@twiggywales
SC6:Maxi with All SC2:PsLs including
"LO>RO>LO>RO" Purple with 8-WayRun...THAT IS THE DREAM MAXI.
Alot you Maxi Players Dont understand the Difference between Stance-Transitions and Looping.
Looping: SC2 B, Ro A>BL >Rc. [{A+K}forcing Li]
Hold&Release it with continuious [A+K~Li]
Control. Why? "Canyon Carve" was about Movement and Intimidation. creating Whiffs & Dodging were BONUS.
Psls/S-T: SC5 1B, Ro A>BL> Li> Lo>Rc>Ro. All Forward[6] Stance-Transition[PsLs] for the NewKids to lazy to push buttons.
SC2/4: Forward[6] Ro>BL>Rc>Ro.
Hold&Release[A+K] control of Li "
You had Choice" Li>Rc>Li>Rc Quick Transistion Control "Standing Still".
SC5 : Forward[6] Ro>BL>"
Li>Lo">Rc>Ro. They inserted "
Li>Lo" to Simplify it into a S-T. No Control. "Automatic" Less Options.. wait for 2S-Ts to get back into Rc. "2 Full Rotations Forward".
To Dumb-Down Maxi they inserted "
Li>Lo" after BL. They turned that Looping into a S-T "Automatic for TheKids".
Now you get MORONS who say shit like "Its Automatic" because they think pushing Forward[6] & Back[4] is Looping.
Looping is holding "a Transition" while in combat, waiting for your opponent's next decision to
Attack,
Retreat, or
Block.
On Attack: SC4:Wavering Light, if you have the skill to catch their next incoming B input.
On Retreat: too come-out of your Loop [Knowing{Maxi Skills}] how to chase and Keep Your Rotations/Transition Going. [Maxi is a Train/Energizer Bunny]
On Block: While in Loop you try again to open them up create a reaction [Ro], [Canyon Carve], [BL], [Rc] options too open them up again.
#*
PsL 3 is Mandatory*.
ONLY MAXI VETERANS: Will understand these: [
Options] = [
You have Controlled Choice]
SC6 Version: Do you know how sexy Looping Rolling BL > "Li [
A/B] > Rc [
B] > Li [
A/B] > Rc [
B]". [
knowing with you have] > SC6:Ro
aGi/
aIPp and
Wavering-Lights as a
Safety Net Defence. Your A Non Stop Offensive Maxi.
I Play SCV Maxi the same way I Play SC4 Maxi but in SC6:PsL3 means "
I get My Tools Back."
Like: The Cranberries "Zombie" I am going to be "In your Head", "In your Head".
Aggressive Controlled Loop/Stance Fighting.
My goal with SC6:Maxi, if All Psls are avaliable is to show you never have to Hold Guard to block with Maxi unless you know your going to get Hit.
To show SC2:Maxi[
ACL/SF] With SC6 PowerPolish & Safety Net Defence.
Momentum, Overly Aggressive Stance Fighting. Thats what makes them Different and Cool:
Maxi, Taki, Talim, Kilik, Zasa, Raph, Ivy, Voldo
SC5:
Hydra Talons [
RO-B into Rc] CH properties is Mandatory for Rc A A to work properly. The Current SC6: "Ro B, Lo B" Rc A A misses/whiffs a lot unless close to wall.