IkI
[08] Mercenary
HeyHey,
I want to add my point of view in how I see NM. I'm using Nightmare since 2~3 months and I think Namco fucked him up...a lot of moves unsafe,useless, bad lows and TOO MANY HIGH FFS !
Hopefully, he's the best RO in the game which makes him a good bastard.
But when I meet guys who know how to deal with NM, know when to CH, it's generally a defeat.
For me, the anti-NM game is simple. Just wait NM attacks and block or CH with low, you don't need to attack first because he's unsafe when he rushes.
About stances : They sux. They block the "stance launcher/starter" and you're done. They just need to do a low fast move to stop you, that's it.
When I see vids where opponents don't do anything after a 66K6 or a 33B/6 blocked, it makes me sick...66K6, what a joke..you can't "combo" it, CH or not.
NSS stances, same things. You enter in NSS stance, they don't need to worry about. They wait you finish your "dance", or low attack.
Oh I almost forgot WS A > A6. What's the point ? To be blocked at -17 with GS A instead of -22 with A ?
Stun combos : he has too few, and with bad dmg.
List of stun moves :
-CH NSS K (fast one but high and unsafe), 2[K]. Options guaranted after : 2A+B but you need to do it at the right moment cuz it can be avoid by a right recover, or 3B for guaranteed hit with low dmg..
-CH GS A. Options guaranteed after : 4KK~33B6.
That's all. Low dmg, no mixup possible..*eek*
Interrupts
6K would be great if there wasn't so many chars with middle/low moves set. Now in close range, it's 1K against mitsu, maxi, setsu & co... Best NM interrupter but you can't chain anything :|. Just interrupt.
Mid interrupt : No need. 11K or 3K are weird to execute. I often miss 11K and I lost some frames the time I push twice "1"..About 3K, I have the impression to keep pushing K and lost some frames also.
Joke's Moves :
1aK or 1[a]K : What's the point ? a is low, K is high, 1a is not fast at all. Low guard is enough. Oh, it can be used as a frame trap (dunno if it's the correct expression). Why it's not a middle move ?!
He has NO good low moves with or without stances. 1A, NSS B, 2A+B, 2A: They are too slow,unsafe whereas Siegfried...
But besides that, what is pissed me off the most is he's the only char with SO HIGH moves...
A, 6A, agA, 44A, 66A, 22A, 8A, 4A, GS A, K, 6K, 4KK, 44K, NSS K, GSS KK, NSS bA, aB, bA : screwed.
The bright side in all of this, is when you win against some descent player without RO, it's like if you won at Olympic games ! You can be proud of your victory ! :D
In the end, Im really disappointed by NM, compared to Siegried who is...godlike o_O. But I continue to play with him, I like him and when I use him, it's a no mercy fight, RO FTW~
So, what do you think guys ?
PS : I play online only because I don't have the choice..unfortunately.
I want to add my point of view in how I see NM. I'm using Nightmare since 2~3 months and I think Namco fucked him up...a lot of moves unsafe,useless, bad lows and TOO MANY HIGH FFS !
Hopefully, he's the best RO in the game which makes him a good bastard.
But when I meet guys who know how to deal with NM, know when to CH, it's generally a defeat.
For me, the anti-NM game is simple. Just wait NM attacks and block or CH with low, you don't need to attack first because he's unsafe when he rushes.
About stances : They sux. They block the "stance launcher/starter" and you're done. They just need to do a low fast move to stop you, that's it.
When I see vids where opponents don't do anything after a 66K6 or a 33B/6 blocked, it makes me sick...66K6, what a joke..you can't "combo" it, CH or not.
NSS stances, same things. You enter in NSS stance, they don't need to worry about. They wait you finish your "dance", or low attack.
Oh I almost forgot WS A > A6. What's the point ? To be blocked at -17 with GS A instead of -22 with A ?
Stun combos : he has too few, and with bad dmg.
List of stun moves :
-CH NSS K (fast one but high and unsafe), 2[K]. Options guaranted after : 2A+B but you need to do it at the right moment cuz it can be avoid by a right recover, or 3B for guaranteed hit with low dmg..
-CH GS A. Options guaranteed after : 4KK~33B6.
That's all. Low dmg, no mixup possible..*eek*
Interrupts
6K would be great if there wasn't so many chars with middle/low moves set. Now in close range, it's 1K against mitsu, maxi, setsu & co... Best NM interrupter but you can't chain anything :|. Just interrupt.
Mid interrupt : No need. 11K or 3K are weird to execute. I often miss 11K and I lost some frames the time I push twice "1"..About 3K, I have the impression to keep pushing K and lost some frames also.
Joke's Moves :
1aK or 1[a]K : What's the point ? a is low, K is high, 1a is not fast at all. Low guard is enough. Oh, it can be used as a frame trap (dunno if it's the correct expression). Why it's not a middle move ?!
He has NO good low moves with or without stances. 1A, NSS B, 2A+B, 2A: They are too slow,unsafe whereas Siegfried...
But besides that, what is pissed me off the most is he's the only char with SO HIGH moves...
A, 6A, agA, 44A, 66A, 22A, 8A, 4A, GS A, K, 6K, 4KK, 44K, NSS K, GSS KK, NSS bA, aB, bA : screwed.
The bright side in all of this, is when you win against some descent player without RO, it's like if you won at Olympic games ! You can be proud of your victory ! :D
In the end, Im really disappointed by NM, compared to Siegried who is...godlike o_O. But I continue to play with him, I like him and when I use him, it's a no mercy fight, RO FTW~
So, what do you think guys ?
PS : I play online only because I don't have the choice..unfortunately.