If anyone has any interesting setups, tactics, mindgames, or other interesting tidbits of information they'd like to contribute, feel free to post it here so we can discuss it.
Los Tooches and I were working on one but just kinda stopped. What we had:
Los Tooches' stuff:
-66B (catches rolls+knockdown for more okizeme)
-2K (catches rolls)
-1K (mixup)
-1A (mixup+knockdown)
-4BAA (catches rolls+knockdown)
-11K (catches rolls+mixup+knockdown)
-Throws (sets up mid/throw mixup)
-3B (once I get them afraid of throws+11K I throw this out for combos)
-1B$ (see above)
-6B$ (see above)
-44B (when head is facing me, catches rolls)
-44A (rarely, for counter hits when I'm expecting a wakeup attack)
-8B (against Xiba/Leixa when I'm expecting wakeup attack/"No no!")
My stuff:
Pros and Cons(add stuff that I miss):
Pros:
+ Good damage especially with walls
+ Top-notch RO game. Front RO and Reverse RO
+ Very good range on some of his attacks.
+ Good throws
+ Good throw range
+ Decent at breaking guard
+ Good BEs
+ Lots of useful TJ'ing attacks
+ Very good at killing backdash and step
Cons:
- Wall combos are rather inconsistent
- Bad at punishing -15 or lower attacks
- Short range on majority of his moves
- CE is very glitchy(the bad way)
- Very unsafe character
- On the slower side of the cast
- Lacks decent lows
- Needs meter to pressure defensive opponents
- Very poor step and backdash
- No generic B, B
Unblockables:
1B+K.
SW A+B+K
6[K](Opponent blocks near wall or edge) into 6B, B(Most meterless damage)
6[K](Opponent blocks near wall or edge) into 6B BE(Damage and combo)
6[K](Opponent blocks near wall or edge) into CE(Forward RO)
Cancels:
A
B
K
K+G(Taunt)
1B+K
SW A+B+K
Post-GI:
Meterless: 3B. 66K.
0.5 bar: 1B BE. 44K/44BAA/4B+K/4b+kG/11_77A.
1.5 bars: 1B BE. CE.
Best moves:
A, A: Fast stepkiller. + frames on hit, safe on block.
2A/FC A: Fast stepkiller. + frames on hit, safe on block.
4B+K: Good TC and TJ, + frames on hit, good damage, good guard damage, and semi-safe.
66A+B: Great guard damage, lots of pushback, good for RO, good damage.
3B: Generic 3B. Staple LNC. Good combo damage.
4K: Best meterless i15 punisher, + frames on hit, safe on block, used as a generic B, B.
66A: Long range step killer, + frames on hit, semi-safe on block, decent damage.
6A: Fast stepkiller, + frames on hit, safe on block.
66K: Best meterless punisher, strong, great in combos, high Clean Hit rate, good for RO and w!
4B: Good range, good damage on CH, fast, semi-safe on block, + frames on hit.
3K: Fast mid kick, semi-safe on block, + frames on hit.
2K: Generic 2K.
7_8_9K: Kills step, KND + combo on hit, safe on block.
6B BE: Best punisher, reverse RO.
1B BE: Reverse RO, great damage, + frames on hit.
Grabs: Grabs.