WARUI_NE
Prettier than you
Prep VE is solid..... why the hate
VE is solid in general
VE is solid in general
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Bubbles, VE kind sucks. Not because of the mechanics behind it, but because the reward is low for the risk applying it imo. The throw is the most useful thing in it.
3KA? But the Astaroth has no need to keep something in mind after the 3KA, so how would they miss the GI?4A+B is great against Astaroth 3KB/3K(B). But then again, 4B/4(B) is even better.
SilentWall has proven to me you can progressive defense VE A / throw reeeaaaally easily. (Like VF throws, I hear?) Then again, SilentWall has followed the Path of the Block for many a year, so he might be better at watching me try a timing mixup than other players you would face.VE Throw is hands down my absolute favorite option, and one I get a lot because of people waiting for VE A. More Raphs should whore that, I think.
3KA? But the Astaroth has no need to keep something in mind after the 3KA, so how would they miss the GI?
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An Astaroth should expect to get 4A+B'd by a Raphael if the 3K is blocked, so the Astaroth should look to GI back.I don't quite understand what you're saying here.
An Astaroth should expect to get 4A+B'd by a Raphael if the 3K is blocked, so the Astaroth should look to GI back.
4A+B is awful .___. 44K is very solid
4A+B is good when used properly. I get quite a bit of success with it. Does nice damage too. To say 4B replaces it means that you're not using it in the way it should be used. 4A+B is an anti interrupt in places where you have small disadvantage to slight advantage, eg post 1B, 1A on hit. 2A on block etc. There's much more to its application, not a tool to abuse, but one to keep in your head considering its damage. I get reGId sometimes, but not enough to make me stop using it.
I don't quite understand what you're saying here.
An Astaroth should expect to get 4A+B'd by a Raphael if the 3K is blocked, so the Astaroth should look to GI back.
Is there an accepted phrase or standard term for this 'having a sequence in mind'? And then, referring to the human error players make, when they can't "change course" (at the appropriate time) when the opponent's response is different from expectation?
EDIT: You know that mistake where you fall for some mixup, or even you do something yourself and it doesn't succeed; and then it sticks in your mind and you "answer" the mixup that already happened, even in an incorrect scenario for it; or you -see- your mixup not succeed yet you then proceed to do a few things as though your hands don't know you screwed up yet? That's a common play error and fault to overcome, right?
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