Defecting SC players

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Ever since the release of this game... I could not put it down for much longer than a week. It's just.... So fun and exciting. Those moments when you have a sliver of life and you manage to jump over a natsu bomb for the win, or when you pull off CH 236 3B>214 3B:B>JF Twister>JF Twister twice in one round. This game gets me pumped and excited. I think this has been one of the greatest installments of the SC series. I just don't understand why other people don't like it. The new mechanics don't really bother me. The meter and JG system gave us something new to play around with. Do we really want the same game over and over again? Do we really want Hilde to be able to use C3A with little risk? Shortened movelists? Do we really need 70+ moves when we are only going to use 10? And even with the shortened movelists we still have impractical moves (aPat 4A, Cerv 4B, Aeon's UB, etc). I don't understand all of this hate for this game. Sure, it's not perfect. The offline content could've been better, and we would've loved to see some version of Zas and Yun, but this game is still great. The online netcode is very good. Compared to a large list of other fighting games, SCV's online is pretty amazing. Don't like the new characters? Sure, some of the newer characters are kinda annoying (Leixia and Pyrrha mostly. You get so tired of hearing "WOW" and "SORRY!" all of the time). But new characters are good. We get to see new faces and new playstyles. I don't know about you guys but I'd like to see a successor to Mitsu, Sieg, and Voldo. I love the characters of the Soul Calibur series and I'd love to see more. The artwork for Soul Calibur is amazing, don't you want to see new character designs and new fighting styles?

Oh well, that's my rant. I love this game. I don't think I will ever give up on it completely until the next SC game. That is, if it ever comes out. And I'm no competitive player, but I've spent a lot of time into this game. More than most "fans" would. (Would be willing to try it, if I could have enough time to do it and if there is a local place near Denver, CO). My cousin and I have not been able to stop playing this game since it's release, and we probably won't ever put it down.
 
We should do a train a noob scheme,

*Twirls non existent mustache*

This is something I'd been thinking about lately, a huge community-wide project to really get those who WANT to get better, to get better.

SC Tutor Program Thoughts:
It would be a lot of work - People proficient with certain characters would need to volunteer their own time to helping those who want to learn that character, and I'm not just talking about saying "Go read this, watch that, come back later", as we can all do that anyway.
Having a one-on-one (or possibly one-on-many) tutor suddenly makes the learning experience far more personal, in that you're being taught by someone who cares about your progress.

Just imagine if you had somebody guiding you through, from the basics of that character right up to the more complicated aspects, all the while explaining the ins, outs and whys of it - a way of learning tailored to your own needs and learning style. Personally, I'd want to play more and become better just to make that person proud, and maybe even focus on beating them one day?
Those kinds of personal goals are far more encouraging then "Today I will learn this move", which can be quite boring, truth be told.

I just feel that this kind of system would create much better players, which in turn creates a larger pool of competition. As a bonus, it destroys the thought that all elite players are dicks.

*twirls very existent moustache*


As for me, I've been playing since SB, but I was a total casual until IV, where I started wanting to learn the characters because I liked them as characters. I started thinking about combos and spacing and what I should be doing in x situation or scenario y. (Sadly I used Amy and Mi-Na.)
When V rolled around, I bought it because I loved the characters in the game, and the series in general but also to see how CaS had evolved too - Totally casual reasons. Things like JG, BE and such all merited a "Oh, cool" from me, but never anything else.
What happened to set me back onto the competitive path, I couldn't possibly tell you. Likely it was because I thought Cervantes was "pretty cool" and I wanted to make the most of him, or that winning with Leixia was fun because people got salty, but also because I like the silly things she screams.

Whatever the reasons, a lot of casuals will stick to SC because they like the story, or the characters, or some aspect of it. It those people we need to help become competitive players, which won't be achieved by hurling information at them and bitching about how they refuse to improve. Some people will defect, let them. The kind of players you need around you are the ones still here now.

If they're not so good, they need to be nurtured. And now there's less riffraff, it's easier to see who DOES want to get better, and easier still to help them.
 
The reason why everyone is dropping this game is either because A. people dont show up to tournaments or B. they dont want to put the time in to learn how to beat Viola which i think is the worst excuse in the world to drop a game. If marvel players were able to beat pheonix, wesker, morigan, foot footdive and all the bullshit, then we can do it. If a bunch of clowns can put so much hard effort and time into some completely ass game we can do it for a good game. This community just comes across to me as lazy and it really saddens me because i love this game. Also, I don't think anyone remembers the days when a game came out, and that's it, no patch. Everyone should just shut the hell up and deal with it. It's not that hard to work together to develop tech. Oh wait, it is because nobody gets off their ass and goes to events or has sessions for this game. Again, this community comes across as lazy and it shows that there are things in this game that to 80% of the community is "broken" but doesn't win tournaments.

As for me? Am I "defected"? I guess to an extent. I want to be a top player in this game but it's so hard to find motivation when every time I look at this site there are people complaining about shit and when I show up to a tournament I'm sometimes literally the only one there entering Calibur. Sure, I myself can even make it out to more events but it shouldn't be that the only tournament people in NY/NJ/PA show up to is Jaxeldome. There are other people out there TRYING to support our scene but people just don't give a fuck. The only time I get to play really is online and it's not satisfying at all when you know that your win record, rank or whoever you beat online means jack shit as far as who you are as a player.
sorry man, its not about avoiding viola or being too lazy to learn the game. i played sc4 everyday because i liked it. from the first time i played sc5 i didnt like it. on xbox live i had 3 friends tell me that they returned the game the very 1st day they got it. sc4 was a natural progression of the series but when i played sc5 and tried mitsu and ivy and saw that half of their moves were gone, i was pissed. who in the game comunity asked for this kind of change? and dont forget the missing characters. also, just cause people like me criticize the game, it doesnt mean we dont support the series. we just dont like the changes in sc5. can anyone here honestly say they are okay if sc6 turns out just like sc5? because thats my nightmare. also, guard impacts have been around a long time but now the use a meter. lame
 
sorry man, its not about avoiding viola or being too lazy to learn the game. i played sc4 everyday because i liked it. from the first time i played sc5 i didnt like it. on xbox live i had 3 friends tell me that they returned the game the very 1st day they got it. sc4 was a natural progression of the series but when i played sc5 and tried mitsu and ivy and saw that half of their moves were gone, i was pissed. who in the game comunity asked for this kind of change? and dont forget the missing characters. also, just cause people like me criticize the game, it doesnt mean we dont support the series. we just dont like the changes in sc5. can anyone here honestly say they are okay if sc6 turns out just like sc5? because thats my nightmare. also, guard impacts have been around a long time but now the use a meter. lame

yes a lot of people do feel like that but they aren't necessarily sc5 players, rather sc4 players. they just straight up don't like the game, which is fine. im saying for people who actually DO play sc5, a lot of people just complain all day about shit they can't beat instead of looking for answers. i do understand your point though.
 
yes a lot of people do feel like that but they aren't necessarily sc5 players, rather sc4 players. they just straight up don't like the game, which is fine. im saying for people who actually DO play sc5, a lot of people just complain all day about shit they can't beat instead of looking for answers. i do understand your point though.
ok, i see what you mean. part of the fun of competing against other people is figuring out how to play. your right, some guys who complain are people who mash some buttons, and then expect to win the fight. and even though sc5 in not my favorite sc game, as soon as i fix my 360 i'll probably start to play it again XD
 
Personally, I love the mechanics of this game. I think JG is a great tool that can really change the way you and your opponent play, and the meter system adds some depth to the game (having said that, I don't really like CEs but that's just my opinion). The only things I'd like to see changed are really minor, like the hitbox inconsistencies, random whiffing and a few tweaks to improve the balance (this is a flowery way of saying 'rape Viola's 6B+K with the nerf axe').

It does annoy me to see people bitching about the game as though it's broken when the fundamentals are solid. When you put aside nostalgia (and I have plenty of it, I mained Setsuka ffs), it's a pretty good game.

And if it is broken, whatever, I'm having fun with my broken game. I guess I'm lucky I only care about CaS and vs gameplay because these are the areas where SCV really shines imo.
 

I think it's a lovely concept, but at the same time I just don't think it's really that reliable in practice. I think it can be compared to styles of parenting. This would be leaning more towards coddling. Yeahyeahyeah, there are some niche situations where being all-forgiving, all-validating is genuinely a good idea but what's it really teaching them? To rely on someone else. At the same time, just wiping the floor with someone isn't going to help most to learn to improve on their own so we're left with what? Trying to find some magical, golden mean right? Yeah...I think it's a case-by-case basis dependent on the individual. Most won't respond positively to coddling, being given the opposite(e.g. triple perfect them and say "figure out how not to suck next time"), and trying to gently nudge them into doing the footwork on their own is just as likely to fail. We can't know ahead of time what method an individual will best respond to and have the highest chance of getting them to start figuring things out on their own, so how can we know the effort won't just be a great big waste of time?

tl;dr I like the idea, but I don't think it can work.
 
i love cas in sc5. i didnt really like jg in the beginning but ive gotten used to them, althouh i prefer gi's from sc4. and it is about having fun cause im currently playing Castlevania Judgement for the Wii even though that game doesnt screem "greatness". but if sc4's online wasnt so laggy then id honestly go back there. maybe i will after all but i cant abandon my sc5 cas characters XD
 
Yeah...I think it's a case-by-case basis dependent on the individual. Most won't respond positively to coddling, being given the opposite(e.g. triple perfect them and say "figure out how not to suck next time"), and trying to gently nudge them into doing the footwork on their own is just as likely to fail. We can't know ahead of time what method an individual will best respond to and have the highest chance of getting them to start figuring things out on their own, so how can we know the effort won't just be a great big waste of time?

tl;dr I like the idea, but I don't think it can work.

I pretty much agree. It would need to be a case-by-case basis, but your examples assume that neither person knows what they're letting themselves in for - It would be the opposite. You'd post, tell us about yourself, and then the teachers would offer their help, and possibly give an overview of how they work best. It's an unrealistically large system, naturally, but not impossible.
So essentially you'd agree on a learn/play style that fits both parties - After all if you're going to teach someone by decimating them and saying "figure it out", then you're not doing it right and shouldn't be attempting to teach. It has to be a give and take process, with both parties fully committed, which is where it REALLY falls down.
I've seen these kinds of systems work rather well in other games, and well the genres may be different, the principles are the same.

But as I said, it's very unrealistic and would need a lot of input from so many bigger names and better players, that it's almost not worth the time. A shame really because I think it would improve the game for everyone involved.
 
I don't blame people for leaving for other FGs as there arent exactly high numbers even online. When I go on Xbox, in Europe I literally play the same people every night. If they aren't on my FL then it's ranked but the point is still the same. I guess it just seems like the 'hardcore' players are still left or people have gone for pastures new. I'll be looking to pick up DOA but I wont neglect SC too badly
 
Recently took a two-week hiatus from SCV (and competitive games in general) after entering UCC (which was a pretty big tourney for the big games- Dallas has a very strong community for SF, MVC and P4A, and smaller communities like MK and KoF are close-knit and show up) had 8 people enter from Texas, Oklahoma, Louisiana and Arkansas combined. I ended up doing well, but I would definitely trade success in smaller tourneys for a bigger turnout where I can play against much better players than me. I was definitely disheartened after seeing how nonexistent the Dallas community is for this game, especially after witnessing how great the Chicago scene was when I was back home.

I also have to agree with Wombat on how other duties have gotten in the way of my SC/competitive game life. As a music student at a big music school my time is pretty divided, which is a shame, but I do need to keep my priorities in place there.

I do love all the online capabilities of SCV though. They keep me busy for a long time :D

As an aside, to all the people who said to go out and build a community in your area: Any advice on how to begin approaching that? I would love to build a local community near my school/help maintain the Dallas community, but this is my first true competitive fighting game and I don't really know where to start :/
 
Castlevania Judgement
holy shit people actually play this game. that's amazing. I thought I was one of like, five.

I haven't been playing SCV because without online capabilities, there isn't a whole lot there for me. There's CaS but I fill up slots like a motherfuck. But the real reason is that I've started to develop a backlog and I want to get through it [currently playing DMC1 and going in numerical order]. I'm an average SC player, so there isn't really much to get rusty.

that and my PS3's getting fixed.
 
I'll give my 2 cents here. Here are my thoughts:

1) These days, new entries into an established series are looking for new ways to innovate the game. In this case of SC5, they implemented meter mechanics, JG, QS, and guard crush. This freshened up the series from being stagnant, but at the same time it isolated the players who preferred the older classic "simpler" systems. Me personally, I have mixed feelings about it. Would it have been better for SC popularity wise if they had stuck to the same "tried and true" mechanics? I understand why they did this: Not only did they want to make the series seem fresh and new, but I'm sure they had the motive of attracting people from other FG's which had similar mechanics. However, I feel like they failed at attracting people from other FG's with substantial numbers, so in the end my opinion is that they should have stuck to the same elegant simplicity that SC was always known for, while instead just giving us new characters, and tweaking the old vets to give us that sense of "freshness" (which they did for the most part). Hey, at least this isn't tekken, where move sets hardly change from game to game!

2)Accessibility. The economy sucks. Generally speaking, people are broke nowadays and can't afford to travel. I had the opportunity to go to MLG in Raleigh, it was only 2 hours away, but I couldn't because 50$ is too much money to throw away right now.

3)online is flawed. Even if you have a top-of-the-line internet connection, there is still some lag, which effects gameplay pretty severely. The single player content in this game is ASS, period. So if you're like me and you REFUSE to play even with the slightest lag, without an offline scene to fall back on, what else is there? VS mode with the AI? Legendary Souls? All that does is teach you bad habits.

As for me, I'm not defecting. Sure, this isn't my favorite SC game (Sc2 is my #1 favorite), but I like it more than sc4 at least (sc4 was too slow and unsafe in general, too turtle-friendly for me). TBH this game is a love/hate thing for me, but I will never stop playing this game even if I'm the last person on earth who plays it and I have to teach someone in order to have a human opponent. You can call me an extreme loyalist.
 
As an aside, to all the people who said to go out and build a community in your area: Any advice on how to begin approaching that? I would love to build a local community near my school/help maintain the Dallas community, but this is my first true competitive fighting game and I don't really know where to start :/
Start a club at school. Post flyers. Probably best to call it a fighting game club at first, so you get people who are at least interested in the genre, but maybe not SC, to show up, and then introduce them to SC. This way you start a network of people that you can start having tournaments with.

That's what I would do if I were still in school.

Or, just host a tournament. You'll probably have to offer up some kind of prizes, or take an entry fee and split up the pot between the first second and third places. People will come if there are prizes involved.
 
Well honestly for me, Soul Cal 5 is pretty much like a hate-love relationship. I might be dissappointed with a lot of things with it (like: the terrible single player,dumding down of move sets,story mode) , but I also think it did well in certian areas (like: the graphics,stages,music, customization, critical edges,speed).

Unlike certian people I know, I don't think I could ever say that I'd never play SC5 again or return it which some of my friends did.
Like one who sent everyone a message stating he would never play SC5 again and that he didn't want any invites to SC5 games. Well guess what? Not even a week later he was back on SC5. I troll him to this day about it since I knew he'd come crawling back. lol

As for me, I'll still play Soul Cal 5. I may not be a tourny player (sept for one online one that I was in) but I feel that I'm not just an ordinary casual player since I first started with 4, it became one of my most played fighters where I devoted time in effort into learning my character and matchups with other characters.
But I think I will look into other fighters too since honestly it can become pretty borning at times thanks to how limiting it has become with the same combos,same moves, unfixed glithes,brokeness, and etc.
Also sadly since Soul Calibur 5 I've noticed how the community has changed and in my own opinion, not for the best. Veterians have become full of themselves and mean spirited as well as new players thanks to bad influences.
In Soul Calibur 4 one might run into a few pricks, but in 5 they are nearly everywhere.
Before everyone goes crazy, I'm not saying everyone is like that, but there are more people like that nowdays anyway.

So that's another reason I tend to take breaks from it too. Also the lack of DLC and continued support from Namco too.
 
Soon to be defecting sc player, reason below:

After I finish playing IRM Nunchaku in a Ft 5 ( known as Irockthemaxi on there and a few more XBL players on here) I will then have defected and move on to another game. One thing as a player you should not do, is FORCE yourself to play a game which you have mixed feelings about. I've been a huge hypocrite ever since I wrote on my status "Im quitting sc5" truth is it was hard for me to just go up and leave...I been playing the sc series for years ever since I was a little kid, Didn't start to take it seriously until I played sc4. But sorry guys I tried to hang in there to the end, right now I dislike sc5 more so than I like it. With project soul focusing on TT2 not likely this game is going to get a balance patch......and imo I consider this game more unbalanced compared to sc4 despite both games being very different this is my opinion so if u don't agree well come yell at me in PM's because im not discussing balance issues on here.

Other than that..I simply just lost my drive to keep playing, sc4 I can play that game everyday but sc5 its just not the same. Not only has the game gotten dull for me but alot of chars are not only simple to play but then there styles get boring to me...and obviously the mechanics just suck to me. Especially the high damage, what the f*ck were they thinking with that design decision...not fun to me at all when 1 or 2 lucky guesses easily lead up to 50 % life or more, I prefer for my fights to be drawn out. Im just glad I gotten to atleasts fight people such as The Jimbonator, Pyrozamfir, and Younfox before I put down this game.

Regarding offline...I refuse to participate in offline events for this game. Its simple really im not gonna go play just to get pissed off and aggravated....the raged has erm taken over me(lol)....I don't wanna play something where anger always builds up inside me, thats no fun and everytime well majority of time I play sc5 anger just always comes. And im just not good in sc5 as I was in sc4...I may have been a good player in sc4 but now the tables have turned. Most of my matches lately I get 3-0 nearly everytime and i been getting sick of it, there is just a huge skill gap and matchup knowledge that i just can't get past that point. Sc5 is a game thats just not for me and doesn't fit my style of play.

Finally, whats with the devs and communications with the players on this site? lasercakes made a good point but I wish we could get some feeedback every now and then...eh just like he said it's annoying. And I don't expect anyone to take my word on me dropping this game...you'll see for yourself when i wont post and let alone be on this site alot.
I believed sc5 had alot of potential in the beginning and possibly the best fighting game of the year but thats just no longer the case to me.
 
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