darkfender
[10] Knight
*-* i didn't thought of that on 1K
so i can has wake game...its unsafe though .-.
so i can has wake game...its unsafe though .-.
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I'm confused. Isn't this just about how much damage you can get in that much time? JF Quick Mandritti combo is friggin good as Warui said; 33K:B is a lot of damage + knockdown for only 17 frames, and outside of that... the 66B combo? Is it even more damage? I don't think so...
The only other sort of thing you could want is stage positioning, but Raph can't get that with anything under... 22 frames? All I see for it is the 4 combo to push.
What am I missing? Why is this a question?
I just wish 33B was reliable, so Raph could play a mid/low game when he's got whiff advantage.
I'm confused. Isn't this just about how much damage you can get in that much time? JF Quick Mandritti combo is friggin good as Warui said; 33K:B is a lot of damage + knockdown for only 17 frames, and outside of that... the 66B combo? Is it even more damage? I don't think so...
The only other sort of thing you could want is stage positioning, but Raph can't get that with anything under... 22 frames? All I see for it is the 4 combo to push.
What am I missing? Why is this a question?
I just wish 33B was reliable, so Raph could play a mid/low game when he's got whiff advantage.
33B was reliable when it was 22B
I do not suggest using 66B off a step-evade as a whiff punisher because its already borderline too slow, and that 66 does a lot more damage far away (66~K:K 11B) as opposed to anything 66B can net you (with 2A+B or 11B followup).
OR.. you could 4A. Just saying.. its an option
By the way, my finding is that 33B is way more consistent if you use 99B.
By the way, my finding is that 33B is way more consistent if you use 99B. That is, circle clockwise (move left).