Ok we both make list and see if they cross check. My rule is totally wrong, i just hit lexia with 3b be loop. 66b be loop is weird for sure. I am going to soon alot of the time. I feel like hitting the rolling animation early is best method or they go off axis. Then if you do that part successfully you have to delay the c2b just a sec or you go to early.
PAT- 3B BE yes, 66B BE yes
zwei- 3b be yes, 66b be yes
lexia- 3b be yes, 66b be yes
natsu- 3b be yes(easy), 66b be yes
Ezio- 3b be yes, 66b be yes
raph- 3b be yes (hard i thought), 66b be yes
viola- 3 be yes, 66b be yes
pyrrha- 3b be no( i did hit with c2b but it was not low enough to relaunch), 66b be yes
sieg- 3b be no( i did hit with c2b but it was not low enough to relaunch), 66b be yes
hilde 3b be yes, 66b be yes
xiba- 3b be yes(easy), 66b be yes (easy)
ivy- 3b be yes
cervantes- 3b be yes(hard)
aeon- 3b be yes (easy)
tira- 3b be yes (hard)
nightmare- 3b be no (keeps going off axis)
mitsu - 3b be yes (easy) i love to block 2kb and then punish with 3b be for 150 damage lol
maxi- 3b be yes (easy)
yoshi- 3b be yes
voldo- 3b be no
asty- 3b be no( he keeps going off axis.......)
apat- 3b be yes
pyrrha omega- 3b be no ( i did hit with c2b but it was not low enough to relaunch)
algol - 3b be yes
Ok now all the ones i have said yes you can for sure c2b loop. The ones i have said no there is a possibility im wrong, but even if im wrong those characters are stupid hard to hit with c2b loop from 3b be.
list of characters that cant be hit by 3b be-c2b-g-c2b
asty
nightmare
voldo
pyrrha
pyrrha omega
sieg
gona double check, anyone who wants to help please check for me.