Mr.MeatHook
[12] Conqueror
Me not an Aeon to look out for? I'm the best! Tell 'em Reptile!
xD
xD
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It's really no harder to react when you're standing or on the ground... hitting people with reactable lows relies more on mentally pressuring them, which a knockdown may or may not do.Reactable lows are always useful for post knockdown mixups.
Yes it did.Did the official guide include a character introduction primer ?
1_22k isnt that bad, if you use at +-i0 but as an oki option its not than bad, plus its TCs and sidetracksI guess that depends on the players and the experience they have on the MU.
I actually think Ivy's lows are pretty decent. They aren't the best in the game, but can be useful.
1K/22K is barely reactable with multiple uses: step kill, TC/STC (goes under many horizontal mids), RO and if the player can hit the RCC combo consistently, it does almost 50dmg + wakeup so all this makes it really dangerous.
....
I forgot to mention her 1K is -20 on block which means she must have inherited some of her Father's genes, unfortunately.She must've got those lows from her Mother's side, 'cos she sure didn't get it from her Father.
Aeon can punish that annoying ass low with WR B which is i21.
Dampierre:
-Style: Making you laugh with gimmicks, mixups and whiff punishing.
-Difficult: advanced (depends on how seriously you take him)
-Range: short.
-Why use: he has random mechanics but just use him, you wont regret.
-Pros: like 120 damage from a meterless whiff punish and everything that comes with laughter.
-Cons: Do you really care about the cons?
-Players you should be looking out for: OOFMATIC and Azyg.
I wouldnt say damp is advanced, nor would I say patsuka was very advanced
Damp you can play a poke game, and whiff or backstep combo which is 50% (i think)
Patsuka lol bs iTwister stupid combos and stupid frames
Also, Ivy doesnt need an advanced player behind her if the opponent is short ranged or so,
only when she is forced out of range does she need some solid skill
Dealing with uncertainty which is fixed around a set few moves imo doesnt equate to advanced, and his throw game is ridicolous along, 623b imo is as good as ASB as a step catcher, and the uncertainty can be dealt with with practiceSnip
with damp you have to think of more than one outcome everytime you do a move with random possibilities (and some of this moves are very important like 632B)
Yeah, she has difficult JFs but are they absolutely essential to her gameplay? Not at all. You can still play a very solid Ivy without these JFs. Getting a normal CS which is bufferable and easy to hide and hopefully getting a Clean Hit is better than trying to do an iCS which is not bufferable and harder to hide.Ivy doesn´t need such an advanced player, but having two difficult JFs makes her a little harder than a normal character.
Yeah, she has difficult JFs but are they absolutely essential to her gameplay? Not at all. You can still play a very solid Ivy without these JFs. Getting a normal CS which is bufferable and easy to hide and hopefully getting a Clean Hit is better than trying to do an iCS which is not bufferable and harder to hide.
The 22_88B: B: B: B: B is good damage but not absolutely necessary.