Nofacekill3r
[11] Champion
Ever fought one of those people that can shake SE A and GI the 236A? Fun stuff. I seriously try not to use this stance now.
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So, how do I modify SE B+K so that it picks prone people off the ground, please?
You mean something like 0:39 of this video?
For SE B+Ks and WP B+Ks, counter hit is required.
You may check this by setting the counter hit options in the training mode.
(see 0:11 of the same video)
I mean exactly what is shown at 0:39 and thank you for sharing a nice video.
I'm don't understand 'counter hit is required' in this case, though. Apologies in advance but I come from VF where a counter hit is a hit that strikes the opponent first while they are attacking. What is a counter hit in SC, and how would a SC counter hit be meaningful against a prone opponent who is not doing anything?
Thanks in advance for clearing me up on this, I am committed to taking my Ivy to the next level and appreciate your time.
Serpents Embrace:
:
:
:
Damage: 60
Soul Gauge: 18, breaks on the 4th.
Block Frames: -16
I would like a decent discussion of this move, I will place my reasons, and update the Pro Con list as it's continued.
After a long time of working for it, have gotten this move to a consistancy and I am comfortable using it. I feel I no longer need to mash.
What I have noticed however, is that this game considers this move to be a joke!
Pros -
60 Damage.
Fear Factor.
Soul Gauge Damage.
Ring Out on the 5th Hit at the Edge.
Cons -
Only 60 Damage.
No Guard Crush.
Little Soul Gauge Damage!
Damage Scaling.
No Room For Error. (4 Hits deal 4 less damage than the 3 hit, with no Knock Down.)
UNSAFE!
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Alright, I know this more than likely belongs in the Serpents Embrace Tips thread, however this move has always been the final peak for all Ivy players to master due to it's required practice, and precision. It's also her only other JF attack. So I feel it deserves it's own discussion.
So, to address MY con list, I feel that 60 Damage is not a terribly weak number by any means, however what we need to do in order to pump out that 60 damage is just sickening. Cassandra MASHABLE:
= 55 Damage, and lets not even get started on Sophitia, or Astaroth. My point basically, other characters barely need to work for the same amount of damage. Other characters Just Frames lead to heavy damage, Frame Advantage, and deathly Combo potential (Setsuka). Out Just Frames end our opponent on the floor with no room for extra damage beyond a
.
The amount of time that goes into mastering this move is insane, maybe I am just horrible at the input, but I practiced it quite a bit, and only now can do it with any confidence in my consistancy. It's amazing that I can do it, but the reward for my efforts don't seem to be all that rewarding. The move suffers greatly from the damage scaling system. If I hit my opponent with WPI can follow that up with a 5 Hit Combo, a 3 hit Combo, or I can wait for them to get back up for a Mixup from SE. IF I Choose to use the 5 Hit, they take LESS damage than a Standing 5-Hit Even if armor is broken. This also makes followups from SE
far less rewarding. Now I understand how powerful it would be if the move was granted full damage potential, however the requirements to pull it off just don't justify the output, given that it's UNSAFE! With the lack of a Guard Crush from SC3, the move used on it's own is likely to get you punished.
I can be very happy if I use the attack and get it off flawlessly a few times after getting into Serpents Embrace, the beneift is the Mixup game for SE:
along with SE
+
. But due to the feeble Gauge damage this move offers, I don't see why opponents should fear it comming at all. a Standing Guard can duck on reaction to flames, and to
+
All other isntances, Ivy will be Unsafe while performing a Mid hit or string.
I would not have any room for ranting about this if this attack had more incentive, Reduced Scaleing damage, Higher Gauge damage, or at least a Guard Crush, but with no other benefits aside from looking like a Strobe light I don't see why the game doesn't just make the whole thing mashable.
So, can anyone shed any new light on this move?
the opponent has to consider that it’s coming anyway, and he has his own risk/reward issues to work out for himself. Believe me, it’s great to start the 5-hit, watch an opponent race in after the third strike, and get hit with whatever comes next—especially if it’s the next two hits.