Cervy Openers & Combos Discussion

the things he did after the teleport Auto GI is not garenteedand the grab setups are very bad situations to use them besides 1K and against a good player thats not to good
 
ah k, that makes more sense, still if thats all thats wrong with it i still think its a good vid, i just need to remember what stuff is not to be used :)
 
like i havent been trying to incorporate his autogi into my game cause it seems no one uses it till i saw this vid to see where it could be used. and stuff like B+K which i didnt understand the description made sense and i could see a use for the move...
Actually I was pretty much using Cervy's Auto-GI's most of the time. I find 22_88K to be his best Auto-GI cuz it GI's mids and highs for any horizontals.

If you dig into my Cervy match vids I pretty much auto-GI'd DINO's Cervy with 22_88K as well as Page's Mina with both 4A+K and 22_88K. I've been using his 22_88K auto-GI since SC3 and there's another vid of my Cervy against NeoRussell's Yoshi in SC3.
 
aye just found somthing i think iGDR 1A+B 64dmg if they stay on the ground, but if they tech its techniqualy a tech trap
same with CH 3B 56ish dmg if they dont tech
 
Actually I was pretty much using Cervy's Auto-GI's most of the time. I find 22_88K to be his best Auto-GI cuz it GI's mids and highs for any horizontals.

If you dig into my Cervy match vids I pretty much auto-GI'd DINO's Cervy with 22_88K as well as Page's Mina with both 4A+K and 22_88K. I've been using his 22_88K auto-GI since SC3 and there's another vid of my Cervy against NeoRussell's Yoshi in SC3.

sweet i hadnt really watched many of your games yet

edit: worked out myself

i think my cervy is nearly vid criteque worthy ill post some vids in a week or 2 if anyone could be bothered tearing my game to shreads :)

p.s i noticed i stole ure av without realising it, im sure u'll live tho till i find another one ;)
 
i think my cervy is nearly vid criteque worthy ill post some vids in a week or 2 if anyone could be bothered tearing my game to shreads :)
Any offline vid I find worthy of critiquing. The only thing I don't critique is online vids since you can't do everything you do offline. But of course that's just me.

p.s i noticed i stole ure av without realising it, im sure u'll live tho till i find another one ;)
I don't mind.
 
Any offline vid I find worthy of critiquing. The only thing I don't critique is online vids since you can't do everything you do offline. But of course that's just me.

It's worth critiquing online vids for people that are planning on going to an offline event, so they can pick up on bad online habits. Otherwise yeah, just do a lot of 1A and teleports and you're set online, lol.
 
It's worth critiquing online vids for people that are planning on going to an offline event, so they can pick up on bad online habits. Otherwise yeah, just do a lot of 1A and teleports and you're set online, lol.
True, I would do the same. Even if I face ppl online I would tell them what works and what not. But so far ppl who posted online vids in this thread aren't really planning on going to an offline scene so I'm like meh...
 
True, I would do the same. Even if I face ppl online I would tell them what works and what not. But so far ppl who posted online vids in this thread aren't really planning on going to an offline scene so I'm like meh...
I post videos from online play. I wish I could go to offline tournaments, but transportation and time effect that, greatly. However, any critiquing is appreciated. I do want mainly offline players to correct how I'm playing- telling me what works offline and doesn't.
 
True, I would do the same. Even if I face ppl online I would tell them what works and what not. But so far ppl who posted online vids in this thread aren't really planning on going to an offline scene so I'm like meh...

Well to be fair, you haven't travelled much outside of Toronto lol. So you should know that some people really do have difficulty travelling for offline events. Work, school and distance do factor into these things, as they do for you and for me now as well. You're close enough to Toronto, but for people that aren't within an hour or so of an offline scene, work to create one in your area. People around you play this game, it just takes the right mentality to bring them together and create an environment where you can learn and improve as players. Creating a group of players also makes travel much easier, as many costs can be split, and travelling with a group is just a more enjoyable experience.
 
Well to be fair, you haven't travelled much outside of Toronto lol. So you should know that some people really do have difficulty travelling for offline events. Work, school and distance do factor into these things, as they do for you and for me now as well. You're close enough to Toronto, but for people that aren't within an hour or so of an offline scene, work to create one in your area. People around you play this game, it just takes the right mentality to bring them together and create an environment where you can learn and improve as players. Creating a group of players also makes travel much easier, as many costs can be split, and travelling with a group is just a more enjoyable experience.
The thing is whenever I see ppl contributing online vids it makes me wonder whether they're just focusing on being a good online player or an offline player that is for those who don't plan to go to an offline scene.

I personally don't enjoy watching online vids but if they ask for advice on being a good offline I just share the best knowledge I've acquired by far.

If I play against someone online I wouldn't critique his/her skills cuz he/she may play offline differently than online. Unless they ask for it.
 
Quick Question:

Is 3B guaranteed after Fc A+B?

Other than that am I the only one who prefers...

iGDR, 22B, iGDR = 51 +Oki
iGDR, 22B, 8A+K, iGDR = 53 +Oki

instead of...

iGDR, 22B, iGDR, 28B = 55
iGDR, 22B, 8A+K, iGDR, 28B = 57

I have one last thing that I'm thing of incorporating and that is iTP but i'm not sure on its major uses at the moment. I assume its biggest use is in between strings to end up behind them for Bt B+K but are there other uses that I'm not thinking about?
 
@ SU

3B is not guaranteed, they can escape left and right, but you can try A+B as a tech trap, it catches right, but i think they can escape ledt...

@IGDR
Im going for Oki almost all the time, too....

Imo if you go for Oki iGDR~44A is a pretty good choice too, its 50 Damage, gives a lot of time...if they get up immediately you can buffer iCT or FC A+BBB etc...

Usually i mix it up since there are so many combos that are in the 50ish area, so they always have to adapt to the situation....

iGDR~4A+K~1K which leaves you at +1 (JF Okemi possible)
iGDR~22B~8A+K~iGDR....
iGDR~44A
iGDR~22A (from 1P side, 88A from 2P...its just 45, but they cant AC and are in Throwrange with good oki, also good for W! and RO)
iGDR~8A+B:B+K~22B~iGDR 28B ( They can escape 22B only by left, if they are a bit too slow or try to tech right its 100ish Damage, if they tech left just go for a iWS A Tech Trap, 90 DMG!!, good near a wall for wallsplats and of course also catches right!!)


So if you keep mixing up those variations you'll get a lot of extra damage from oki, since they always are forced into new wake up situations...!


EDIT: Of course after 44A or 22A you can always iTP behind them to force a BT Mixup! after 44A you will always teleport behind them!! Try it, pretty sweet imo! As you see, you dozens of possibilities, mix it up...
 
you COULD do the iTP to get in close quickly then do a mixup and mix doing a mixup with doing 22K (i think counts as a mixup move also) or 33A to beat out people's attempt to stuff your mixup, cause people are normally going to do either 2A or AA depending on the character. Doing this is pretty unneccessary tho.

you could also do it after bK since that move doesn't give advantage, so it beats out 2A, and if opponent doesn't try to 2A or AA, you get back turned mixup.

edit: better yet, you could iTP to get close, then iTP again to beat retaliation and punish it, or iTP into back turned mixup if they don't try to retaliate. A+K if they try to retaliate with their own backturned after u iTP, iTP. haha, just suggestions from a non-cervy player. Seems solid though, cause I can't think of a way to defend against it other than it just turning into a guessing game for both players. But doin this would give Cervy an offensive guessing game starting from really far away.
 
I wish iTP was good enough to use that way but it really isnt, you will find yourself getting hit out of it constantly. The guessing game part is correct but You can simplify it by using 22K only. 33A is great if you want to crush someone but stilli ts unsafe and high. recomend bK 22K to stuff 2A's and AA since bK leaves you both at 0 on block. But yeah Cervy is just one giant walking mixup.
 
The good thing about iTP is it brings you in BT after KNDs, so you can force the mixup since they cant step it...the normal use of iTP depends on who you are playing, against Asta for example its completely worthless, against X, Kilik or Setsuka its pretty good...but against bix hitboxes you'll find yourself telporting in front of them very often...

Still, iTP is a huge part in my game, use it almost every time after KNDs...
 
I wish iTP was good enough to use that way but it really isnt, you will find yourself getting hit out of it constantly. The guessing game part is correct but You can simplify it by using 22K only. 33A is great if you want to crush someone but stilli ts unsafe and high. recomend bK 22K to stuff 2A's and AA since bK leaves you both at 0 on block. But yeah Cervy is just one giant walking mixup.


If you predict a low, iTP can lead to a ton of damage. I try for this sometimes, since if you get hit out late enough in teleport you can just air control away, and if you dodge the low it can lead to big damage plus a mixup. Dodging mids is just a total crapshoot, since you don't actually teleport till like 17-18 frames in. You're off the ground much sooner though, I think 7 frames? It's good to go past lows, and in oki situations, and it does these two things pretty well, imo.

I mean, if they're looking specifically for iTP they have ways to punish it, of course. But if they're looking for iTP, you should be doing something else, don't you think? Mindgames, lol.
 
If you predict a low, iTP can lead to a ton of damage. I try for this sometimes, since if you get hit out late enough in teleport you can just air control away, and if you dodge the low it can lead to big damage plus a mixup. Dodging mids is just a total crapshoot, since you don't actually teleport till like 17-18 frames in. You're off the ground much sooner though, I think 7 frames? It's good to go past lows, and in oki situations, and it does these two things pretty well, imo.

I mean, if they're looking specifically for iTP they have ways to punish it, of course. But if they're looking for iTP, you should be doing something else, don't you think? Mindgames, lol.

Oh I agree. Nothing does better easier damage then an iTP:B+K. Especially past a predictable low ot after CH 3B (man why is this so hard sometimes?). Im not saything the move is bad, but you deffinatly just cant throw it out all the time. Man I wish you could, although some people jusy dont know how to react to it, so sometimes you can mix them up.
 
I think you guyz may know this already, but with iTP you can get behind certain string moves that end with low.

When Amy does 3BA you can iTP right after her 3B and dodge her A followup, but you have to be quick on execution. With good timing you'll be behind her and by the time she whiffs that A you'll already hit her with BT B+K. Amy however, can counter with BT B+K but the player has to delay the timing of pushing B+K; otherwise it will be auto-GI for Amy in the wrong time.

Same goes with Sophie's 236AA; iTP after her 236A and you'll be behind her.

Zasalamel is pretty funny. When he does 1AB you can immediately iTP again with quick execution after his 1A and dodge his B followup. But that doesn't guarantee you anything. You'll still end up right in front of Zas; you can do B+K followup but it will whiff and leave Cervy's back turned. Unless the Zas player is really hesitant you can mix it up while at BT.
 
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