mikosu
Goderator of pink hearts
Post anything here to avoid having multiple unnecessary threads.
I'm testing Rock's post-GI game and it seems he fares much better if they re-GI. I tried to list what seem to be the most potent followups i.e. damage and/or mixups.
No re-GI: 3B, throw attempt
Re-GI: 214AAA, 44[A], 11_77[ B ], 22_88B, 3[K], 2A+K, 2B+K
2A+K is in because it's a low. 22_88K is nice for re-GI too but you get the same benefit with a bit more damage and GB pressure from 11_77[ B ]. 3[K] is great because it crushes in 9 so you benefit well either way. 2B+K is for mixups. If damage is your concern I suggest 3B and 44[A] as your post-GI mixup.
Parry: crouch throw/ground throw mixup
I'm testing Rock's post-GI game and it seems he fares much better if they re-GI. I tried to list what seem to be the most potent followups i.e. damage and/or mixups.
No re-GI: 3B, throw attempt
Re-GI: 214AAA, 44[A], 11_77[ B ], 22_88B, 3[K], 2A+K, 2B+K
2A+K is in because it's a low. 22_88K is nice for re-GI too but you get the same benefit with a bit more damage and GB pressure from 11_77[ B ]. 3[K] is great because it crushes in 9 so you benefit well either way. 2B+K is for mixups. If damage is your concern I suggest 3B and 44[A] as your post-GI mixup.
Parry: crouch throw/ground throw mixup