Maxi Video Thread

Ive made some of those changes. Im still working on proper post GI application. So far Im just going with a throw. But B+K BBBA I want to work on I think I might get away with that, but 4[A+B] and 6A+B I dont think I can get away with with this particular opponent.

here is why throws are lame post-GI:
they don't directly punish re-GI. someone can re-GI and throwbreak simultaneously

course your opponent probably isn't very good at throwbreaking, in which case you could just whore out grabs

also, why wouldn't 4[A+B] and 6A+B work post GI? 6A+B will be unblockable unless you do it too slow, forcing them to re-GI, which is punishable by 4[A+B], etc
 
here is why throws are lame post-GI:
they don't directly punish re-GI. someone can re-GI and throwbreak simultaneously

course your opponent probably isn't very good at throwbreaking, in which case you could just whore out grabs

also, why wouldn't 4[A+B] and 6A+B work post GI? 6A+B will be unblockable unless you do it too slow, forcing them to re-GI, which is punishable by 4[A+B], etc

4[a+b] would give him enough time to recover and step that. This guy I play is pretty good at stepping me. He can see that coming a mile away. I can see 4 A+B working but even that I think there might be a risk of getting stepped.

Youre right though 6A+B is probablly a great option. By that mitsu is wonderful at ducking shit. He knows that maxi is moslty high moves and is accustomed to ducking weird shit. But post GI I think I would be ok with that.

Throws he sucks at breaking. I was messing with him last night, on 2A throw type stuff, and psl-ing into neutral and throwing him there. He was getting pissed.

So I would feel more COMFORTABLE with this particular opp to 6A+B or throw. But Im also really liking the B+K BBBA option as well. but thats not exactly reliable. if that makes sense.
 
Youre right though 6A+B is probablly a great option. By that mitsu is wonderful at ducking shit. He knows that maxi is moslty high moves and is accustomed to ducking weird shit. But post GI I think I would be ok with that.

just remember that they can't duck 6A+B after you GI them, if they can't block it, they don't have enough time to duck it either
 
Aiight long analysis coming....

Short video with 1/2 split.
LO BK(CH) -> 2B+KB is combo vs most. Either u do that or follow with wakeup of your choice vs sideroll/techroll.
Don't ever waste it cuz its a move that u risked yourself to land, hence take everything u get from it.
GI mitsu's 1AB everytime. Never block it.
4A -> BL is a slow shift, u're better off without it think.
Missing your LI K(CH) combo means u should be stabbed....in your kidney.
Loops from RO A on block are generally very dangerous. Be careful of RO A usage in general, remember it's high and opponents are always prepared for it after 3B.
You like 3A too much, there's the safer alternative 3AG which you SHOULD use to make 3A work...otherwise an opponent can just AA u all the time for eg. Beware of such moves.
You can punish Mitsu's 1A with WS B :)
4AB -> LO B is combo. Don't do LO BK cuz it won't hit obviously. Cancel stance or use LO->RC wakes.
LI -> BL B for combo means you should be stabbed....in your pancreas
Things got hyper agressive from there, and Mitsu did poorly to defeat it. BL A abuse went unpunished etc etc.
In general when u at disadvantage you'd liek to go with something really fast, or something taht evades. You use 4B a lot at minor adv or disadv....that will be too slow vs faster characters. You may want to opt for step, GI, 3K, a strong TC etc depending on the situation.



Never do BL B -> RO A. Unreliable and has no point really. Do BL BG for the most part...cuz if u land it on CH, you ahve uninterruptable options from neutral.

Long vid
Careful how u throw out LO BK in general, it must be a calculated risk. You can shoot BB down imo. Not worth the risk. Use it ONLY for punishment. STRICTLY. WS B is similar. So 1A -> WS B...not a very wise option. All unsafe attacks like those must be well thought out. You're better of doing FC B for instance.
Careful with 6A, BL A, WS B and all that sorts. Dangerous attacks vs aware opponents. Everything with Maxi must be a careful thought out plan. Use 6A as an interrupt and antistep, not as an offense initiator.
236B blows
Careful with attacking wafter LI AA is blocked. Your opponent didn't do anything, but i guarantee you that it won't work. If it's blocked You block and thank the gods if they don't punish it.
BL B -> WL = eew
33B -> BL B = eew, WL works better here, better yet, just block and hope u don't get punished :)
Block kB from Mitsu and u get WS [A+B] or WS A.
Too much 6A -> RO A too predictable and too weak if he hesitated
4BBK from WAY out of range is bad habit, break it.
2A -> WS B is bad habit, break it. WS B is unsafe. You have MUCH better and safer alternatives when 2A hits. 2A CH even more.
Hit confirm your 3Bs, you do 3BA so much it'snow hardwired into u, and u can't do anything else ;) predictable, and weak. YOu want to minimise RO A as much as possible. basically RO A should only be used when you want to interrupt something...and from the way mitsu was playing, he wasn't trying to interrupt so don't use it. The reward is low and the risk is high cuz it's high. So m any CH 3Bs gone down the drain makes me sad. You gotta milk it for the risks u take.
BL K = eew
AA = eew
2KB = eew :p and guess what u ddid as combo...RO A....makes me sad. Wheres my RO B damnit. Bad habits!!!
BT B+K -> 2B+KB try it u would like it
66A = eew
BL A -> LI K = eew never do that again. BL A is hella unsafe, on block u ALWAYS want to do LI B. ALWAYS.
44AB on hit -> RO A is weak. RO B is uninterruptable. Going neutral is fine too. Ro A unreliable here and kinda pointless
Yes, RO is good at walls...still risky, but good ;)
Yet aniother LI K(CH) combo down the drain as well as 3B(CH) combo. Should i stab your liver or spleen?
WS B habits must die. WS B habits must die.
Watch your spacing...1B hits, there's no way in hell 3B will reach. Know the data of your neutrals. 1B on hit = -1 frames
Attacking at sever disadvantage is bad in general i.e post 3K and FC B. Try defensive options.
WAtch your spacing....LO AK hits, no way in hell 3B will reach.
4B in wakeup = bad
BL BG > BL B-> RO
You might wanna neglect BL KK. He never really ate, but he never really punished, but other opponents will....severely
Even if u can't confirm 33B combos yet. Never do BL B after 33B period, never, just erase it from memory
IF you punish a whiff or something with 4B, then do the entire series, cuz they must block the entire thing

Aiight in general too loop heavy, too too too loop heavy. No throws, hardly any neutrals, no step. I saw u walk backward a few times, many times u ate something like 66A+B or 33B from mitsu for ouch. Step > walk backwards. KNOW YOUR COMBOS!!!! I know u do, but u don't do them, this is important.
You also have to be more familiar with when u hit, and when u're blocked. Basically you may wanna block everytime u're at disadvantage, or do something evasive that's as simple as i'll put t for now. With maxi this is critical cuz it defines whether u have a hole where u would get killed or not. The mitsu let u get away with everything though, so it's all good, but vs more experienced players they will capitalise on u definitely, and they will enjoy it.

Oh post GI, work on that. For now, work with 6A+B like Taimat suggested. They HAVE to GI it back, they can't duck/block. If u don't want to use 4[A+B] for RE GIers, use 4ABG or 236K.
The best post GI is B+KBBBA though.
 
i always strugle with BK post GI, i tend to 6A+B BLB ~ RO games or 6A+Bg 2B+KB its not great but it works against people i play
 
HOLY SHIT!!!!

Me and my big mouth huh!! Couldnt you just have said "Dave you suck, learn to play uno!!" lol Im just kidding.

Thank you for that nikklez. That must have taken you a long time to do. I really appreciate that. I will take all you said to heart and see what I can do.

In regards to this 3aG. I read that in a thread around this site somewhere, went home and tried it, and I dont see the difference between 3A and 3aG. Does 3aG go to neutral faster or what is the deal with that? I was to nervous to ask earlier cause I didnt wanna get yelled at....lol anyway

Looks like I have a lot of work to do. 236B doesnt blow....ok maybe it does. I like to open up with it for the lulz. Goes into LI and messes with a lot of people.

as far as my 2KB I was doing is a little inside joke between my opp and I. His 2KB use to be my weakness so I told him one day "I got a 2KB to bitch!!" But its not a move I use on other people really. Thing that sucks is you want me to get rid of some of my favorite moves.

I like BL A when I use it the right way. Goes to LI for a little fun
WS B does suck. My WS A ALWAYS gets blocked, WS A+B would be only other WS option, but that looks like it could be steeped really easy, and that mitsu loves to step me!!
Since that video I have really worked hard on hit confirming that 33B, I got that down now Im really happy. I always knew that BL B afterward was really bad but never learned anything else and thought I could keep the pressure on.
Everyone always says "why dont you do 2B+KB?" I tell them I like wkae up games better and its just the risk that I take.
But the masses have spoken...lol....Ill put back 2B+KB. I missed it anyway!!

were there any good things in that vid at all? If not Im a big boy and I can handle it. I want to change for the better, and Im not gonna get that anywhere else but here. Nikklez thanx for your in depth response. I wasnt quite expecting so much but it all helps. Thanx to all you guys. But someone please get back to me on that 3AG stuff cause Im confused on its properties and purposes.
 
BL K = eew
Sometimes I do BL K on purpose, followed by 3A+K. A little gimmick... Stolen from ATL R3dd.

66A = eew
Online, it's unbelieveable how many times I've killed step with that thing... I knock them down at a distance, they get back up, I charge like a bull with 66A, and they fall back on the ground 95% of the time. I assume that they're sidestepping, thinking that a vertical is coming.
It deserves to be tried against every opponent at least once, I think. Offline does not automatically mean better opponents.
 
hotrod:
There is quite a bit of good in the vids, but the good doesn't need focus so i won't bother with that heh heh heh :p
Likewise, with my vids, i like ppl to point out the things i can work rather than the good that i do, but hardly anyone does.

Anyway recheck 3AG for sure. It's a BIG difference. 3A goes to BL, and BL B is VERY easy to interrupt on block, hence it's a VERY unsafe move. ON hit BL B is UNINERRUPTABLE, but still, you gotta hope taht it hits...too much guess work.
3AG on the other hand is SAFE, it's -8 on block, +1 on hit. Meaning it's a GREAT GI setup for those who like to retaliate instantly on block 3A. That can sometimes make 3A -> BL work better. Not a great move, but something to think about.
3AG = safe
3A = unsafe
Have the cpu as Maxi and record the command and let it do both against u and see for yourself

I don't want you to get rid of your fave moves so much, i rather prefer you to use them precisely or not at all. I use dangerous moves as well, but i use them at very calculated moments. You use your favorite moves far too liberally ;) in other words, too risky at high level.

BL A is....well...i like the potential of it, but it has so many problems (more trouble than it's worth for me personally). I hardly use BL in general though.

Don't get me wrong i LOVE WS B, but you cannot liberally use it, which was the point i was trying to make. Keep in mind you're not commited to doing WS attacks from crouch. You can do 8WR attacks, u can step, you can cancel your crouch into a neutral moves eg B+K etc. You can do anything basically. There's no rule that say you must do WS. Besides WS K isn't soo bad if u want to do WS....not bad, if they're not stepping. It has some evasive frames in there somewhere.

33B hit confirmation is difficult for everyone i think....but the point i was trying to make was BL B is NEVER a good option after it EVER. Not on block, not on hit, not on CH. So even if u failed the confirmation, i would rather u do nothing than do BL B hahaha, that's how bad it is after that move.
2B+KB is hot sauce and it's rude, never give it up willingly. For manliness do 2B+K ten do wakeup....cuz 2B+K by itself gives very very good ground advantage for your wakeup options to go unfettered.

Plume:
BL K = fail. Too much disadvantage on hit.
66A = fail. mid high. 2nd hit easy to duck 100% of the time = HEAVY guaranteed stuff for everyone. But it's good antistep no doubt, but again too much trouble for me if i guess wrong. Risk reward not in my favor. If it were mid mid i would whore it
 
Sometimes I do BL K on purpose, followed by 3A+K. A little gimmick... Stolen from ATL R3dd.
I'll do BL K 236K every once and a while if I see them ducking in anticipation of the followup K. It almost never works, but it's funny when it does.
 
hotrod:
There is quite a bit of good in the vids, but the good doesn't need focus so i won't bother with that heh heh heh :p
Likewise, with my vids, i like ppl to point out the things i can work rather than the good that i do, but hardly anyone does.

Anyway recheck 3AG for sure. It's a BIG difference. 3A goes to BL, and BL B is VERY easy to interrupt on block, hence it's a VERY unsafe move. ON hit BL B is UNINERRUPTABLE, but still, you gotta hope taht it hits...too much guess work.
3AG on the other hand is SAFE, it's -8 on block, +1 on hit. Meaning it's a GREAT GI setup for those who like to retaliate instantly on block 3A. That can sometimes make 3A -> BL work better. Not a great move, but something to think about.
3AG = safe
3A = unsafe
Have the cpu as Maxi and record the command and let it do both against u and see for yourself

I don't want you to get rid of your fave moves so much, i rather prefer you to use them precisely or not at all. I use dangerous moves as well, but i use them at very calculated moments. You use your favorite moves far too liberally ;) in other words, too risky at high level.

BL A is....well...i like the potential of it, but it has so many problems (more trouble than it's worth for me personally). I hardly use BL in general though.

Don't get me wrong i LOVE WS B, but you cannot liberally use it, which was the point i was trying to make. Keep in mind you're not commited to doing WS attacks from crouch. You can do 8WR attacks, u can step, you can cancel your crouch into a neutral moves eg B+K etc. You can do anything basically. There's no rule that say you must do WS. Besides WS K isn't soo bad if u want to do WS....not bad, if they're not stepping. It has some evasive frames in there somewhere.

33B hit confirmation is difficult for everyone i think....but the point i was trying to make was BL B is NEVER a good option after it EVER. Not on block, not on hit, not on CH. So even if u failed the confirmation, i would rather u do nothing than do BL B hahaha, that's how bad it is after that move.
2B+KB is hot sauce and it's rude, never give it up willingly. For manliness do 2B+K ten do wakeup....cuz 2B+K by itself gives very very good ground advantage for your wakeup options to go unfettered.

Damn you beat me to it. Went home last night and checked out the differences in the 3A options. 3AG goes to neutral and 3A goes into BL. BL B is horrible on block and opens maxi up for big time punishment. I use BL B more or less to stun somebody from stepping, cause it does track ever so slightly,or as an interupt to keep my opp in a place where I have the advantage.

You will be happy to know that I spent a couple hours in training yesterday trainging my brain to NOT DO ROA AFTER 3B. I even came up with my own little spin on it, 3B ROB psl1 RCA. And someone suggested (i know uber has told me more than once) to GI if RC A is blocked. And Ill be damned!! Still kinda risky IMO cause if I whiff the GI Im wide open for a while so I will have to play with that a little more timing wise. I guess it would have to depend on trainging the opp alittle before getting into that, but was great great stuff. So I have officially taken 3B RO A out of my brain (for the most part). Went back and watched my vids and I gotta admit I see why you would cringe watching 3B RO A. I had so much more potential for damage that I just let go cause I wanted to look all fancy and shit.

Im still not sold on the BL K. I totally see BL K being crap cause maxi actually has to jump backwards, flip chucks around, do 10 push ups a cartwheel and then hes ready to go. But I love to 6A RO A BL KK. What about BL KK? I put it in the middle of strings and is a staple of mine. If you saw me just doing BL K, then I was testing something. A lot of times that mits that I play will expect the second K (cause thats usually what happnes) and by doing to single K it throws him off and I can get a really quick 3B in there. But BL K by itself I dont use as an offensive type thing, its more of a mind game type thing.

Was also playing with your WS suggestions. WS B Im a whore. The only reason I use it so much is not for the move itself but it goes into LI the fastest from FC. But I do whiff that quite a bit only cause Im after LI or LI in general. So I played around with WS A+B (got stepped a lot) WS [A+B] (was slightly better) WS A (got blocked 99% of the time and thats pretty horrible on block) WS K tends to get stepped BUT has some really weird tracking properties. Maxi's WS game period kinda sucks. So what do we got for WS options? Go to neutral or 8way?

Hit confirming that 33B is easy now. Well I shouldnt say easy but......its 1000 times better. You WILL NOT see BL B come out after my 33B not even on accident. I conflicted between LO K and RC A afterwards. I know that LO K does a little more damage, But RC A looks so much cooler. and RC A after the NON CH 33B up against a wall, is just sexy as hell!

And for every mother fucker that asks me "why dont you do 2B+KB on downed opps" I love to play wake up games. I love for people to wake up into a BL KK. BUT gauranteed damage is gauranteed damage so, I will use it MORE, but I still love to play my little looping wake up games.

Playing maxi hot rod dave style is mostly the "art of confusion". it works on some but not on others.

Thanx for all the info. I sincerlly appreciate it. cant wait to get more vids up with my changes made. till then......Good Games fellas.
 
3B -> Ro A is fine don't get me wrong...just be careful with it. I personally hardly ever use it (bad memories) but it's good to know it's there.

I like BL B as well as interrupt, but it's oh so dangerous, but i like sneaking i there and there in the rare times i sneak to BL

You pulled a hotrod again. What is this 3B RO B psl1 RC A :p RO B ENDS in RC. If you psl1 after Ro B, you will go to RO again haha

I'm not selling BL K, it blows imo. Plume is trying to sell it i think. BL KK is fine if can land it. I hardly ever do. Maybe i'll use it if i can get a potential RO, that way the risk reward is fine...otherwise i don't bother with it., the high kick part killed it for me. I never really like it then, and still don't really like it now. It's always fun to hit it though. Very fun move.

WS K is your safest WS attack. Again what u do from crouch depends on what your opponent does. Don't be random and do a move hoping for it to hit. You should think in that split second, what is the opponent gonna do. That's how maxi players need to play in order to be successful..he's not a no brainer solve all like Amy and the sorts. You must also know if u're at disadvantage OR advantage if you are in crouch. eg. 2A hits....your opponent basically has these options. Try to move, try to attack, try to GI, try to duck/jump. Take into account probability....they will most likely NOT jump. Also it's risky for them to attack cuz maxi's 2A gives that much adv...so they most of the time won't attack either. That leaves move or GI. From this situation you ahve tools to cover 2 options eg 6A which will cover step and it's uninterruptable if they attack. You can do 2A again, which does the same. You can do FC K which will sneak in a low if they just stood there waiting it's also uninterruptable. This is the mindset you must have. You also must keep in mind logically you want to get the job done with the least risk involved, UNLESS that risk grants you a high reward. WS B is high risk, small reward so you'll want to shy away from that UNLESS you're certain the WS B is going to hit.
All this is basically common sense. If u watch my vids, i'm not doing anything special, nothing really technical either, i just apply the moves at a time i think it will be beneficial. I don't do random...it's confusing to the opponent and confusing to myself...i don't feel in control.

2B+K vs grounded GIVES u wakeup, so u don't need to do the entire 2B+KB. Just do the stomp and do your wakeup like normal.
 
If you can get the B though, isn't it almost always worth doing? That does like 18-20 damage which is like 2-3 FC K's put together.
 
Tactu, yeah i guess so, but hotrod wanted to do wakeup afterward so my suggestion still stands if he wants to go that direction. Nothing wrong with a lil adventure i guess :)
 
Ha, i see. :) Maxi is already enough of an adventure I'll take my boring when I can get it. :) 2B+KB is just how I like it.
 
It seems your Maxi improved Tiamat.

Throw Setups automatically shot you up to Top Tier! LOL.

I'm glad your starting to use them. There's more throw setups that I can share with you if your interested.
 
That's true, B+K mastery is required for super pro maxi. Its properties are too good to deny this.
 
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