I've really enjoyed discovering Yoshimitsu in SC5, since I only dabbled in previous titles, but I have a question after reading this forum. As a newbie Yoshi's 6K (that quick spin-kick that hits like a truck) seems like a fantastic move, but there are a lot of complaints about nerfs to Yoshi's similar-situation alternatives and general disparagement for 6K. What exactly makes 6K bad, or at least sub-par, and when should a Yoshi player go for 6K in SC5?
I feel that a clear explanation of this move and it's alternatives would go a long way towards making Yoshimitsu intelligible to new players.