Project Bokuho
[14] Master
@SoulWe can only hope. Let's hope Soul can use his Fu-Ma powers to predict it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
@SoulWe can only hope. Let's hope Soul can use his Fu-Ma powers to predict it.
We also need to take into consideration that Season 2 is not going to happen.
Unfortunately, a real possibility: I don't think that sales maintained at the level they were hoping for with regard to the base game after the first six months. You have to think that they would have already put some resources into the second season by this point, but larger corporations are good at using projections to determine when to cut their losses and not throw good money after bad, so even if they were well into early development for the content, it's still possible they would choose drop the effort altogether. Indeed, I think that's exactly the reason that they chose to hint at the second season with the fake data leaks--so that they would not face fanbasese recriminations if they decided not to go ahead with it.We also need to take into consideration that Season 2 is not going to happen.
Unfortunately, a real possibility: I don't think that sales maintained at the level they were hoping for with regard to the base game after the first six months. You have to think that they would have already put some resources into the second season by this point, but larger corporations are good at using projections to determine when to cut their losses and not throw good money after bad, so even if they were well into early development for the content, it's still possible they would choose drop the effort altogether. Indeed, I think that's exactly the reason that they chose to hint at the second season with the fake data leaks--so that they would not face fanbasese recriminations if they decided not to go ahead with it.
Mind you, I'm still cautiously optimistic, if for no other reason than I think Namco has a vested interest in setting up a sales model where they can sell their fighters in pieces, so as to get around the limitations of the base game price point; I think they probably don't need season 2 to make a huge profit in order for it to be worthwhile for them in the long run. But if season 1 ends up being all we get for this game, then SCVI is going to be a bit of a flop for me as a whole. As Lisa is alluding to immediately above, there's just not enough meat on the bones for this game (not with regard to the kind of content non-casual players expect to be well-developed, anyway) if there's going to be no further post-release development.
Unfortunately, a real possibility: I don't think that sales maintained at the level they were hoping for with regard to the base game after the first six months. You have to think that they would have already put some resources into the second season by this point, but larger corporations are good at using projections to determine when to cut their losses and not throw good money after bad, so even if they were well into early development for the content, it's still possible they would choose drop the effort altogether. Indeed, I think that's exactly the reason that they chose to hint at the second season with the fake data leaks--so that they would not face fanbasese recriminations if they decided not to go ahead with it.
Mind you, I'm still cautiously optimistic, if for no other reason than I think Namco has a vested interest in setting up a sales model where they can sell their fighters in pieces, so as to get around the limitations of the base game price point; I think they probably don't need season 2 to make a huge profit in order for it to be worthwhile for them in the long run. But if season 1 ends up being all we get for this game, then SCVI is going to be a bit of a flop for me as a whole. As Lisa is alluding to immediately above, there's just not enough meat on the bones for this game (not with regard to the kind of content non-casual players expect to be well-developed, anyway) if there's going to be no further post-release development.
If Cassandra is the final DLC character ever for SCVI, then Soul Calibur V will have had a better roster....
-PatroklosIf Cassandra is the final DLC character ever for SCVI, then Soul Calibur V will have had a better roster....
I think he may have meant in terms of numbers and variety, more than anything. If we exclude the mimics, SCV had 27 characters/movesets. SCVI had 22 characters at launch (if we include Inferno), plus four in season 1, for 26 total if there is no season 2.hard disagree
Well, for a certainty, I hope their figures do support a season 2. But I gotta be realistic about one point: if season 2 gets cancelled, that's extremely bad news for the timing of SCVII, not good news. DLC content actually turns them a much higher profit, relative to production costs, than a new game does. So the only possible explanation if they cancel season 2 is that they are shelving the IP again for a while, not that they are leaping into SCVII right away. For one thing, SC games alternate with their other big name 3D fighter, Tekken, and there's no sign the next game in that (much more profitable) series is even headed into production any time soon; they are still working on post release content for the last Tekken game.In general, I'm actually very optimistic about season 2 or at the very least a planned sequel.
As far as they should concerned, SC6 should have proved the series was salvageable, I think Season 2 is just exactly the way to milk any final profits out of the entry before they move to the next at the very least. If they decide not to I'm fairly confident a sequel is in the mix.
Unlike Amy and Cassandra who have similar weapons Season 2 will have completely different weapons for the fighters and it will also attract people who enjoy CAS back. People who liked those fighting styles will also return with a smile or just to see new characters.
If you asked me, a big problem with Season 1 is it just feels like the base game. It doesn't feel like DLC with the exception of 2B that is who should have probably have been Hwang or Lizardman.
I mean I personally enjoyed Season 1 to be fair purely because of Amy, but its even lacking males, something which I'm sure another part of the fan base would have liked to have seen. The males have received no new hairstyles either.
My point really just is, I think they wouldn't be very oppertunistic if they dropped Season 2. I think Season 3 could more of a "lolno" but Season 2 seems really fine to me.
-Patroklos
-Pyrrha
-Patsuka
-Angry Pyrrha
-Leixia
-Natsu
-Xiba
-Viola
-Z.W.E.I.
-Algol
-Dampierre
-Hilde
-Edge Master
-Boy Edge Master formerly known as Kilik
-Girl Edge Master formerly known as Sophitia
-Kratos
-Ezio
+Cassandra
+Sophitia
+Inferno
+Xianghua
+Taki
+Kilik
+Amy
+Grøh
+Azwel
+Seong Mi-na
+Talim
+Zasalamel
+Geralt
+2B
I really don’t agree with your assessment. It would be nice to have Hwang, Lizardman, Setsuka, Hilde, and Yun-seong back. It would even be nice to have Edge Master back, and I’d even be happy to see Rock and Li Long back. And if we got season two, we’d get all but two of those back. Then it would definitely be better, without a shadow of a doubt. But I would still say it’s already better with just season one.
Well, for a certainty, I hope their figures do support a season 2. But I gotta be realistic about one point: if season 2 gets cancelled, that's extremely bad news for the timing of SCVII, not good news. DLC content actually turns them a much higher profit, relative to production costs, than a new game does. So the only possible explanation if they cancel season 2 is that they are shelving the IP again for a while, not that they are leaping into SCVII right away. For one thing, SC games alternate with their other big name 3D fighter, Tekken, and there's no sign the next game in that (much more profitable) series isn't even headed into production any time soon; they are still working on post release content for the last Tekken game.
Guard Impact? That's one of the things that they got right! It's still not as it once was, as it should be, with both forward and backwards as well as high and low variants, but it doesn't cost meter, and after breaking it, they fixed it again, and now it rewards guard gauge when performed successfully and punishes you for failing to perform. Regardless, it's still infinitely better than SoulCalibur V's system, costing your meter.-Guard impact
Guard Impact? That's one of the things that they got right! It's still not as it once was, as it should be, with both forward and backwards as well as high and low variants, but it doesn't cost meter, and after breaking it, they fixed it again, and now it rewards guard gauge when performed successfully and punishes you for failing to perform. Regardless, it's still infinitely better than SoulCalibur V's system, costing your meter.
The same can’t be said for the input buffering unfortunately. It’s gotten worse compared to how it was in the previous games.I meant as in some people hate the lack of high/low etc for them. Everyone is happy it left the terrible SC5 system behind though, not debating that.
On a personal note with how convoluted things are in SC6 I'm actually glad with GI's being simplified if only for this entry. I'm not averse to sticking to it either, but other people didn't like the lack of high and low variants which I'm fine to see coming back.
I doubt they'd implement that in SC6 I mean!
Actually that's precisely the opposite of what they are trying to do. I know that sounds counter-intuitve, but let me explain. For years now, the game development industry has been facing a problem: production costs have sky-rocketed, but the most they can charge for a base game has been frozen at roughly sixty dollars USD (with some regional variation) for more than two decades. In fact, its actually much less than that in most cases, because in order to stay ahead of a saturated market, publishers have to begin selling their games at cut sales prices very early in their sales life, unless they are blockbuster AAA game; they actually compete to be allowed to participate in the major sales events on the digital marketplaces. That has made turning a profit more and more conditional on large numbers of sales, to overcome the price-point to production cost mix-match. For games in genres that have been in decline for a long while (and there's few genres that have declined more in relative popularity than the fighter genre) that has been incredibly difficult to do, and the profit margin for some games has become paper thin.Why add stages when they can just sell us off a new game full price and just make pretty new 1P's and 2P's for the main characters and fix the stages problem in the progress? Allocating more budget to SC6's base game will not be profitable, working on a new game with a better budget and showing the fans everything's been sorted will.
This isn't necessarily indicative of anything. They did that same trailer focus two-point gag on every character, even Hilde and Siegfried... even Amy. It just gets accentuated with Cassandra because of her natural bouncy stance and her outfit, so if it's getting any extra effect, that would be why.but if you're looking for clues as to how serious PS take her character these days and what direction they are moving in with her, it might be worth skipping to 32 seconds into her official trailer for Lost Swords
I don't think anyone really disagrees that they should have been in the base game. Hwang and Lizardman should also have been in the base game, and even 2B, since they had secured her rights back in January after the game was announced in December. The season pass being Rock, Li Long, Yun-seong, and Setsuka would have been far better, in a "fair" situation for the game to be in, but that's just not the reality that we're in. If we do get there with season two, however, what would your thoughts be?But Cassandra being the last character is beyond terrible. These DLC characters should have been in the base game. This whole year has felt like a beta test. Nothing feels concrete or final.
Serialized content offers companies like Namco a work-around for this problem with regard to their fighters. They want to be able to sell a base game at the standard $60 pricepoint, and then cut to sales prices when necessary, and then be able to sell a series of season passes that are MUCH, MUCH more profitable, relative to their costs. Look at the math here: for the base SCVI game, they have produce 22 movesets, models, animations, and all of the many other assets necessary to create each character. 22 of them. That's after they created the base engine, created a dozen stages, scored the game, developed the menus, the multiplayer, including the netcode and matchmaking, and two massive story modes with dozens of hours of art assets, plus the CaS editor a hundreds and hundreds of base assets for it. And I've only barely scratched the surface--I could write seven paragraphs here and we'd still only be doing an overview of production costs. Now, look at what they have to create for a season pass: 4 characters, 1 stage, and a couple hundred CaS pieces. And they can easily get away with charging $20 for it. 1/3 the price of the base game for 1/25 (at most) of the work/production costs of the base game. That represents a much better profit margin--they would definitely, definitely, prefer to sell as many season passes as is feasible before making another base game, which is where they're barely making any money.