Soul Calibur VI: General discussion

Frayhua

[14] Master
For who though? If for you, then ask for a weapon option that does this. If you've dropped her because other people are using the EZ Normals, then that's being bitter.
I liked Setsuka when she didn’t have EZ normals.

so what you saying is you liked the characters before they were cool. In other words let me see your Starbucks cup.

This is the best Setsuka moveset we have ever had.

you choosing to drop her because casuals can actually use her now is like drinking poison hoping the person you’re mad at dies. If you really enjoyed using her then you should be happy just my 2cents
Ideally, I would've liked Setcyka's easier inputs to have different properties to encourage players to put in more effort. But she isn't suddenly overpowered just because she has easier versions. Those moves, including the just frame versions, have weaknesses. If they were all safe on block and if 1AAA wasn't minus on hit, then it might be understandable, but this isn't the case. She is still satisfying to play and the skill ceiling for this character remains high.

Who cares if a bunch of players only ever do her easy inputs. These 'frauds' (half joking) will sacrifice damage and meter while you get to look stylish as fuck with increased damage and meter. That just makes it extra satisfying during mirror matches. This is the mindset you need to have, Frayhua, instead of dropping Setcyka because anyone can do some of her basic combos. Now start playing her again and show people what she is capable of.
Thanks for the support. Now I will not be dropping Setsuka now because of EZ Mode Cheese. I've always loved her for being difficult. I just said Setsuka was OP because I hated the EZ Mode Cheese she got.
 

Crash X

[14] Master
you choosing to drop her because casuals can actually use her now is like drinking poison hoping the person you’re mad at dies. If you really enjoyed using her then you should be happy just my 2cents
That’s pretty much the moral of the story here. Just play the characters you enjoy and have the most fun with and stick to them. The learning curve shouldn’t really matter to anyone if you enjoy playing the character for what they offer. Yoshimitsu veterans didn’t drop their character because of he’s less execution heavy than before. Hell, Taki and Raphael veterans don’t drop their characters because of the increase in their characters execution either. They all play them because it’s Yoshi/Taki/Raph. Kinda like how I play Voldo because he’s still feels like Voldo.
 

WuHT

Premium Moderator
Hell, Taki and Raphael veterans don’t drop their characters because of the increase in their characters execution either.
Taki I think in SC2 had some tight execution barriers if you wanted to use PORC / EXC. i think in SC3 the PO transitions became a direction instead of a 214 command

Raph from SC2-5 was always a beginner friendly character ("forward triangle triangle triangle lol" + low skill floor) and I don't know why the higher ups decided to change that, but I'm ever grateful for it. They've captured the essence of a technical fencer specialist a lot more in SC6 compared to the older games

His execution requirements exist, but there are workarounds for ~80% of the damage which would help encourage newcomers who dont' feel consistent doing the inputs for his optimal combo paths.
 

Frayhua

[14] Master
 

Klimat

[12] Conqueror
Wait, someone here seriously wants to drop their main because said character is too powerful? What?
wtf.jpg

Also somehow the way to make said character less overpowered is to BUFF their just frames even more?!?!?!?!
And on top of it to make attack imputs worse, so that high execution players don't get any real drawbacks at all and only get more power, while everyone else is left in the dust? The elitism is real.
 

FluffyQuack

[14] Master
Of the three things you pointed out, though, this one is actually clashing with the reason the character was charming to begin with, though. Amy and roses go hand in hand for her style and fashion, and Setsuka has her cherry blossom parasol flair as she always has, but Cassandra having Divine Force is a slap in the face to everyone who enjoyed Cassandra for being a brutal brawler relying on her own strength. I hate it and I hope it goes away for SoulCalibur VII. Sophitia should use the godly powers, not Cassandra.
I was initially weirded out by all of the magical stuff Cassandra does as I played her a lot in 3 and 4, but I've gotten more used to it and I do think it's in-character the way she uses her powers. First of all, if I recall, she gains the power by stealing Sophitia's weapons, right? But more importantly, she uses the power extremely recklessly. She thrusts her sword into the ground to cause explosions, she spins around on her shield as if she's surfing on it, she throws the shield repeatedly at her opponent during her CE, and she strikes the opponent so hard with the shield it causes an explosion hurting both the enemy and herself. There's zero finesse with how she uses the powered-up weapons and I think that's very much how Cassandra would use them. I think that also shows in one of her victory poses: "Am I even using these right? Oh well, I won!"

If I were to choose, I think I would go with Cassandra who relied purely on her own abilities without any magical stuff, but well, I'm also really used to her moves in SC6 now and I don't think Divine Force is a big deal anymore.
 

DanteSC3

[14] Master
I was initially weirded out by all of the magical stuff Cassandra does as I played her a lot in 3 and 4, but I've gotten more used to it and I do think it's in-character the way she uses her powers. First of all, if I recall, she gains the power by stealing Sophitia's weapons, right? But more importantly, she uses the power extremely recklessly. She thrusts her sword into the ground to cause explosions, she spins around on her shield as if she's surfing on it, she throws the shield repeatedly at her opponent during her CE, and she strikes the opponent so hard with the shield it causes an explosion hurting both the enemy and herself. There's zero finesse with how she uses the powered-up weapons and I think that's very much how Cassandra would use them. I think that also shows in one of her victory poses: "Am I even using these right? Oh well, I won!"

If I were to choose, I think I would go with Cassandra who relied purely on her own abilities without any magical stuff, but well, I'm also really used to her moves in SC6 now and I don't think Divine Force is a big deal anymore.
If she absolutely had to use them, she does use them in the way that she would use them, but I’m looking at it more of a conscious decision to change her gameplay even further from Sophitia, that it would be a permanent change, that she would keep this in SoulCalibur VII, even after swapping over to Digamma Sword and Nemea Shield, and if that’s the case, then I really don’t like it. It’s bizarre to me that they did this to her instead of Sophitia. I get that Mitsurugi and Sophitia are the most basic and grounded styles in SoulCalibur VI, also a conscious decision made to introduce the game, but I’m mostly wary of the implications of games moving forward than anything else.
 

Dissidia

Premium Member
If she absolutely had to use them, she does use them in the way that she would use them, but I’m looking at it more of a conscious decision to change her gameplay even further from Sophitia, that it would be a permanent change, that she would keep this in SoulCalibur VII, even after swapping over to Digamma Sword and Nemea Shield, and if that’s the case, then I really don’t like it. It’s bizarre to me that they did this to her instead of Sophitia. I get that Mitsurugi and Sophitia are the most basic and grounded styles in SoulCalibur VI, also a conscious decision made to introduce the game, but I’m mostly wary of the implications of games moving forward than anything else.
how much lightning stuff does cass have? I wouldn't mind if they removed her lightning in SC7 and replaced it with something like an innate holiness of her weapon being charged (instead of her charging up her sword to get lightning) to unlock moves/properties. What I'm saying is probably similar to what she has now...but I'm imagining a little less gaudy? Less projectiles?

I don't think she'll be Thor girl forever though, I suspect they will adjust this in a future title. (But keep her shield attacks)
 

WuHT

Premium Moderator
also, take a look at the shield in the image on the top right. Its got a more traditional heater shape and has some chains.
 

Hana no Kokoro

[05] Battler
what are their weapons ?
I didn't design their weapons yet, it is just the outfits right now.

Kokoro -Katana
Orpheus -Sword/Spear and Shield
Dante -Rebellion and Ebony & Ivory
Fiore -Whips and Batons
Ayane -Fuma Kodachi
Cassandra -Small Sword and Shield
Alucard -Longsword and Rapier
Josuke -Earrings
 
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