Hey Kinectic,
I heard from SSnortme that your anti-viola game's monstrous.
You got any tips for the rest of us to deal with Viola?
My roommate plays a pretty mean Vi, so that matchup is my specialty. Let's see...
-Always try to duck punish her orb callback attack strings with FC 1B. It might not always launch, but it'll give your opponent something to fear. (If they start catching on, omit this from your gameplay.)
-Duck punish the second attack of 66A,A,B attack string with FC 1B to eliminate mixup possibilities.
-Whenever you hear "Fear." (ie no orb 6B+K), try to poke her before she can apply mixups.
-The second attack in "Pierce through." (umm... 8A+B, I think. Sorry, I know her moves mostly by what she says, lol XD) can be GI'd. The GI will send her backflipping, and a 2B+K can be combo'd with her landing damage for about 50 damage I believe.
-Abuse 7B! Use it to jump over her 2B+K callback, use it to create distance, and use it when you just don't want to be thrown into a 10+ hit combo.
-Her B+G throw RO's in front, her A+G no orb RO's behind-ish, and her A+G with orb actually RO's to the left side I think. Keep that in mind.
-No need to fear her lows. Her 4A+B (I think) is her only high damage low, and it's startup is pretty obvious.
-44A BE = GI third hit. Not sure if it can be stepped, so I always play it safe.
That's all I can think of right now... If there's something else specific about the matchup that's troubling, I could probably help.