Soul Calibur 6 CaS Discussion

I can't remember if this was a feature in V, but if not - do you think we'll be able to equip separate pauldrons and gauntlets individually?
it wasn't, and probably not sadly even though that would be a really simple thing to add, like adding two glove and shoulder slots and splitting the models would give so many more customization options... sure I guess it doubles the files but it also splits each file size in half so nothing is lost, you only gain options with no down side and it really seems like a no brainer option.
 
I can't remember if this was a feature in V, but if not - do you think we'll be able to equip separate pauldrons and gauntlets individually?

I've been wanting something like this since CAS started and as the previous two comments have stated, it is rather unfortunate they still have yet to implement a feature like this. I also assume it would be comparatively easy instead of adding new gear. Funny thing is, i think PS knows in general how important asymmetrical designs are as half their rosters' costumes in every game do indeed look like that.

That said if there is any good news its this, we appear to be able to use all characters' 1P costumes for CAS. So that should mean that at least Kilik's, Ivy's and Groh's asymmetrical pauldrons should be available.
 
Also, the same thing could be done to hair and faces.
Like, is it a lot of problem to just separate "main hair" and bangs?
Or break up faces into separate parts (nose, eyes, mouth, beard).
That would've been great along with unpairing leg, shoulder and hand armor.
 
Also, the same thing could be done to hair and faces.
Like, is it a lot of problem to just separate "main hair" and bangs?
Or break up faces into separate parts (nose, eyes, mouth, beard).
That would've been great along with unpairing leg, shoulder and hand armor.

Not unpairing legs is something i can live without, although i'll admit i would probably try to use different boots. Weather that looks silly or not will depend on what is available though. Asymmetrical designs for legs and boots is a bit more rare but it is absolutely common for upper body and arms.

They also should consider a greater variety of "lighter" equipment such as leathers and cloths rather than so much iron.
 
Okay so first a detail that makes me happy and makes a theory of mine come to life. The piece here is part of Zas' 2P in SCIV and we saw pieces of Tira's 2P from SCV. Maybe we are getting many of those costumes back and that is what Okubo meant when he said we could try to recreate them in CaS.
Sem título.png
Not as exciting I guess, but we also have brand new pieces as well.
Sem título.png
 
Female Hair Options I think a few of these are new (Hilde and Cassandra?)...if nothing else it looks shinier than V.
Screenshot (154).png

Did we already have confirmation that jackets/vests/etc are a separate slot? There's quite a bit new in that trailer. I think Lizardman might actually be able to be played as a female but I might be interpreting something wrong.
 
Did we already have confirmation that jackets/vests/etc are a separate slot? There's quite a bit new in that trailer. I think Lizardman might actually be able to be played as a female.
We've seem the option to have an outer layer on the torse, so I think yes. (Maxi jacket is in that category)
 
Female Hair Options I think a few of these are new (Hilde and Cassandra?)...if nothing else it looks shinier than V.

Did we already have confirmation that jackets/vests/etc are a separate slot? There's quite a bit new in that trailer. I think Lizardman might actually be able to be played as a female but I might be interpreting something wrong.
Do I see the return of the updo? Are my dreams fulfilled?
 

I don't see a single new CAS item in this recent jap reveal, only noticeable change is the menu look and feel and some cosmetic changes. Will there ever be one new part to play with, or are we stuck with the samey set of tools to play with, eternally retold ? One might even fear the editor might be dumbed down and limited in possibilities for master CAS makers. I am puzzled, but let's give them a chance, seems to be a pretty solid all-around package compared to previous instalment...
 
It was there in the Libra trailer for the elf.

Just hoping men get some kind of jacket. And the DLC isn’t gimmicky stuff. Maybe classic outfits would be nice... Maybe we’ll see more faces that could have new facial hair styles?
 
Some observations from the newest trailer:

- In the character creator, the lizardman's type is listed as "Lizardman / Male," which makes me think "Lizardman / Female" will indeed be an option.
- The onyx-colored man (second from the right in the top row) is listed as a "shape shifter."
- When choosing body type, the default size is marked with a symbol. One size up from default has a note "+1 reach, -1 power." One size down says "-1 reach, +1 power."
- At the weapon select screen, it looks like you can also change hit effects and weapon trails, same as in SCV.
 
Some observations from the newest trailer:

- In the character creator, the lizardman's type is listed as "Lizardman / Male," which makes me think "Lizardman / Female" will indeed be an option.
- The onyx-colored man (second from the right in the top row) is listed as a "shape shifter."
- When choosing body type, the default size is marked with a symbol. One size up from default has a note "+1 reach, -1 power." One size down says "-1 reach, +1 power."
- At the weapon select screen, it looks like you can also change hit effects and weapon trails, same as in SCV.
Feels a little counter intuitive smaller equating to more damage and not something else like speed and movement.

Wonder if races effect stats at all too.
 

I don't see a single new CAS item in this recent jap reveal, only noticeable change is the menu look and feel and some cosmetic changes. Will there ever be one new part to play with, or are we stuck with the samey set of tools to play with, eternally retold ? One might even fear the editor might be dumbed down and limited in possibilities for master CAS makers. I am puzzled, but let's give them a chance, seems to be a pretty solid all-around package compared to previous instalment...

It annoys me to no end that most of what they're advertising CAS with is the same stuff. I mean new games should promote new stuff.
 
It annoys me to no end that most of what they're advertising CAS with is the same stuff. I mean new games should promote new stuff.

To be fair, they always headline it with the Race thing, which is the biggest new change this time around.

But yeah, it is odd. Almost strikes me as the devs/trailer creators not actually knowing what's really new.
 
I wonder if it was easy to port the old stuff to the new engine.

It must have been if they have almost all the same old stuff since I couldn't see them remaking them from scratch in a new engine. If it was easy to port I think they just put it all in and wiped their hands clean to move on to other stuff. I'd say we are gonna get a 90/10 split in old and new gear respectfully for the base game. My hope being that the customization packs aren't limiting stuff like the DLC for 5 or "stickers" if 50 of the parts are stickers and face paint i'm gonna freak.
 
Some observations from the newest trailer:

- In the character creator, the lizardman's type is listed as "Lizardman / Male," which makes me think "Lizardman / Female" will indeed be an option.
- The onyx-colored man (second from the right in the top row) is listed as a "shape shifter."
- When choosing body type, the default size is marked with a symbol. One size up from default has a note "+1 reach, -1 power." One size down says "-1 reach, +1 power."
- At the weapon select screen, it looks like you can also change hit effects and weapon trails, same as in SCV.
Oh man if races also affect stats that's really cool. So much variety to all of them. I wonder what that means though. Like if you equipped Ivy's moveset, does it completely alter the frame data of her moves? Or the weapons become smaller or bigger and so too do the hitboxes? Damage is a little easier to adjust, but complete hitbox changes would be pretty intense. Or has it been like that in the past couple of games?
 
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