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Belial
King of Hundred Swords
oh you probably meant Crouch Throws where I though about Command Throw.
Sorry for the confusion.
FC grabs suck ^_^
Sorry for the confusion.
FC grabs suck ^_^
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Musashi: I put it as 6/4 in mits favor b/c you can substitute FC for 6B+K~MST to crouch throws and asta doesnt have the tools to heavily punish it, and Astaroth is very weak vs Relic stance to the point where you can completely win the match using only RLC. The local Asta we have is just way too strong but I realized it lately playing him that this is indeed an advantage, after playing Saitoh I've realized how pretty much impossible it is for Astaroth when he is not used to my patterns.
Nori: I dont think Kilik-Mitsu is even, S-U has a point but Im not convinced yet. I'll give you details after I give it more consideration and gameplay.
"Don't go single solution for anti any stance."
My point is do something else make Mitsurugi do wrong things in stance.
Only by doing this will make Mitsurugi doing wrong move and get punishment.
If any character in stance.
Opponent only block because of afraid lose blood.
Then the stance will become invincible.
So don't afraid lossing one or two round.
Whenever I talk to people about the game it seems like you are playing some mitsu who doesnt know how to play correctly.
_________________________________________I have issues with Astaroth - which IN theory has disadvantage, but on practice appears to actually have advantage - mitsu high/risk-high/reward strategy actually create opportunities for astaroth RIDICULOS damage and setups. Also in my opinion minor stuff (for example 2A+K pickup after bullrush works on mitsu) slightly improves the odds.
And another issue is Yoshimitsu, which has advantage in pure theory (good punishment and interrupt), but is very disadvantaged in practice due to range issues which decrease his reward off punishment.
I believe current numbers for this characters are accurate, but wont argue about it too hard if you think the other way.
The rest of the cast, like I said above I am almost confident is correct.
A - punish with 214A, not FC 3K.Following is the move in RLC and what would Ast player react
A/[A]: FC3K Punish
B : Ast Hit by RLC B
K : -16, 2K/4B Punish
[K] : -11, No punishment, start over
A+B : 6K/FC3K Punish/Interrupt, 6K/FC3K have TC do not hit by A+B
A+B whiff if Ast player do not react.
[A+B]: 6K/FC3K Interrupt, 2A_B+G Interrupt [A+B]{2}(UB) ,whiff when [A+B]{1}(GB),
RLC A punish 2A_B+G whiff.
B+K : FC3K Interrupt all MST move
A+B+K: Nothing Happened, maybe punished by some fast move e.g. 6K/FC3K/2K/4B
2 : Nothing Happened, maybe punished by some fast move e.g. 6K/FC3K/2K/4B
8 : FC3K Punish
Yes, your proposition inquires Mitsurugi damage evaluation = + infinity. Way to lose this matchup.Only RLC B and 2A_B+G whiff punishment can deal dmg if Ast play turtle just crouch gurad.
Refer to the above list, I can't see any advantage using RLC against Ast. Is there anythings I've missed?
yes it can be used but at any range still subject to RLC K and RLC B, especially last. Its okay option, but do you want to spread you attention to something you'll never use otherwise. I'd still go for 66[K] it has way more uses.For Ast, if that is not within kiss range, I think 4B+K.B is better choice against RLC as 66[K]/6B+K,
RLC A 1st hit may whiff due to the range and 2nd hit crouched by 4B+K's TC, A+B+K can't GI low...
Once again we are stuck here a little bit. If you do some calculations you will see this all is not favorable options at all.For against RLC [K], FC2K interrupt all move execpt RLC B and FC3K interrupt all move except RLC A and RLC A+B+K, Ast player may do nothing just start over like my pervious post, and that will be a bullrush punish if RLC A or A+B+K followed by RLC [K].