And I'm back for my pesky and unending search for knowledge WALL OF TEXT UPON YE!!!
I decided that I should retool my tactics by playing the AI on Edgemaster difficulty, but i'm not necessarily sure I trust the A.I. as a measure of how my mind games work out, because either these mind games are actually legit, or A.I. is just plain stupid. Here's what I've decided to do:
At close range, I love to G.I. and grab... Alot of what the A.I. threw at me, I GI'd. I also liked to throw out some moves that... I (being the noob that i am) would consider to be practically useless like SBH A, SSH A and SSH B, 2B and guarding afterwards (I never thought that would work, but it is A.I. we're talking about). I'd set up alot of guessing games like knocking the computer down and making it guess whether I am going to A: use another knockdown low, B: 3B it, C: Grab it or D: stance roulette into some crazy shenanigans like these moves I mentioned before. I liked the freedom of not being bogged down by the concept of lag tactics, so I just let the retarded A.I. have it. I'd set up mind games based around knockdown lows and attacking at disadvantage and when the computer started to duck and block low or guard, I'd either go back to standard Siegfried tactics already discussed here and established at my beginning, or I'd use 3B, 6B, 4B, 1K, 1B (love that move) ww A A, (and often associated mix up but utilizing A 22...admittingly random moves that often proved successful depending on the situation. whenever it got close again, I'd use 6B and 3B to interrupt strings and start going crazy. And, I mean I was going crazy. Just random stuff... out of the blue in defending attack strings I'd plop down in SBH to parry the computer (I didn't even know you could do that) and sometimes, I'd just press a button and hope for the best. (What's weird is that it worked!) I THINK I'm getting to a place where I'm comfortable with Siegfried and like what I do to Music Theory, I make it work by using standard accepted conceptual, but with my Tritone, dissonant nature and in using weird methods to get my desired effect, or my particular style...
What concerns me here is that I'm working with A.I., and whilst working with A.I. there are often pitfalls like playing online because certain important thought processes that people enjoy, computers simply don't; like how the lag effects one's playing ability. There is also the fact that people dont like you to attack on disadvantage or use KD lows, but there SEEM to be ways you can use these and be successful. Granted, these arent what a player should be based off of, but why limit yourself in terms of tactic?
What's your point, guitar guy?
What am I asking here? I'm glad you asked.
What should I be careful of, practicing with A.I.? What stuff works with the A.I. that wouldnt necessarily work with an intelligent player? Am I heading in the wrong direction, or perhaps am I breaking ground as a player and their style? I am aware that It would be wise I play some offline games with people to really get an idea (I plan on it... trust me) but while there are better Siegfried users and players in general here and so I'd thought I'd utilize the opportunity to ask.