So I checked out the vs. Ivy games. I saw snazzy 236B for a while. Punishing. Also, what appeared to be abuse of Ivy's stiffness/clumsiness for pressure, was as good as instructive. I was especially loving 6B or B into 2A. Brutal. Then you lost some rounds.
I remember forming one thought, and it was: I think one should rather lose a game doing what he understands and reckoning what's just beyond it, than try against a tide of better skill and experience, throwing just anything on a gamble it could counter what's happening. Even if you won, how much better of a player would you be? And what are the chances, truly, that stuff made up -in reaction to- the other player will escape his expectation?
But I could be very wrong here. It might be relative to the cognitive style of the player. I only have experience with mine.
Remember you can always draw out a match against most characters fairly long, even if the conclusion is foregone. (I want to know if Raph has particular talents at this actually.) Take the time if you need it to figure out what's happening. Every game, you have two rounds you're allowed to lose (just put up a fight for your soul gauge). Flipside, it means no game can just be 'stolen', hence the virtue of patience and reliability. I just... I don't want to see whiff punish launchers for what seems like two straight rounds. Punishing 236Bs that catch air. There's credit to the opponent, and then there's a part where you have to go "somewhere, something about this player's mind played a cause in this." ShenRii there was a duration you were fighting in a way no fencer would. If not fencing, what paradigm did back your choices?
I think my point is, if shit is going that wrong, that quickly, you can try and surprise yourself with a clever recovery, or you can cede the disadvantage and make it hard as ---- for your opponent to finish what he started.
Again, I'm in a dilemma here. I want to speak my mind, to throw out my opinions for scrutiny and mockery, but can I even judge what was happening to ShenRii psychologically? Am I mistaken in what I think was happening there? If so... how does one ever resolve such ambiguous evidence, in trying to download his opponent?
Specific note: What is your plan when you do a prep transition move? I think, including Prep BB and SEA B, you have to do something to make your opponent pressured to predict the prep transition. When you empty 3B, that's nice, but still you're the one who's got to dodge the next bullet. I have not found any problems in just resorting to 44B while I watch for any laziness in the anti-prep (e.g., *always* step one side), but there are ranges I've learned do not work.
You -have- to make your opponent enticed to do something after the 3B so that a Prep actually looks like good frames. Otherwise, don't do 3B. It sucks. (6BB has its own virtues with the CH confirm and quick recovery/blockstun.)
EDIT: I can say more than this:
That I can see, every time you hit WS B NH, you 8WR to the right. Many times, you were step countered. (other than this, I really like your iWS B. iWS B is coming to define my game as I understand Raph now, too)
You behave oddly in oki when you're near the stage edge. I myself have this odd use of 66K. You use 66A+B, and it never works. (You're own wakeup is good afaict) (66A+B only catches heads that roll to your left when you're standing on them.)
You can beat Maxi spinning his sticks around with the unblockable. Backpedal and go.
Every time you did 66A, it did nothing good for you. I think you should re-evaluate your strategy for this move.
I'm pretty sure that 1K was also deceptively bad for you. Do it when your opponent's attention is on Raph's sword, or arms.
Don't mistake 'getting away with A+B' for 'A+B being good'. It's negligible for soul crush and doesn't constrain the opponent particularly, and has hitbox flaws. If you find yourself using a move like this, consider that you may be giving your opponent a breather as well. If I could, I'd pretend to be flabbergasted by moves that aren't doing anything to me, all the time.
When people circle at a distance, if you have the range advantage, just run at them, or stop short. In these situations, it's Raph's mids people hate, not his horis.