Soul Calibur VI: General discussion

So I just played Harada Tekken in SCV, man, that battle is hard! Couldn't beat him. I wonder if SCVI will have secrets like this one.
Quick Match was always cool for the special characters like Hwang and Li Long (even though they were just CAS) but I never played it much 'cause I struggled to beat anything higher than a D rank most of the time, haha.

I imagine secret/special CAS characters will appear in Libra of Souls as like rare random encounters or via 'perform a series of specific choices' like in SCIII's Tale of Souls mode. I hope so at least.
I bet so much money that SCVI's intro will be the E3 story mode trailer.
That's what I always assumed. I'd be fine with it though I guess.

As for this Mexican build, I'm both intrigued and nervous. Most of the changes look worse, however I DO like the more obvious 'max health' colour since having two shades of blue seemed odd, and with the CSS thing with Azwel it does kinda point towards those being unlocks rather than DLC which means we get a lot more characters than we thought but I'm scared to get hype so I'ma assume this is some weird old version of the game.
 
most excellent and detailed analysis
After reading your post and then watching the video, I also noticed the browns on Taki's costume have been lightened up from the color that they've been in every piece of media ever shown for her and they even added some color to her hair ornament. I think you're dead on, Norik. Good shit.
 
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Oh, I didn't know Taki and Raph could do it as well. Can all 3 of them cancel even after absorbing attacks?

Not that I’ve seen I’ve only seen them do it to provoke a reaction sort of like when faking an unblockable.

Taki and Talim then are immediately evasive while Raphael auto GIs (from that stance where he twirls his sword in front of him, don’t know the name or notation)
 
I really wouldn't get too hyped about more potential characters. We are two weeks from release and they just revealed an unlockable final boss. That alone makes it seem highly unlikely that we will see more character reveals.

If you don't set your expectations too high, you might be pleasantly surprised, but if you do you might just end up disappointed. We shouldn't start expecting to see more until the game is out at this point.
 
Pretty good observations here. I should point out that the character select screen in the livestream isn't actually new; in fact, it's from the first known build of the game!
oldbuildcss.png

Side note, I actually like the graphics from the livestream's build better than the current one. The lighting is a bit softer and more realistic, and the faces look a lot less flat.
 
I really wouldn't get too hyped about more potential characters. We are two weeks from release and they just revealed an unlockable final boss. That alone makes it seem highly unlikely that we will see more character reveals.

If you don't set your expectations too high, you might be pleasantly surprised, but if you do you might just end up disappointed. We shouldn't start expecting to see more until the game is out at this point.

aq48yv940yh11.png
 
The fact that it's using the older style character selection screen, which had less details, says to me that this is an older build, along with the placeholder stuff. I'm not sure why it would exist, but I still think the build where Azwel is playable is the most recent build we've seen, though there's still no way to know for sure if it's final or not until the game comes out and that's what we get.
 
I'm surprised there aren't more people talking about the suspicious new gameplay that surfaced this morning from Bamco Latin America. The absence of Azwel was brought up briefly, but there is plenty more going on in the video. The build they show differs significantly from the beta and everything else we've seen so far.
In the video we see a new CSS:
View attachment 51724
Obviously the first thing to note here is the absence of Azwel, whose place is occupied by one of the mysterious white circles. This lends credence to the idea that the circles represent unlockables and not DLC (though I could see them serving both purposes). Sadly the player cameras cover the bottom of the screen, so we cannot see whether those two small circles are still at the corners.

Interestingly, the character slots are now grayed out while the cursor is not on them—a design choice abandoned in the E3 build. For reference, here's the CSS from most recent press build:
View attachment 51728
The stage selection screen is also quite different from what we've been seeing:
View attachment 51725
Why are do so many stages lack their screenshots? This seems like a rather odd thing to remove. The characters are also not shown in the background here.

Stages without a proper screenshot have a curious placeholder: the coliseum from SCV. The stage they chose here was Kunpaetku Shrine, but they all have this same image.
View attachment 51726
Upon closer inspection, it also looks like the positions of the stages have been rearranged. Here's the arrangement from the older builds:
View attachment 51729
It's hard to tell because of the low-quality recording, but they've done something with the lighting and the textures. It's very subtle so you'll probably miss it if you're not paying attention, but something about Taki's face looked odd to me so I started to do some comparisons. You can see the new build to the left, and the older version to the right:
View attachment 51730 View attachment 51731 View attachment 51732
Taki's face looks different, with deeper shadows around her eyes. There also appears to be a general reduction of shadow contrast. Hair rendering also seems improved, but again that could just be the low-resolution recording.

Also Taki's protruding nipples have been nerfed pretty hard.
The lifebars at 100% health are now violet!
View attachment 51727
At first I thought it was an optical illusion resulting from the poor white-balance of the recording, but nope! All the other colors remain identical, it's just the 100% health color that is now different. I played around with the brightness, contrast, hue, and saturation of these screenshots to match the deep blue we've been seeing since the E3 build, but I couldn't do it without massively distorting the image.
Overall, it looks like the UI in this official namco stream is substantially different from what we've seen in the press builds and in the online beta.

So what does all of this mean? I think we might be seeing the final build of the game on the disc, before the day-1 patch. I can't see them dramatically changing the UI and upgrading the graphics two weeks before release for a simple press build. It makes more sense that this official namco subsidiary had a copy of the final game and decided to stream some matches for promotional purposes. Since we know there will be a day-1 patch, adding missing stage screenshots could be among the things it fixes.

@Sectus proposed it might be an older build, but that's inconsistent with the upgraded graphics and the presence of two characters announced after Azwel. It just seems implausible to me that a pre-release press build was developed, never seen, and replaced with a different build which removed all the graphical improvements of the previous one. It makes more sense that the Azwel build was sent out to press outlets before the implementation of these final touches, and the game was later finalized and printed onto the discs. As @Frayhua pointed out in the roster thread, a closed press build with at least Astaroth's stage has been around since NVIDIA's video in June. That could very well have been the build we've seen this past month. The strange situation with the stages is the only thing that puts this timeline in question, but that doesn't particularly favor one explanation over the other.

Regardless, the main takeway here is that at least some of the small white circles are empty slots for unlockable characters. Get hype?
Great work man...... Wait.... Wut... SC5 stage placeholder? That... Could only mean one thi.... ZWEI CONFIRMED!!!!!



plz
 
...Honestly, I'm so tired of speculating? We've been at it since like January and the game is quite literally coming out in less than two weeks. We can speculate all we want, up until the very minute the game comes out but nothing will be concrete until one of us actually has the physical disc and loads it up on their console.

Like a certain assassin once said, "Nothing is true; everything is permitted".
 
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