Soul Calibur VI: General discussion

I'm not a fan of Viola or Zwei so i feel like the implication given here that Azwel may be responsible for creating Viola is somewhat of a good thing. That combined with the fact Amy gets story material does mean they are at least trying to make sense of the story. I dont think they will shoehorn Viola or Zwei into this now if that is the case.
 
Nice! It's great to have another addition to the roster. Looking at the trailer in English, I noticed a few things. Aside from the including Dance of the Oracle (which soft-confirms that Amy is Viola in SCV), I find it interesting it plays during Azwel's appearance. You also hear that they have exclusive dialogue together, especially when he refers to her having a "bright future." This has me making a theory: Not only is it possible that he KNOWS she'll become Viola, but he might be the cause (when she gets her powers and loses her memory). Again, this is just a theory, but it's interesting that he's tied to both Raph and Amy.
Both Viola and him use floating weapons. I'm certain this is the case. HOWEVER, I'd greatly prefer if Viola is a clone of Amy. He should try to capture her, but she escapes. Then as a last minute twist, it's revealed that he 'copied her life force' or something like that, and builds a clone from it.

Anything to make Amy and Viola separate characters so that everybody wins in the end.
 
I'm disappointed to see another rapier character being added, but I am nonetheless glad to see her Soul Chronicle will set up her transformation into Viola. It would seem that Azwel has been made critical to both Raphael and Amy's character arcs. It would also mean both stories set up the premise for SCV.

Actually, Amy's weapons tend to be colichimardes and épée de cour. And Amy isn't just "another" duelist/espada style. She's the style in this vein--though in truth she and Rapha play not at all a like in any event.

That was when Amy was a Bonus Character in SCIII, Amy just said her name and that was it.

While waiting on Amy and then having to listen to the extra high-grade, ultra-rarified whinny, obnoxious, really missing the point demandingness of people who actually thought the could intimidate Namco into not making her with an oppose campaign, I really kind of fell in love with the fantasy that PS would give her back her SCIII:CE "Amy" dialogue. Because nothing in the world could entertain me more deeply than known that everytime I came across one of those self-entitled twerps with their random arbitrary hate addiction, and absolutely waxed the floor with them with Amy's death-by-a-thousand paperclips style, all they would be hearing, puncuating the whole affair, would be her name, over and over. "Amy...Amy...Amy-Amy...Amy!" I would never know when it was one of them I was facing them, but I could be certain that I had done so at least once every week that I played. You missed an opportunity, Namco! ;)

Both Viola and him use floating weapons. I'm certain this is the case. HOWEVER, I'd greatly prefer if Viola is a clone of Amy. He should try to capture her, but she escapes. Then as a last minute twist, it's revealed that he 'copied her life force' or something like that, and builds a clone from it.

Anything to make Amy and Viola separate characters so that everybody wins in the end.

They may do something needlessly convoluted, but I hope they just become once again comfortable with letting elements of the story range over a wide range of time, so anyone is justified for the roster. That is is, if they keep insisting upon giving every character a story mode--rather than just populating the multiplayer roster irrespective of what's going on in the single player campaign. There was never a problem with Siegfried and (first version/posessed Siegfried) Nightmare appearing in the same game In SCI (or SCVI for that matter!) or Raphael and (last version/possessed Raphael) Nightmare in SCV. When we get to whichever game takes the narrative back to a point when Amy is Viola (be that SCVII or beyond), the easiest solution is just throw them both in and not get obsessive about explaining. It's a fighter; not every match-up has to make perfect narrative sense or even be plausible--at least, not if its going to get in the good gameplay variety. And yeah I suppose if SC has time travel now, clones aren't utterly impossible, but it seems like a clumsy story solution to a non-problem if you ask me--I hope they just stick them in to multiplayer together, and give her a plot line that ranges between them, if there's every as a single game where it makes sense to cross that narrative generational divide.
 
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You guys seem to be misremembering the Amy saying her name only thing. She only ever said it in cutscenes. She was dialogueless in battle, which was pretty cool in its own way.

In the console edition she says "Amy..." during her interstitials sometimes and then in AE she also declares her name when doing certain moves in the English version. At least, I'm 100% certain of the former and 95% on the latter
 
In the console edition she says "Amy..." during her interstitials sometimes and then in AE she also declares her name when doing certain moves in the English version. At least, I'm 100% certain of the former and 95% on the latter
I haven't played Arcade Edition, so I can't confirm it, but I could see it being possible in that version, maybe... but it still seems a bit silly.

I'm aware that her only dialogue (not counting Lynette's dialogue, who is also voiced by Heather Hogan) is "Amy...", but she says this in Raphael's bad ending when Kilik asks for her name. She doesn't actually say it during a fight. Her intros and defeats are completely voiceless, and she only has efforts for attacks and getting hit. She doesn't say "Amy..." in battle, at least not on the PS2 version.
 
Well there you go, she still doesn't say it, not even in Arcade Edition. She does also say it, though, when you pick her on the character selection screen. Maybe that's what you're thinking of?
 
Actually, Am's weapons tend to be colichimardes and épée de cour. And Amy isn't just "another" duelist/espada still. She's the style in this vein--though in truth she Rapha play not at all a like in any event.



While waiting on Amy and then having to listen to the extra high-grade, ultra-rarified whinny, obnoxious, really missing the point demandingness of people who actually thought the could intimidate Namco into not making her with an oppose campaign, I really kind of fell in love with the fantasy that PS would give her back her SCIII:CE "Amy" dialogue. Because nothing in the world could entertain me more deeply than known that everytime I came across one of those self-entitled twerps with their random arbitrary hate addiction, and absolutely waxed the floor with them with Amy's death-by-a-thousand paperclips style, all they would be hearing, puncuating the whole affair, would be her name, over and over. "Amy...Amy...Amy-Amy...Amy!" I would never know when it was one of them I was facing them, but I could be certain that I had done so at least once every week that I played. You missed an opportunity, Namco! ;)



They may do something needlessly convoluted, but I hope they just become once again comfortable with letting elements of the story range over a wide range of time, so anyone is justified for the roster. That is is, if they keep insisting upon giving every character a story mode--rather than just populating the multiplayer roster irrespective of what's going on in the single player campaign. There was never a problem with Siegfried and (first version/posessed Siegfried) Nightmare appearing in the same game In SCI (or SCVI for that matter!) or Raphael and (last version/possessed Raphael) Nightmare in SCV. When we get to whichever game takes the narrative back to a point when Amy is Viola (be that SCVII or beyond), the easiest solution is just throw them both in and not get obsessive about explaining. It's a fighter; not every match-up has to make perfect narrative sense or even be plausible--at least, not if its going to get in the good gameplay variety. And yeah I suppose if SC has time travel now, clones aren't utterly impossible, but it seems like a clumsy story solution to a non-problem if you ask me--I hope they just stick them in to multiplayer together, and give her a plot line that ranges between them, if there's every as a single game where it makes sense to cross that narrative generational divide.
They could actually have some kind of scene or plot where she regains a bit of her memory and has to have one of those mental battles between Viola and Amy to decide to defend Raphael or ZWEI. Bam, both characters still in the same game.
 
Well there you go, she still doesn't say it, not even in Arcade Edition. She does also say it, though, when you pick her on the character selection screen. Maybe that's what you're thinking of?

I guess I could be thinking of the character select screen. Or maybe it's her load screen cry? I just remember her using it the context of it sounding like a challenge. If it's not the interstitials like I was remembering, maybe the load screen? I guess it could be the select screen only, but I'd swear it was something more direct than that; I actually loaded up my PS2 a couple of months back for nostalgia's sake and I have a distinct recollection of noticing it then in some context. Memory is fallible when it comes to that sort of thing, of course, but...
 
They could actually have some kind of scene or plot where she regains a bit of her memory and has to have one of those mental battles between Viola and Amy to decide to defend Raphael or ZWEI. Bam, both characters still in the same game.
Or even beyond that, let's say that the story goes that Raphael wins Amy over by the end of the story, bringing her back to him so they can live happy once more, then I would assume that Amy would return to using her rapier, so they could be comrades-in-arms, fighting together and similarly, denoting their bond. In order to keep Viola's style around after that, though, we would need some justification on where the style came from, which we may get in Amy's Soul Chronicle for SoulCalibur VI, if Azwel drew inspiration from some other seer or seeress, or even some new character who is a seer or seeress, to bring the style in continued use. Patroklos having backstory that Setsuka trained him, so that he could have her style, that being a thing, they could always find a way to work the style back into the game, if they really wanted to.

I guess I could be thinking of the character select screen. Or maybe it's her load screen cry? I just remember her using it the context of it sounding like a challenge. If it's not the interstitials like I was remembering, maybe the load screen? I guess it could be the select screen only, but I'd swear it was something more direct than that; I actually loaded up my PS2 a couple of months back for nostalgia's sake and I have a distinct recollection of noticing it then in some context. Memory is fallible when it comes to that sort of thing, of course, but...
The only other thing I could think of is your thinking Amy's shrill battle cry of "EEEEEE!!" was coming off an "Am" in your head, but I really have no idea.

It's the same reason why all of the rapier users you encounter in Chronicles of the Sword (as well as Wave Swords only yelling, not speaking), because they use Amy's (Revenant's) voice data as a template for the custom lines, and none (only "growls") are called, so that's what the end result is.
 
Any suspicions about Amy having the Holy/blue Soul Charge effect like Xianghua, Sophitia, Talim, and Zasalamel? Seems odd when Tira and Siegfried, who aren’t malfested or wielding Soul Calibur respectively, have the neutral orange effect.
 
Any suspicions about Amy having the Holy/blue Soul Charge effect like Xianghua, Sophitia, Talim, and Zasalamel? Seems odd when Tira and Siegfried, who aren’t malfested or wielding Soul Calibur respectively, have the neutral orange effect.
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Yeah, it's definitely neutral, just like Raphael. I think it looks nice. I didn't see the holy blue effect at all during her trailer.
 
Hello! It has been a while, and I don't really intend on sticking around... But given recent events...

I can't believe this day's actually here. I wanted Amy from the moment SCVI was announced, but I never thought it would actually happen until we first saw the unique redesign of her character, but even then, I couldn't accept it as a possibility.

Then there was the "Cassandra and Amy" leak, and I was like "surely I can't deny it at this point?" but still, I reminded myself of the mantra... "hope only bring disappointment" so I took the leak to be false.

Welp. Here we are. I'm overjoyed to see her. Though honestly I'm surprised they didn't totally mess her up 'cause I kinda expected them to ruin her somehow. But she's almost perfect in every way and I'm so glad to have my main back. I still can't quite believe it and the pesimist in me is like 'coming soon probably means fcking august or some sht' but yeah...

My only complaint (aside from the Viola allusions, which like others is making me concerned she WILL be fcked over in SCVII) is her damn Critical Edge. She turns into a fcking BEYBLADE. Like... WHAT WERE THEY THINKING with that sh*t? It looks so stupid. I mean she's not the first character to defy gravity and physics in her CE but FFS she takes the piss... It looks so cringey and stupid I have no idea how anyone on the team thought that was ok. Surely they coulda thought of something else. But it's fine, I can just not use it.

My main's back, she's amazing, and despite hardly playing the game for a couple months I might have a reason to go back to it now. All is right with the world \0/
 
Any suspicions about Amy having the Holy/blue Soul Charge effect like Xianghua, Sophitia, Talim, and Zasalamel? Seems odd when Tira and Siegfried, who aren’t malfested or wielding Soul Calibur respectively, have the neutral orange effect.
Well, Tira has no powers and Siegfried's been exposed to both swords. Actually, I should make this quick chart:

Soul charge modifierChief reason
HolyDivine backing/exposed to Soul Calibur
NeutralNo powers/exposed to both swords/have alignment-neutral or good and evil powers/outworldly (guests, until we get one with either the Holy or the Evil modifier)
EvilMalfested/Tied to Soul Edge/Draws from a evil source
 
Why are people trying to find stories and explanations on how to have both Amy and Viola in game?

They could simply put Viola in too, like... Nightlare and Siegfried? No need to come up with "excuses".
Because Siegfried and Nightmare coexisting has always had story reasoning. Siegfried and Nightmare are literally one in the same in SoulCalibur I-II. Nightmare is a reanimated body by Zasalamel in SoulCalibur III. Nightmare is the will of Inferno giving life to a suit of armor in SoulCalibur IV. Nightmare is using Raphael's body in SoulCalibur V. There's always a reason why they're both there.

If it is indeed true, which seems about 95% certain right now, if not 100%, that Amy and Viola are literally one in the same, then there would have to be a justification for having both in the game, if not now, then in the future. Amy is just Amy, for right now, but let's say her Soul Chronicle ends with her becoming Viola. I'm not saying that's going to happen, but if it does, then, for this game, it would make sense for us to also have Viola, because she exists as both Amy and Viola in this game's story. Viola would have to come in season two if this were to happen, but then we would have both.

Now, still assuming what I said above is what happens, let's go to SoulCalibur VII, where Amy is already Viola. Unless a story event happens that turns her back from Viola to Amy, then there isn't any justification for Amy to be on the roster. That would be people's concern, here.
 
Because Siegfried and Nightmare coexisting has always had story reasoning. Siegfried and Nightmare are literally one in the same in SoulCalibur I-II. Nightmare is a reanimated body by Zasalamel in SoulCalibur III. Nightmare is the will of Inferno giving life to a suit of armor in SoulCalibur IV. Nightmare is using Raphael's body in SoulCalibur V. There's always a reason why they're both there.

If it is indeed true, which seems about 95% certain right now, if not 100%, that Amy and Viola are literally one in the same, then there would have to be a justification for having both in the game, if not now, then in the future. Amy is just Amy, for right now, but let's say her Soul Chronicle ends with her becoming Viola. I'm not saying that's going to happen, but if it does, then, for this game, it would make sense for us to also have Viola, because she exists as both Amy and Viola in this game's story. Viola would have to come in season two if this were to happen, but then we would have both.

Now, still assuming what I said above is what happens, let's go to SoulCalibur VII, where Amy is already Viola. Unless a story event happens that turns her back from Viola to Amy, then there isn't any justification for Amy to be on the roster. That would be people's concern, here.
True but in SCVI (and SCI), Sieg and Night are the same so they shouldn't coexist, yet nobody seems to find it odd (which is perfectly fine). Viola and Amy being the same person and both available to fight each other is "as odd" as Sieg and Night ^^

The game spans on several years, there's no big deal in adding two characters who are the same and play differently, so let's not focus on "how chronogically correct" it is, but rather on "how complete" the game would be once we have all the fighting styles from the previous game ^^
 
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