CES SCVI Thread

Discussion in 'Soulcalibur VI (Multi)' started by Futabot, Jan 10, 2018.

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  1. CFW

    CFW [13] Hero

    B+G not being a throw anymore is a weird ass change.
     
  2. Master_Thespian

    Master_Thespian Imminent Heel Turn

    B+G not being a throw is a long time coming, IMO. Tying up two button combinations for two moves never seemed like a great use of mapping, although the timing of the change is odd considering they aren't using A+K for anything.

    @Futabot

    Any indication of BE moves being tossed into Soul Charge?
     
  3. Rex Dart

    Rex Dart [07] Duelist

    What's even stranger to me is the fact B+G is now the dedicated RE command AND A+K is apparently still gone. Or maybe that's the dedicated BE command.

    Regardless, those are a lot of potential commands they're removing. I get wanting to simplify things, but I think this might end up more confusing when people are trying to learn the game.
     
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    AndyrooSC You're Outnumbered!

    XBL:
    AndyrooSC
    With Soul Charge being a strong get off me tool (makes sense how the timer stops so that cant be abused) is it possible to maybe GI the SC pushback when activated? Forcing to have to do it when they can't GI it, like as alternative combo ender or oki when they OTG.
     
    Last edited: Jan 10, 2018
  4. Silent Joel

    Silent Joel [10] Knight

    That's such a weird change for throws, why not just make A+K Reverse Edge? I'm guessing it's for casuals/newbies to remember ringout throws but then if Mitsu's A throw is 6A for ringout I would've thought the escape would 4A to escape, corresponding to the direction you're getting RO'd in.
     
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    AndyrooSC You're Outnumbered!

    XBL:
    AndyrooSC
    Wonder if SC activation frames are really fast as in i10 or quicker and importantly if the activation frame is universal across all.

    If it's i10 for example you could use it in the same way as a punish to get it safely activated and act as a option to pseudo punish for some characters on a move that would otherwise have to be respected.

    So another question if you can (I appreciate that it may be not very possible with the time that you have)

    Test the speed of Rugi and Soph's SC for a rough estimate of a impact frame for both.

    Also Test the speed of their CEs
     
  5. Blackout

    Blackout [08] Mercenary

    Don't think I can get used to this throw system. Not sure why they would go with that direction.
     
  6. Marginal
    • Senior Moderator

    Marginal Chikara Sashimi

    PSN:
    Neo-Marg
    XBL:
    MarredJin
    Because B+G was taking up a binding for their one button super.
     
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    AndyrooSC You're Outnumbered!

    XBL:
    AndyrooSC
    I believe you'll get used to it if this is how it ends up in SC6 - just think all you have to master is spamming the crap outta A when blocking so your finger should always be on it and you (hopefully hold) which direction for 4 and 6 accordingly.

    I agree regardless gonna take some getting used to.
     
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  7. Blackout

    Blackout [08] Mercenary

    Yeah I guess that's true.
     
  8. Ninjaguy446

    Ninjaguy446 [14] Master

    Why not just

    A+B+K = CE
    4A+B+K = SC
    6A+B+K = RE

    does that not make sense?? or am i crazy?
     
  9. Rex Dart

    Rex Dart [07] Duelist

    I would have gone with:

    A+B+K = SC
    4(or 1 or 7)A+B+K = RE
    6(or 3 or 9)A+B+K = BE

    But to answer your question, you seem way more sane than Namco-Bandai.
     
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  10. Signia

    Signia [13] Hero

    6A+G and 4A+G? We Virtua Fighter now?

    This could also explain Mitsu's three throws?

    Also, it isn't really clear. Can you or can't you guard soon after backstepping or sidestepping?
     
  11. MichaelJackson

    MichaelJackson [10] Knight

    PSN:
    Paxmo
    Ohhhhhh so close, but it really should have been

    632147896+g:A+B+K = SC
    412369874(or 1 or 7)a:A+B+K = RE
    63214789698741236(or 3 or 9)b:A+B+K = BE
     
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    • Senior Moderator
    • Premium Supporter

    WuHT Premium Moderator

    PSN:
    Trolt
    Locking A+B+K as the button that can trigger all the new SC6 mechanics would make sense for new comers (RE, SC, CE) with the 4 / 5 / 6 directional commands to easily differentiate between. If I were a betting man that was my first guess.

    Secondly, by removing B+G as a grab (which is a big change) and replacing it with a specific SC6 mechanic, what will this mean for B+G in the future SC7+ series ? I can't picture RE staying past SC6, unlike the soul charge mechanic and the super-move mechanic.

    I honestly don't like the concept of mashing 2 commands to break a grab (A plus a direction) rather than either solely A or B. Secondly, command grabs may have compromised inputs

    Yes I recognize command grabs are almost always better than the default grabs, however things like 236A+G or 46A+G will always override 6A+G for instance... but what if you really wanted your 6A+G for postional/ringout potential???. Having muddled inputs is not a fun gameplay experience for novice and veteran alike (one of the reasons I didn't like 3G as a repel is that it was too close to crouching).

    ---
    Lastly, in regards to default binding, it is much easier to introduce a default shoulder bind to A+K than to fundamentally change B+G's function. I welcome change if there is a purpose, but in this current (I recognize not final) version of the game it does not appear to be a step in the right direction.
     
  12. Blackout

    Blackout [08] Mercenary

    So if 4 or 6 A+G is for throws, does that mean A+G is the CE button?
     
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  13. Marginal
    • Senior Moderator

    Marginal Chikara Sashimi

    PSN:
    Neo-Marg
    XBL:
    MarredJin
    Probably just left neutral to facilitate buffering in throw breaks.
     
  14. ZeroEffect317

    ZeroEffect317 [12] Conqueror

    probably can GI/RE in between if they don't change it. Honestly, if it's anything like SC2, better prepare for damn near everything being safe on block.

    Also, main question: Can you buffer 8WR moves without doing a sidestep first?
     
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  15. Ninjaguy446

    Ninjaguy446 [14] Master

    I was looking forward to stabbing everything though :(
     
  16. ZeroEffect317

    ZeroEffect317 [12] Conqueror

    If it's like the old games you won't even stab punish stabs...
     
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