What he means is that RE was one of the designed core mechanics of the game (ie like soul charge, LH) and removing it entirely is too drastic a change. There's an entire section in the command list dedicated to RE (its literally the 2nd tab right after "main attacks") for example and the project soul team actually has unique LH RE combos. RE is heavily featured in the announcement trailer, and in every character's reveal trailer as well.Re being integral to the game i dont see it. How often do you see RE in competitive play nowadays you could easily remove that mechanic with GI/RI/JG in the game.
If there's a lesson for Project Soul to learn, is that it isn't that RE is too powerful at low level gameplay and barely used at higher level, but rather that it's not popular because it breaks up the flow of the game with the RPS cutscene.
SC6 is still way better balanced than any other version of the game. Its not absolutely perfectly balanced with 5:5 matchups, but if you think S2 is "ass" then I'd hate to see how you viewed the skewed matchups in older games.But mainly what im talking about is how the balance has been complete ass in S2.