JT_the_Ninja
[09] Warrior
The only direct way into BT for Yoshi is 66A+K. Might be useful if you have an opponent who hesitates, but it's not all that fast and you can be hit out of it at any time. []
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...Are there some easy ways to get yoshi into BT? I see lots of videos where people are using the suicide stuff and occasionally I'd like to use them when I'm messing around, but I can't work out any ways to reliably get into BT to use them. There's an example at the end of rddk's video on page 24 where he seems to cancel something to get into BT, but I can't work out what's going on...
Excellent point, not true of 66(A+K) (damage is simultaneous), so a crucial distinction. 66(A+K) is a more common round ender for a lot of obvious reasons.Be careful with 1K to standing A+K, since the damage is done to Yoshi first, so if you don't have enough health to survive it you will lose, not the opponent. []
Yes, it's CH-confirmable, but it's hard. To do the really hard hit confirms like iMCF RCC 3B, it's best to not just wait for the CH flash but look at what your opponent is doing after you input the move. For iMCF, just let your opponent's attack be the cue to go for the combo. Btw, 6B BE is harder to CH confirm.- This has been covered a bit in this thread already but... RCC 3B after iMCF: are people really doing this on reaction after CH? I have no problem with the execution in training, but if I wait until I see the CH when I'm not sure I'm going to get it, I just don't have the reactions... at best I have to try and guess, eg. after 2K hit I'll often just throw out iMCF RCC 3B assuming the iMCF will CH, but this gets me punished if they just keep blocking mid. Even the timing of iMCF 66B on CH seems quite tight.
Yes, it's CH-confirmable, but it's hard. To do the really hard hit confirms like iMCF RCC 3B, it's best to not just wait for the CH flash but look at what your opponent is doing after you input the move. For iMCF, just let your opponent's attack be the cue to go for the combo. Btw, 6B BE is harder to CH confirm.
Also realize that it's hard because the move has very little total frames and therefore gives little time to react and act accordingly. This means it's going to be hard for them to react to it too -- 6B BE feels like advantage on block against most players.
Thanks guys. I didn't even know about 66(A+K), which is why I got confused. And yea I'm mainly looking for style rather than practical use with this stuff... I kinda assume that you wouldn't use the suicide stuff in a "proper" match, given how much damage you take.
I'll keep working on it, I guess. I can get 2K hit->iMCF CH RCC 3B 100% of the time in training, and have managed it roughly 2 times ever in a match. Might stick to iMCF CH 66B for now (feels easier, and slightly less punishable if you throw it out with no CH and get it blocked), and then work the RCC back in when I'm better at reading the CH. I don't really use 6B BE much (generally I'm terrible at spending my meter), but I should probably use it more.
And yea rddk's yoshi looks super-stylish. I spent a while trying some of the MED 2(B+K) B and FLEA 6(A+B) B-style schenanigans in matches last night, and got hit out of them like 99% of the time.
Now that's style...[]I use suicide post-GI if I know it will win me the clinching round.
I'll add you on PSN...I always have trouble vs. Pat. []
soooo at MLG I beat Hawkeye and lost to Linkrkc (Ivy) and Xeph (Patroklos). Link clutched so many rounds and Xeph's Patroklos is disgusting. He really knows how to gimp my playstyle and character with the way he plays.
Most people know that you don't have to guess low against Yoshi's CE, since you can crouch guard it even if you were standing guarding before the flash. So doing this would just make your opponent want to stand still for a second, which could be useful.In fact you could make people think you are trying to do a critical edge with a little dance so they block low when you then throw out a 66K to the face or 4KB, yomi style.