for those who air control right replace Asura with 3kB for the ringout), FOTD B+G Ring out left or wall bounce into oki. WSB is insanity an all around better than it's previous outings as it defines who he is and has so many good qualities even though its steppable (a little jittered motion can fix that). It has pushback which works with his design, techs highs, evades backwards (with proper spacing u would be suprised how many things you can make someone whiff), 54-Damage into oki, respectable SG numbers at 14. Asura Dance isn't even neccesary because of his regular GI options. Because its guaranteed though its a beautiful counter. I would argue that its useful more for its tech jumps.

Setsuka: Hard as hell to use and master. At first glance she even seems not all that great (which would explain why most people are unaware of her power). Seriously people need to start imagining, looking at her vids, moveset, damage, how she can fight up close or far, how she moves, phenomenal throw game, her wave-dashing ability closes space, induces hesitation, disguises strings, and her backwards version is hella evasive and is better than a back step. For those who can GI fairly well or even a few JI hello free Sakura Moon Combo or many other options of her A+B. She has no real lows outside of 1AAA which the value of is still undecided. Her options are so damn strong that its not needed. Her WR 3a:B is at i12-Frames so she is punishing almost any blocked low. I could go on and on about her.

Amy: Well do I even need to explain. This bitch is annoying lol.

The only person I can see him being in front of out of all the above is Sophie. As the work for her to get the job done is way to hard in reference to how Voldo can get the job done as well as the people already above her.

Though I wonder if she is top B-Tier material or last A-Tier material.

When I look at all the above I simply do not see Voldo as good as the above.

Which is why my tier list is now.

S: Hilde, Kilik, Algol
A: Setsuka, Amy, Voldo, Sophie
 
uhh if you duck setsuka up close due to movement, it could be a b+k string coming at you for a shit ton of damage. The value of 1aaa is pretty high up there.
 
your standard voldo is safer than your standard amy. basically all his mids (that matter) are safe. 1[K] is safe and good damage for example. his BS 1A is pretty safe against most characters due to block pushback and the recovery frames not being horrible

standard amy is going to be doing 1A a fair amount of the time, which is -20 on block. 2B+K will also be used, and while not unsafe as her 1A, but still more unsafe than Voldo BS 1A (unless they are fighting cass or something). amy 3BA and voldo 3BB can both be punished but they can do single hit and be basically safe. voldo's is mid, mid and does great SG damage, and if he baits your GI he can hurt you badly. amy on the other hand, 3BA goes to a low so that can be jumped. course they could just use 33B in amy's case, and 1[K] in voldo's case more often since those are both totally safe *shrug*

voldo's grabs all do above 50 damage or more iirc (except the jumping ones), 6:6B is a strong damage block/whiff punisher, 1[K] is strong damage and safe vs crouchers, as is BS 3B (-11 with pushback gonna be punished by amy only, if that). CH BS 3B can potentially do over 100 damage. BS 1A > 2K is quite strong damage. 2A+B mid gives him mixups on guard

tierwise I can't pick to put amy over voldo or vice versa, I just stick them both in A tier
 
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