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Ive made some of those changes. Im still working on proper post GI application. So far Im just going with a throw. But B+K BBBA I want to work on I think I might get away with that, but 4[A+B] and 6A+B I dont think I can get away with with this particular opponent.
here is why throws are lame post-GI:
they don't directly punish re-GI. someone can re-GI and throwbreak simultaneously
course your opponent probably isn't very good at throwbreaking, in which case you could just whore out grabs
also, why wouldn't 4[A+B] and 6A+B work post GI? 6A+B will be unblockable unless you do it too slow, forcing them to re-GI, which is punishable by 4[A+B], etc
Youre right though 6A+B is probablly a great option. By that mitsu is wonderful at ducking shit. He knows that maxi is moslty high moves and is accustomed to ducking weird shit. But post GI I think I would be ok with that.
Sometimes I do BL K on purpose, followed by 3A+K. A little gimmick... Stolen from ATL R3dd.BL K = eew
Online, it's unbelieveable how many times I've killed step with that thing... I knock them down at a distance, they get back up, I charge like a bull with 66A, and they fall back on the ground 95% of the time. I assume that they're sidestepping, thinking that a vertical is coming.66A = eew
I'll do BL K 236K every once and a while if I see them ducking in anticipation of the followup K. It almost never works, but it's funny when it does.Sometimes I do BL K on purpose, followed by 3A+K. A little gimmick... Stolen from ATL R3dd.
hotrod:
There is quite a bit of good in the vids, but the good doesn't need focus so i won't bother with that heh heh heh :p
Likewise, with my vids, i like ppl to point out the things i can work rather than the good that i do, but hardly anyone does.
Anyway recheck 3AG for sure. It's a BIG difference. 3A goes to BL, and BL B is VERY easy to interrupt on block, hence it's a VERY unsafe move. ON hit BL B is UNINERRUPTABLE, but still, you gotta hope taht it hits...too much guess work.
3AG on the other hand is SAFE, it's -8 on block, +1 on hit. Meaning it's a GREAT GI setup for those who like to retaliate instantly on block 3A. That can sometimes make 3A -> BL work better. Not a great move, but something to think about.
3AG = safe
3A = unsafe
Have the cpu as Maxi and record the command and let it do both against u and see for yourself
I don't want you to get rid of your fave moves so much, i rather prefer you to use them precisely or not at all. I use dangerous moves as well, but i use them at very calculated moments. You use your favorite moves far too liberally ;) in other words, too risky at high level.
BL A is....well...i like the potential of it, but it has so many problems (more trouble than it's worth for me personally). I hardly use BL in general though.
Don't get me wrong i LOVE WS B, but you cannot liberally use it, which was the point i was trying to make. Keep in mind you're not commited to doing WS attacks from crouch. You can do 8WR attacks, u can step, you can cancel your crouch into a neutral moves eg B+K etc. You can do anything basically. There's no rule that say you must do WS. Besides WS K isn't soo bad if u want to do WS....not bad, if they're not stepping. It has some evasive frames in there somewhere.
33B hit confirmation is difficult for everyone i think....but the point i was trying to make was BL B is NEVER a good option after it EVER. Not on block, not on hit, not on CH. So even if u failed the confirmation, i would rather u do nothing than do BL B hahaha, that's how bad it is after that move.
2B+KB is hot sauce and it's rude, never give it up willingly. For manliness do 2B+K ten do wakeup....cuz 2B+K by itself gives very very good ground advantage for your wakeup options to go unfettered.
You pulled a hotrod again. What is this 3B RO B psl1 RC A :p RO B ENDS in RC. If you psl1 after Ro B, you will go to RO again haha