Thoughts on Tira's new balancing with the most recent update?
Sorry for the long post! when I have something to say I'm always the same. XD
TLDR - apart from the changes to make gs 3ka, gs 4bbb easier to input and Update K aswell as gs 66k been changed to - 10 on block, the changes are good however very gimmicky and require mix ups to work, even then they are risky.
I think it's absolutely great, I love the buff to gs 66k on block so it's just - 10 and it is always a mid even up close now, gives gloomy some decent range play now.
Making gs 3kA easier to input means more reliable best Dmg combos from stuns or walls, and gs 4bbb been easier to time makes it more reliable to be used as a way to ring people out further away than what using her 3b combos could manage.
Making Updraft K be only - 10 on block is awesome too
Then the buff to B+K not having a chance to cause a headache aslong as you store A or B after 1 headbutt is good but gimmicky, it does mean that the opponent may expect you to always attack after 1 headbutt however which may make mixing up a 2nd or 3rd headbutt or just not attacking at all after B+K be viable at times, I've been playing around with that myself.
Thank god they buffed the range of the B+K on GI too, most moves she can hit them with the headbutt after a successful B+K GI now which should make the opponent atleast not want to be careless to get hit by it much unlike before when it didn't carry much threat, the other buffs to it mentioned below also make B+K have some threat.
The change so her B+K,a or B is always a lethal hit after you change mood from any situation as long as the next thing you try is a B+K is pretty mental, again it's gimmicky but tira now has gimmicks and tricky moves that are atleast decent-good and now she has enough of them with this new update to be quite a trickster like say voldos, xianghua or yoshimitsu but obviously in different ways and I'd say not as strong either unfortunately, but this does help in that respect.
The best thing about the change to the B+K, a and B LH buff I'd say is it gives her options for combos and therefore a chance or guaranteed chance with JS CE to mood change if needed without relying on the actual %chance to change mood of B+K or without having to get a launcher in, it essentially turns the mix up into the opponent blocking mid or low correctly, interrupting, GI'ing or evading your B+K follow ups to get the LH in rather than further having to rely on tira changing moods as well.
Unfortunately if your opponent just blocks correctly then the B+K, a is - 14 and b - 12
Again it is gimmicky but it does give her options to be annoying and tricky now but it also gives some threat to her gimmicks for a change, if my opponent starts trying to stop me following up from B+K too much you can always evade, try headbutting more than once or just headbutt once and don't attack at times, or of course just block or go for a different move when you'd normally go for a B+K like perhaps after a knockdown.
You could even try B+K then GI/ RE or a separate B+K for a GI effect
I find that because of the buffs to her in general, throwing out a B+K sometimes at random doesn't seem that bad anymore, even a cheeky headbutt or three at range because you can get the mood change and if you do then the next B+K follow up you do will be a LH as long through is the next move you try plus getting a mood change is always nice even without that new added bonus.
It is still down to so much chance whether your mix ups with B+K work, work a bit, don't or if you get smacked in the face for trying the B+K on its own or the follow ups tbh, even with mixing up and the buffs it is still unreliable as hell.
So time will tell whether clever and sparing use will work at high level play or whether it will still be a total YOLO tool and the B+K buffs won't mean a thing for high level, it does seem like its still just total YOLO atm, I can't lie and say it's still not great and fun what they have done however and of course it does still help.