Sacharja
[12] Conqueror
Midrange is Siegfrieds sovereign territory. Almost all characters have to respect that, Maxi is no exception. 66B in particular eats WS B all day unless perfectly spaced at which point it has to actually be initiated outside midrange, where it is extremely risky to throw out a move with its lack of tracking and extremely long whiff recovery.
22[ B ] is a good option for Maxi to use after blocking 3[ B ]. As always, however, Sieg has a counter for that counter - and ch SCH B's hurt like hell.
6A+B is a great punisher, but its speed and range make it less of an issue than most people would think. The only noteable Siegfried move that is punishable by this, but not standard launchers, is Flapjack.
The real problem for Sieg in this matchup lies in dealing with Maxis stance game. The lack of no-brainer counters after many of the transitions force him to play Russian roulette with Maxi all day or get guard crushed regularly. This is similar to what Sieg can do to Maxi (and countless other characters) with 3[ B ]. Unlike him, tho, Maxi is not reduced to a mere 2 transitions to initiate the gamble and Sieg never gets the option of simply doing a CE to forego the mindgame altogether.
In theory this matchup is pretty even as long as both characters are played at full potential. In practice Maxi has an edge, because the demands on reaction time and character knowledge to properly capitalize on reverse mix-up and punishment opportunities are much higher for the Siegfried player. 5.5-6 to 4.5-4 in Maxis favor.
Asta vs Sieg is not even simply because of mathematics, but Sieg has effective tools to deal with Astas bullshit and - most importantly - doesn't depend on meter to punish throw attempts for good damage. 5.5-6 to 4.5-4 in Astas favor.
Mitsu is dumb as hell, but the lack of a good punishing game makes this bearable. 6 to 4 in Mitsus favor.
Natsu is similar to Maxi, except I feel under less strain to keep track of all her options compared to him. 5.5 to 4.5 in Natsus favor.
Omega is... Omega. Her CE kills any sort of mix-up attempts post 3[ B ] at any range. She builds meter fast and doesn't really need it for anything else. DNS B is a great threat to his midrange game as it goes under a lot of his tools and does absolutely retarded damage, not to mentioned that he cannot punish it on block. Her guard damage is immense and her control of any sort of movement within her preferred range is ridiculous. And lets not forget NS B, which is the same problem in this matchup it has always been - only with the additional threat of R.O./Wallsplat as icing on the cake.
Even so... her dependency on DNS B to beat his spacing game head-on can be exploited and shes unsafe enough for even Siegfried to get some decent punishment options. Overall the matchup is similar to Astaroth in nature, because her rewards usually far exceed his. Add her punishment game and her closerange options and you have a 7-3.
22[ B ] is a good option for Maxi to use after blocking 3[ B ]. As always, however, Sieg has a counter for that counter - and ch SCH B's hurt like hell.
6A+B is a great punisher, but its speed and range make it less of an issue than most people would think. The only noteable Siegfried move that is punishable by this, but not standard launchers, is Flapjack.
The real problem for Sieg in this matchup lies in dealing with Maxis stance game. The lack of no-brainer counters after many of the transitions force him to play Russian roulette with Maxi all day or get guard crushed regularly. This is similar to what Sieg can do to Maxi (and countless other characters) with 3[ B ]. Unlike him, tho, Maxi is not reduced to a mere 2 transitions to initiate the gamble and Sieg never gets the option of simply doing a CE to forego the mindgame altogether.
In theory this matchup is pretty even as long as both characters are played at full potential. In practice Maxi has an edge, because the demands on reaction time and character knowledge to properly capitalize on reverse mix-up and punishment opportunities are much higher for the Siegfried player. 5.5-6 to 4.5-4 in Maxis favor.
Asta vs Sieg is not even simply because of mathematics, but Sieg has effective tools to deal with Astas bullshit and - most importantly - doesn't depend on meter to punish throw attempts for good damage. 5.5-6 to 4.5-4 in Astas favor.
Mitsu is dumb as hell, but the lack of a good punishing game makes this bearable. 6 to 4 in Mitsus favor.
Natsu is similar to Maxi, except I feel under less strain to keep track of all her options compared to him. 5.5 to 4.5 in Natsus favor.
Omega is... Omega. Her CE kills any sort of mix-up attempts post 3[ B ] at any range. She builds meter fast and doesn't really need it for anything else. DNS B is a great threat to his midrange game as it goes under a lot of his tools and does absolutely retarded damage, not to mentioned that he cannot punish it on block. Her guard damage is immense and her control of any sort of movement within her preferred range is ridiculous. And lets not forget NS B, which is the same problem in this matchup it has always been - only with the additional threat of R.O./Wallsplat as icing on the cake.
Even so... her dependency on DNS B to beat his spacing game head-on can be exploited and shes unsafe enough for even Siegfried to get some decent punishment options. Overall the matchup is similar to Astaroth in nature, because her rewards usually far exceed his. Add her punishment game and her closerange options and you have a 7-3.