Siegfried Videos

You don't have to play with a completely safe offense, and even if you do, not necessarily limited to those moves. What you can pull off is dependent on the character you are facing and the player using them. Being at least somewhat familiar with the frame data of the character you're matching up with is invaluable to knowing what you can get away with.
 
indeed, feel free to use your unsafe moves depending on the character, just be aware of the risks u take.

Personally the only unsafe moves i use really are WS A stuff, 11 and 3, and the jF low off A+K:A:2A
Oh, and 1K as well.

By the way WS and all isn't safe. Heh, X and Taki get free AA. Someone else gets something too, just don't remember who.
 
By the way WS and all isn't safe. Heh, X and Taki get free AA. Someone else gets something too, just don't remember who.


Is that true at max range? I know if you hit tip it's +0 and his K from SCH is i11. So unless you have i10's or lower. Plus I find his A from SCH good to out range some A's of certain character. Of course, they could just tech crouch that.
 
You don't have to play with a completely safe offense, and even if you do, not necessarily limited to those moves. What you can pull off is dependent on the character you are facing and the player using them. Being at least somewhat familiar with the frame data of the character you're matching up with is invaluable to knowing what you can get away with.

indeed, feel free to use your unsafe moves depending on the character, just be aware of the risks u take.

Personally the only unsafe moves i use really are WS A stuff, 11 and 3, and the jF low off A+K:A:2A
Oh, and 1K as well.

By the way WS and all isn't safe. Heh, X and Taki get free AA. Someone else gets something too, just don't remember who.


Is that true at max range? I know if you hit tip it's +0 and his K from SCH is i11. So unless you have i10's or lower. Plus I find his A from SCH good to out range some A's of certain character. Of course, they could just tech crouch that.


Thanks guys, oh and for the SCH A comment. I've had times where it clashed with their AA, leaving us at neutral. Other times, it goes first A's clash, then their second A is faster and hits me. It seems dependent on the opponent.
 
Like what Leaf said, you dont have to play completely safe at all, its just good to know what you can get away with against certain characters.

Also against block heavy opponents, its also good to know what moves give you + and - minus frames and what moves can just send you to losers or out.

I`ll be damned if I say that I play completely safe. I just play against the player rather than the character.

i.e. if the player cant block lows then I`ll 1A, 1K, SRSH K the fuck outta them.
 
I notice some players getting up off the ground with a WS , SCH, extension.. I cannot for the life of me get this to come out. any suggestions? Do I need to get up into a crouch first then WS from there or am I just missing the timing for the WS to get up the correct way? frustrating.

Ive got [A+K]a2a down, and now my question is... does the move only recieve its plus frames on block if i only do 2a or 2aa? The second 2a seems to be able to be blocked often.. still a bit new and this is a new move im adding to my game so still not completely sure of its properties, any suggestions? Thanks!
 
As far as I've done it, you just press while you're on the ground instead of ukemi-ing or whatever else.

As for the a+ka2a series, they don't provide +frames on block, only on hit. If they get blocked, uh... be wary of following up. Generally, the better frames are off of a+kA2A, not a+kA2AA. So, generally, you only want to do the first part of the 2a series. If they block the first part, there are several ways to reopen them up in future attempts, depending on which you did. a+kA:2A is -9/-8 on block, which means you're eating a quick poke from an opponent at worst, or a throw attempt. a+kA:2A is -15/-13 on block. That's a sister 236b to the face, or many other painful moves, but the +frames are better on hit, and it knocks down on counter hit.

If you notice your opponent is blocking the 2A, start doing a+k[A], transfer to chief hold quickly and let them eat a SCH B to the face, since they'll duck to block the 2A and eat the mid. If they refuse to duck at this point, you can a+kA and go for a throw attempt as an alternative. If you've hit them with any part of this series, you're pretty safe with just about any followup option due to +frames, so you can get fairly creative.

Yes, the above was a mouthful. Try to work through it :P

http://www.8wayrun.com/f39/frame-data-t324/
 
Sounds good, I will start looking at options off the 2a when they dont block it. overall I'm liking the mixup opportunites with several of his stance and string interrupts into SCH, then I can follow up with K or k, or b, or another stance shift, SRSH k, or b.. enjoying playing with different times to roulette and go with another attack.

I think right now my biggest problem is keeping my range 2 spacing.. coming from other fighting games, I still try to always rush in and get an offence going and I need to stick at sword range and play the spacing game while widdling down on their life. trying to merge both close and mid playstyles into one gameplan. lol +remembering everything. trying to add in Zaz and Sophi for some alts, but still going to stick with Sieg for my main for sure. He's finally starting to give my group I play with some problems, not many, but a few.. have to get better!!! lol

As far as I've done it, you just press while you're on the ground instead of ukemi-ing or whatever else.

As for the a+ka2a series, they don't provide +frames on block, only on hit. If they get blocked, uh... be wary of following up. Generally, the better frames are off of a+kA2A, not a+kA2AA. So, generally, you only want to do the first part of the 2a series. If they block the first part, there are several ways to reopen them up in future attempts, depending on which you did. a+kA:2A is -9/-8 on block, which means you're eating a quick poke from an opponent at worst, or a throw attempt. a+kA:2A is -15/-13 on block. That's a sister 236b to the face, or many other painful moves, but the +frames are better on hit, and it knocks down on counter hit.

If you notice your opponent is blocking the 2A, start doing a+k[A], transfer to chief hold quickly and let them eat a SCH B to the face, since they'll duck to block the 2A and eat the mid. If they refuse to duck at this point, you can a+kA and go for a throw attempt as an alternative. If you've hit them with any part of this series, you're pretty safe with just about any followup option due to +frames, so you can get fairly creative.

Yes, the above was a mouthful. Try to work through it :P

http://www.8wayrun.com/f39/frame-data-t324/
 
My bad. I tend to forget that -8 to -9 isn't retaliation range. It's still not safe if you try to do anything afterwards if they blocked a+kaA2A. -8 to -9 is still pretty much hella disadvantage.
 
yea your def right on that one but one thing i do see is alot of people try to punish this move with punishable moves (i.e. deathfist), so I use it for bait as well as for a few pokes from time to time
 
Anything in the -'s on block for siegfried is hella disadvantage. Anything +1 or more for Sieg is HELLA advantage rofl.
 
Yeah, we don't get to play Yoshi style =( iMCF after anything -3 or less beats out so much crap.

B6 if blocked at max distance against a shorter ranged character, allows you to B6 again most of the time for an interrupt most of the time due to them having to dash in before they attack.

SCH, a:g:A, B:4, is a really funny tech trap/soul gauge breaker if the opponent knows they're at disadvantage on all of those.
 
even though iMCF can beat out most of Siegs moves, you wont see it used that much due to the difficulty of the move. (Its the hardest JF in the game). So far the only person I met that can do that move repeatedly on demand is Vicious Suicide.
 
even though iMCF can beat out most of Siegs moves, you wont see it used that much due to the difficulty of the move. (Its the hardest JF in the game). So far the only person I met that can do that move repeatedly on demand is Vicious Suicide.

That jf is pretty darn easy, and i mean really really easy. Even non Yoshi players get it these days.

Hardest jf...Maxi's 6B :B :B
Yoshi's FC 1K :K :K :K :K instant recover
 
That jf is pretty darn easy, and i mean really really easy. Even non Yoshi players get it these days.

Hardest jf...Maxi's 6B :B :B
Yoshi's FC 1K :K :K :K :K instant recover

I honestly disargree, Ive hit both of those quite a few times nd iMCF a handful out of a shit load
 
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