I don't mean eating a low, and then crouching for a mid to the face. I mean eating a low, then when your opponent is in a situation between a mid or stepping around, blocking low. For my part, it's really like the impulse to block low bounces back again after coming too late, rather than disappearing completely as it should. I feel like I'm reacting not a second time, but reacting to the original thing. Somehow one part of my brain doesn't catch up to the other, and unfortunately this is the part that presses G2. :\
I know players at many levels have errors that can be called overexcitement, like losing yourself in a tempo of your opponent's choosing, the simplest of which being the lull of 'block, attack, block, attack, block, attack,' broken by 'block, step, wtf hesitation -> throw, oki'. This one brain-short feels utterly noobish to me, but I hoped it was relateable.
But back to Astaroth, my initial claim was, Astaroth won't miss a GI in 3KA. He doesn't even need to see it for being a 4A+B to have a good chance of reGIing the attack, plus the fact no one fails to see 4A+B. Add to that, the Astaroth has nothing else for his attention while he's swinging the 3K>A, so it's very unlikely he'd miss.
-> Your claim is this: It's something that's there. And more options is good. I want to advance a sophisticated argument to the contrary to this, because I think not only is the opposite true, it's very importantly, oppositely true. And the making of this argument might seem to give you the credit of only a newb, but, I walk over all the details because that is my way, that is how I assure myself where I'm going.
One response to your claim is out there in Raph archives, but I don't have the experience to make it my own. It is, "4A+B is *always* answerable by timing the reGI, because it reduces Raphael's choice to 0 while giving your opponent one, which he need only take to get GI advantage. Thus, 4A+B is arguably worse than doing nothing, always."
Another response to this is a challenge. More options is not better. I can see only in Taki where options themselves are a weapon. Taki has so many strings, and the annoyance of that i10 interrupt leading to three meaningfully different followups, that wrapping the mind around the possibilities must be fought at the same time as actually grasping the enemy strategy. In all other cases, a hundred varieties of kitchen knife don't add anything to the option of a good sharp dagger. I would make this argument in two ways. One, your new argument relies implicitly on the idea 4A+B may be needed, or most useful, in a situation where other options could not do what it does. I challenge this. At the very least, we know for a fact 6G can do everything 4A+B does except the large window (it's 16 frames or something?). Two, I challenge the practice you are advancing, of "that you should never try to discount any of Raphael's options." I think you should discount options. I think for a player to grow you have to ask when you can discount options.
It is said that, if Playing to Win, you can do fine by doing the good stuff at the right times. But you can take this one level up to even guiding how to Play to Learn. A few months ago Belial gave me very helpful pointers, by being uncompromisingly Russian with vague parables about cooking(/jokes), but he said 'every time you attack, you take a risk.' It was something obvious, but until I read that I didn't grasp it really. What I finally noticed was, every attack is balanced with pros and cons, but each time you use something there is the chance for massive reversal, by being countered. It finally made sense in some exact way to me, why fighting a game of 2Ks and BBs, even though "equipped" with everything needed to beat someone without perfect reaction time, isn't as great as a more swingy hurling of risks for massive damage. (Belaboring of risk-reward snipped for space.) But let's ask how the 2KBB player could grow from this situation. How could he see what is missing from his (losing) game, except by thinking of success and failure of plays beyond actual hit and miss? Yes, he has to see Fighter Gaming is broader than hit and miss, but that is to say his learning must do that. Apart from that his strategy for winning must acknowledge games are more than hitting and missing each time, he must look at how games are decided in that way, each time he plays, so that his games add to his experience to keep -learning- from there.
That is why observing a move to work on some occasion, or even a bunch of times, is not the same as seeing that it is good to your game itself. But I'm also saying that Raph should avoid doing 4A+B not just to win more, but to -learn- how to do something better. I have an example for this below. It is only the thought-process that recognizes the goal is only and always to take that 300th life point first, and looks to cut through all the space of things going on, with least risk, to the mixup-point of greatest weight and decisiveness (and rigged odds for you) to make you, in its aftermath, orders closer to that goal than your opponent to his - only that kind of logic - which can get the player's game to that actually extremely profitable awareness & playstyle.
So that is why, I say, the argument about a 4A+B not only gets rebuffed, but it bounces right off the chest of its adversaries. The things you can say in 4A+B's defense, don't quite count as pros for it at all. "being able to use it" is little, when driven players can warp game systems to make any move they want feature as their star player. The questions are only, "When forced, what does it do if it works ? ," "Can a smart opponent be lured into this?," and "Can it keep something worth thinking about, in check?" By its aGI properties, it cannot be a trap. It cannot be forced. And anything being abused, not just single moves but strategies of sorts, though limited and exploitable Raphael is, can be more decisively answered by Raphael, with something not 4A+B. It's in the situation somewhere; And the Raph player -ought- to try and work them, even if 4A+B would and could do a job here and there.
Imagine the Siegried player. He plays strong players who get inside his space a lot. He stares them down and knows his moves, and, trying them out, finds "Hey, 4A and B6 are really helpful, as are 4K and these good throws. Siegfried ain't so bad up here." He uses headbutts and the aforementioned moves with quite a skill, reading his opponents with talent and being quite tough up close, earning a name. But he can never cinch that third round. "I've got to get smarter," he says. His error, of course, is so carelessly letting opponents go through all his agA, SSH and SRSH games, 22A, 22B(~SSH) that he doesn't use. He is absolutely 100% right that he can do great stuff fighting where he does, but he failed when he didn't look for something better; not just that, he didn't look to -make- something better before he was only stuck with bad and worse. His opponent is the one who has made him choose between B6, low kicks, and 3(B)s for luck. He has applied skill to see what he has in this situation, yes, but when he closed himself off from seeing if he already had been 'beaten' by something, he, well, had already lost.
Not any kind of logic about the game, which looks at what could 'handle' the situation as it is, can arrive at the understanding of how to make it as would actually be the profitable one to you.
The final thing I must take care to say, is, this is not mainly an argument that 4A+B is one of "bad or worse." It's that the approach to thinking about the game, where you offer as the reason what you did - what you appeared to (you may know better than what you appear to say, for reasons of brevity, and English being a crappy language) - is one that plateaus, one that won't get to the real good stuff in a character, because it isn't looking in the right way. It's looking in the right place - yes, give every move its time - but you must demand more of your move, to make the strongest sum playstyle possible, than that it "can" fit. I think it's very important to be cautious of this lesson, which is what I meant by the need to make this argument in full as I started.
I did not write this to belittle Heaton. I know nothing about what you do or don't know (other than that you believed in writing exactly what you did.) Honestly, I was driven to put into some brief essay my awareness of Fighter Gaming as it is, after that insight coming from Belial as I said. I used the opportunity. If I'm wrong, I get to be corrected by teachers and trolls.