Pyrrha Ω Gameplay Discussion / Q&A

I would bet you guys are hitting NS B:4 faster than you should be. Maybe subconsciously or something you're rushing :4 after 236, but 236236 gives you a tiny moment to breath and/or readjust your hand after the lengthier motion.
 
I already gave the explanation, in match you are constantly trying to do DNS B 4 through a buffer, or floating the stance till you see a whiff then doing it, or just generally not doing it under the same conditions you tend to do it in practice. Your timing gets thrown off by that.

Do we need two general discussion threads or can they be merged?

We don't really NEED two, but I don't want to merge this thread with the other because the unstickied thread is long and has a lot of pre release discussion and otherwise useless posts in it.
 
We don't really NEED two, but I don't want to merge this thread with the other because the unstickied thread is long and has a lot of pre release discussion and otherwise useless posts in it.

Lock that other thread when you're ready.
 
So I've been messing around with 4B+K recently, and I've found it to be a really nice mixup tool, actually. You can get REALLY far into the unblockable animation before you guard cancel it, and people seem to panic so much when they see that fire. I've done all kinds of fun mixups with it, sometimes people will try to hit you out of it, so you can just hold block after you cancel and punish with 236236B:4. Or sometimes after I do the trick a lot, I'll just let the unblockable go off and they get hit by it.
My favorite though is what people usually do, try to side step it, so what you do there is 236A>236B:4, you can only get the :4 off sometimes though. They side step, usually doing an attack, and from what I've observed, a lot of people's go to sidesteps are highs, so you'll either duck underneath that, or you'll just beat them to the hit with the 236A.
 
I haven't really messed around much with her 4B+K, but I have found one pretty funny setup with it. 66B, slight delay, 4B+K, 236B:4. Obviously this will miss if they stay down or roll, but if they try to get up in any way, they'll eat the 4B+K since they can't ukemi after 66B. I wouldn't recommend trying this more than once or doing it against someone good, lol.
 
4B+K is ok for canceling for the visual feint and certainly much easier than the old 44aB cancel (plus it TCs early which is nice.) It still seems like a very trashy move with limited applicability, maybe some situation anti stance read nonsense, since you get so much damage with gauge.
 
1. How are you following up a 66B? I tend to favour B+K, 3B instead of DNS B
2. What's the optimal followup after a guard burst? NS A, CE?
3. Having trouble with the NM matchup, any tips you could suggest?
 
1. How are you following up a 66B? I tend to favour B+K, 3B instead of DNS B
2. What's the optimal followup after a guard burst? NS A, CE?
3. Having trouble with the NM matchup, any tips you could suggest?


1. I DNS B by reflex on 66B follow-up... muscle memory from SC4 Sophie... >_< ...the B+K 3B will probably net you more gauge though.

2. Depends on situation\location & your gauge... but if it was me... and I got CE... I just fire it up soon as I see the burst.. >_< ...i could probably do more damage by inserting a combo, but a lot of thinking tends to go out of the window in the midst of battle.. ^_^

3. Again, depends on where you're going wrong with the matchup.. NM is DNS B'able in a lot of his moves against you, so your aim will be to block/punish everything he throws at you. Don't fall for any silly things, and DON't GET aGI'd BY HIS CE! =_=
 
Post guard burst, the most damage I've found is 66B+KAB G~ DNS B. Gets you 96 if I remember right. You can optionally throw a CE in between the the launcher and the DNS B to get it into the 120s. Also if your thing is NS A > CE, you should do DNS A > CE instead, +10 damage.

I agree with Gee on the NM match-up, as I've seen it so far, so many of his relevant moves are punishable or put you in a position to beneficially mix him up in NSS stance that you should make learning punishment and best options versus stance transitions a huge priority.

Since I've already done some research against NSS transitions, I'll give you Ω's largest option coverages and you can figure out the rest based on your own preferences.

3{B}(blocked) > do NS B at anything but tip 3{B} range. Loses to NSS b:A, won't lose to anything else, even NSS bA

WR {B}(blocked) > do 3A+B. Loses only to NSS 236 > GS A

{A}(blocked) > this is much trickier, I suggest sidestep into an 8wr attack to beat the most options if opponent varies them much. Loses to amongst other things NSS bA, NSS A and doesn't beat NSS G, NSS 236 > GS or not transitioning to NSS in the first place.

44{B} > do FC 236 ~ NS B. If timed properly this beats NSS K, NSS A+B, NSS bA, NSS B, NSS A, NSS [4], NSS 236 > GS B*K. If you don't time it right it will still lose to NSS A, NSS 236 > GS K and potentially NSS B. It never beats no transition to NSS(although you might be able to react to whether he did this or not), ~NSS K, or NSS 236 ~ GS A.
 
1. How are you following up a 66B? I tend to favour B+K, 3B instead of DNS B
2. What's the optimal followup after a guard burst? NS A, CE?
3. Having trouble with the NM matchup, any tips you could suggest?

1. I either use DNS B to push people to the wall or edge, or CE, DNS B if I have the meter for it.
2. I was going to say 66B+KAB stuff, but then I thought about if her 4[A] could connect after a guard burst. I need to test that today.
3. I play NM, but I couldn't really tell you a surefire way to beat him. I guess just get in his face and wait for him to use something linear and step it, or something unsafe and punish it.
 
Thanks for the help, guys. I'll have to get in the lab vs. NM to try out those tips, Suirad, thank you. I didn't realise CE, DNS B would connect, I'll be trying out the 66B+KAB combo later. Incidentally, I was running through her moveset to see what could follow up into DNS B, as far as I'm aware:

4B, 3B, 66K, WR B, NS A (only when near the wall/edge?), 66B, 22_88B (very tricky this one), 4[A] A_B, CH 44K, CH 6K, CH 4K

Probably missed some, but that's a lot of options up there ^^
 
I've been experimenting with PO's A+B today. It seems like it's pretty situational, but it can completely destroy certain mix-ups and other hard to deal with strings. In particular, Leixia seems very weak to A+B, as it makes almost all of her strings (And a few other moves) too dangerous to actually use. For example, her WR B BE can be A+B'd on reaction for 60 damage plus good wake-up.

I also noticed that if her A+B GIs a horizontal attack, she does an attack that stuns the opponent and basically lets you do whatever you want. I've been able to land 66B+KAB and even 4B after it. Additionally, if A+B ever GIs an attack you're too far away from to do the automatic follow-up, you'll still impact it but PO won't do anything. It seems like if that happens, the GI acts just like a regular GI and you can do stuff like 66B after it (Only option I've found that reaches far enough fast enough).
 
How can you press the DNS B fast ?
I read somewhere in this topic that you can press 236~5~3B but I cannot do it

Is there any tip ?

Thanks
 
Additionally, if A+B ever GIs an attack you're too far away from to do the automatic follow-up, you'll still impact it but PO won't do anything. It seems like if that happens, the GI acts just like a regular GI and you can do stuff like 66B after it (Only option I've found that reaches far enough fast enough).

You can also CE after it, but you have to perform the 236236 with a slight delay so that Pyrrha O. edges forward a little. Then again, I only tested this vs. Asta's 44[A], but it seems like it would work universally.

Tetsu, I personally do the full 236236 motion. I can do the motion a little more smoothly on 2p side, but in general, I usually get the DNS B without using shortcuts.
 
I am really struggling getting the 236B:4. I can't tell if i'm going to fast or to slow. I would assume to fast but I don't know. I'm going to try and let my stick go back to netural.
 
If you get NS B4 often, you are probably doing the JF too slow. If it seems like you never get either NS B:4 or NS B4, you're probably too fast.
 
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