- Thread starter
- #9,921
SSfox
[14] Master
Oh wow guys you made my day, this whole time i was set in my head that Evo is end of August, well it's just 5th, so close, gonna be too dope can't wait.
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Don't use Twitter.Did you post this on the their twitter yet? I think you should if you didnt. =D
Sorry if my post was unclear, yeah, Evo finals are at the end of NEXT week. (And I am super hype)
But those armor breaks are purely cosmetic and don't affect gameplay as far as I'm aware, so who cares if people can't tell which part is broken? Hell, Geralt is in the game and he already has unbreakable armor.
Don't use Twitter.
I'm not on twitter, but someone should ask if they would reconsider having throws being GI'able. I'd hate to have my throws being GI'ed 'by accident'.
Oh, I sort of already asked that. I think most of the things asked have been about modes, customs, and cosmetics though he asked specifically about mechanics lol. I mean in general people don't read too well on twitter, but the language barrier probably also presents a problem. In any case, I love how transparent and community-oriented SCVI has been compared to literally every other fighter out there.I'm not on twitter, but someone should ask if they would reconsider having throws being GI'able. I'd hate to have my throws being GI'ed 'by accident'.
I'm also not on twitter, but my biggest mechanics question is about GI. They've said in interviews that Reversal Edge is for new players and Guard Impact is for experienced players. But then why did they decide to make it work on high/mid/lows and throws? And also make only a single direction for it? I don't want to say "dumbed down," but that's the only way I can describe it.
I don't mean this to sound critical. I'm just genuinely curious what their thought process was.
Don't worry...I'll say it..it's dumbed down. Imo RE was enough for new players. You speak the TRUTH. I sure hope they tweak it before release..NO GI'ing THROWS PLEASE! We don't need 2 defensive mechanics doing that.I'm also not on twitter, but my biggest mechanics question is about GI. They've said in interviews that Reversal Edge is for new players and Guard Impact is for experienced players. But then why did they decide to make it work on high/mid/lows and throws? And also make only a single direction for it? I don't want to say "dumbed down," but that's the only way I can describe it.
I don't mean this to sound critical. I'm just genuinely curious what their thought process was.
His design grew on me, honestly. I love it.
https://img9.uhdpixel.com/wp/v/6/talim-soulcalibur-6-v621.jpgany 8k pics of Talim?