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  1. Futabot

    [Southern California] Kings Of the Ant Hill

    Hey, SoCal. Would you guys come out to a monthly for SC2 or V?
  2. Futabot

    Interview with Okubo reveals a lot about the game

    Yoinked this from wikipedia. Ø (or minuscule: ø) is a vowel and a letter used in the Danish, Norwegian, Faroese, and Southern Sami languages. It is mostly used as a representation of mid front rounded vowels, such as [ø] and [œ], except for Southern Sami where it is used as an [oe] diphthong...
  3. Futabot

    Soul Charge Moves Cause Damage When Guarded

    You can push an opponent into a wall to reduce the pushback, so you don't lose ground if you're already on offense. It's just not something you want to do midscreen as a combo extender, which is a fair compromise because damage is pretty high already.
  4. Futabot

    Soul Charge Moves Cause Damage When Guarded

    You shave off what makes it great in defense by removing the hitbox. Its faster than any poke; has great knockback on hit and block; and seems to only be risky on whiff.
  5. Futabot

    Reversal edge mechanic master post by Trace_afj

    RE parry has great startup. RE attack, however, does not. It also does not track, is unsafe on block, and RE parry does not track much after its initial direction is set up so it is inherently whiff punishable. RE can be mixed up by moves with fast recovery. Mitsu B is fast enough to be...
  6. Futabot

    CES SCVI Thread

    I don't think it was delayable.
  7. Futabot

    CES SCVI Thread

    I don't recall exactly, unfortunately. Sophie's was A+B and is a GB mid, but I forgot what Mitsu A+B was.
  8. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    TSLPrescott on r/Soulcalibur just discovered something pretty crazy. When you Soul Charge, it stops the timer for the duration of the SC.
  9. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    I think they're playing it slow until after DBFZ drops. After that, we'll get a better cadence of stuff because it'll be Bamco's major FG to promote along with Code Vein and whatnot.
  10. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    Pretty much this. I think the opposite would be better where you can't use RE in the red since meter carries over. Right now being in red guard doesn't really generate that much tension, but losing access to RE's universal block and meter gain to some extent would drive more incentive to stay...
  11. Futabot

    CES SCVI Thread

    Yeah, normal GIs have a little slowdown and camera stuff. It didn't bother me too much, but Ultratien definitely did not like it. Moveset size is probably to be V-esque since A+K does not appear to be an option for them, but it didn't feel simplified beyond that.
  12. Futabot

    Soulcalibur VI General Roster Speculation Thread

    I dunno man I'm pretty trash in this footage, haha. I was nervous for some reason. Wish I got some of my Fourwude sets because I shed my mortal self and just became calibur. But after watching it, I remembered how much dumb fun I was having. I need this game back in my life.
  13. Futabot

    CES SCVI Thread

    Yeah it's that.
  14. Futabot

    CES SCVI Thread

    Her new 22_88B move is now the b8B A K shoryuken.
  15. Futabot

    CES SCVI Thread

    Alright, updated. Mostly same but I did some sophie stuff.
  16. Futabot

    CES SCVI Thread

    You cannot kill with SC chip. I got into a situation on the last day that confirmed it. SC also seems to work on everything. I'll be also doing a final pass over the main thread and reorganizing everything soon. (Sorry JP who already just translated it X_X!)
  17. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    Yeah it's punishable. It has ok pushback but it's definitely unsafe. Just don't block a fully charged RE or you do automatically go into clash.
  18. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    Check the previous page but spoiler this game is insanely fun.
  19. Futabot

    SOULCALIBUR 6: News, leaks and information discussion.

    This is a misconception. Frames are still important. This is not JG where there is a theoretically superior block button. RE is risky and you can condition players not to use it by punishing successful parries. I've been baited into RE parrying a B and getting sidestepped before I can clash...
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