Soul Calibur VI: General discussion

Yes, this is correct. It’s the exact same mixup.

what lol I have literally never heard anyone say that grabs should not be a 50/50. Also, they are still 50/50s thankfully. What’s the point of doing throws if they’re reactable? That’s why throws are barely used and almost never land in high level Tekken. Throws are still really good.
Lol exactly...You should have ta Guess and break the throw the correct way. On top of that..you can attack before being thrown duck, RE, and GI throws..waaaay too much catering to new players if you ask me. soulcalibur did not need to make them easier to deal with.
 
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Grapplers are cool and all, but do we need another? Really?
Astaroth is not a real grappler. So yes, we need a grappler in SC.

I'd really like to have someone like Earthquake from Samurai Shodown. A big fat guy (maybe a grappler) with a kusarigama would allow the game the opportunity to show more variety (if It had to) for the roster.
 
I dont understand, I thought you have to guess now between "4 or not 4" instead of "A or B". Did I miss something?

For people that want it to be a guess, that's still the game, yes. For people that would want skill attached to it in properly breaking the throw based on your read, GI takes the "random" factor out of the equation. The only issue at the moment is that the GI window is probably too large. I don't think there's an issue with being able to RE a throw. RE is slow enough that if they did it specifically to counter a throw, you most likely telegraphed it. But the problem I would see is in the inverse, that RE should have natural counters to people just fishing with it, and throws would be a logical one.

When people are talking about having the option of turning down armor breaks, what mode are you thinking about this for? If it's online, I don't imagine it would be very easy for them to implement something where there is a significant graphical difference between what both players are seeing. It wouldn't be as easy as something like what Tekken does "mirroring" the screen so both people can be on their preferred side. This would totally alter the content on the screen. Maybe they can have an option for it locally. (but granted, for tournaments, how would they reasonably come to a decision on what's the proper way to be viewing the game?)
 
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For people that want it to be a guess, that's still the game, yes. For people that would want skill attached to it in properly breaking the throw based on your read, GI takes the "random" factor out of the equation. The only issue at the moment is that the GI window is probably too large.

When people are talking about having the option of turning down armor breaks, what mode are you thinking about this for? If it's online, I don't imagine it would be very easy for them to implement something where there is a significant graphical difference between what both players are seeing. It wouldn't be as easy as something like what Tekken does "mirroring" the screen so both people can be on their preferred side. This would totally alter the content on the screen. Maybe they can have an option for it locally. (but granted, for tournaments, how would they reasonably come to a decision on what's the proper way to be viewing the game?)

Dont tournaments run strictly standard for everything? I would imagine they aren't allowed to switch off armor breaks.

I think people only care to switch it off for visual, cosmetic reasons.
 
Astaroth is not a real grappler. So yes, we need a grappler in SC.

I'd really like to have someone like Earthquake from Samurai Shodown. A big fat guy (maybe a grappler) with a kusarigama would allow the game the opportunity to show more variety (if It had to) for the roster.
Not trying to be combative, how is Astaroth not a grappler? He has multiple command throws, a just frame command throw, many attack throws. And most of his combos start off from his throws. I think what makes a true grappler, is having throws essential to their play style. Any player can throw a lot, but some characters rely on throws to open up your opponent.
I wish we would get a fighter similar to king from Tekken or bass from Dead or Alive that has chain throws
 
Not trying to be combative, how is Astaroth not a grappler? He has multiple command throws, a just frame command throw, many attack throws. And most of his combos start off from his throws. I think what makes a true grappler, is having throws essential to their play style. Any player can throw a lot, but some characters rely on throws to open up your opponent.
I wish we would get a fighter similar to king from Tekken or bass from Dead or Alive that has chain throws

Having many throws does not make you a grappler. Have you ever played Zangief or Clark Steel? A grappler is someone who has a moveset built for be always near the opponent with the only purpose to grab him as soon as possibile and every time he get a chance. That's a grappler. And Astaroth is not that kind of char.
 
Astaroth is the closest thing to your definition of a grappler in the game, though.

He has more throws than most including high, low, mid (throw shift UB), ground and air throws.

He can control space in almost any direction.

He can create plus frame situations that lead to more favorable throw attempts.

I mean... do you think he’s NOT a grappler?
 
French journalists from JVC asked about it months ago when they were invited to test SC6, and they have been told that broken armor = more damage taken in the zone without armor.
You can hear it here http://www.jeuxvideo.com/videos/gaming-live/767142/soulcalibur-vi-un-reboot-plus-accessible.htm at 4min50.
I don't know if it's legit or not, but the journalists confirmed it.
And you trust them? XD

Jv.com can't even give accurate information when they translate stuff they get from other websites xD
 
For people that want it to be a guess, that's still the game, yes. For people that would want skill attached to it in properly breaking the throw based on your read, GI takes the "random" factor out of the equation. The only issue at the moment is that the GI window is probably too large. I don't think there's an issue with being able to RE a throw. RE is slow enough that if they did it specifically to counter a throw, you most likely telegraphed it. But the problem I would see is in the inverse, that RE should have natural counters to people just fishing with it, and throws would be a logical one.

When people are talking about having the option of turning down armor breaks, what mode are you thinking about this for? If it's online, I don't imagine it would be very easy for them to implement something where there is a significant graphical difference between what both players are seeing. It wouldn't be as easy as something like what Tekken does "mirroring" the screen so both people can be on their preferred side. This would totally alter the content on the screen. Maybe they can have an option for it locally. (but granted, for tournaments, how would they reasonably come to a decision on what's the proper way to be viewing the game?)

While I couldn't care less about this, as I prefer seeing armor breaks as a thing anyways, although everything breaking at once in 5 was a bit silly, it's not as though it doesn't happen in games that what your opponent sees isn't what you see. For example, if your opponent doesn't have compatibility packs for DoA5:LR and I believe also SCV, then in SCV they will see you naked, or alternatively in DoA they just see the default 1P typically. Just an interesting side note, as I can't say I see how that could work into a feature or whatever, but eh.
 
Having many throws does not make you a grappler. Have you ever played Zangief or Clark Steel? A grappler is someone who has a moveset built for be always near the opponent with the only purpose to grab him as soon as possibile and every time he get a chance. That's a grappler. And Astaroth is not that kind of char.
I get that, but your comparing a 2D character to a 3D character. In 2D games like Street Fighter, they give grapplers much longer reach for grabs and unbreaker throws. I don’t think those properties would carry over too well in a 3D game. If you compared Astaroth to other grapplers in 3D Fighters, he would considered a grappler. But I think we want the same thing, so I don’t want to debate with a fellow comrade. I just hope Soul Calibur 6 has one extra grappler since those are normally the ones I main
 
I get that, but your comparing a 2D character to a 3D character. In 2D games like Street Fighter, they give grapplers much longer reach for grabs and unbreaker throws. I don’t think those properties would carry over too well in a 3D game. If you compared Astaroth to other grapplers in 3D Fighters, he would considered a grappler. But I think we want the same thing, so I don’t want to debate with a fellow comrade. I just hope Soul Calibur 6 has one extra grappler since those are normally the ones I main
It's true, but not entirely true. For example, KIng (Tekken) has a lot of throws but I don't consider him as a grappler (for the reason explained above). But El Blaze (Virtua Fighter) is a perfect grappler. He has a lot of moves made for approach his opponet and grab him. And Virtua Fighter is a 3D fighting game. Anyway I know what you mean ;)
 
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Astaroth is the closest thing to your definition of a grappler in the game, though.
I agree, sort of. However, the fact that throws are so weak in SoulCalibur generally (and they look even weaker in SC6), means that it's impossible for a character to both (1) have gameplay centered around throws and (2) not be terrible. Astaroth can be an effective character because he has so many other good tools at his disposal.

To the people saying "Project Soul should add a real grappler to SoulCalibur," I'd like they point out that they already did. It was SC4 Rock. And he was a really fun character, but he was garbage-tier because ALL THROWS were garbage. I mean, I'd be happy with them adding a new grappler, but they're still going to suck if the throw system isn't improved.

And if anyone wonders, "Why re-vamp the throw system just for characters who aren't even in SoulCalibur VI?" Improving the throw system would help EVERY character because every character has throws (obviously). Better throws equal better options. And really, that's what I like about fighting games: You have a variety of ways to approach the situation.

Finally, to those asking, "Does SC need a grappler?" No. Of course it doesn't "need" a grappler. It doesn't need guard impact, reversal edge or critical edges either. But variety can add depth and more options can make the game more fun. I'm only talking about it because (1) I like grapplers, and SC4 Rock, and hope the playstyle returns, (2) I think adding a grappler would appeal to fans of other games and (3) I think the throw system in SC6 could be improved.
 
Considering they haven't yet shown off CAS formally, and assuming from teaser equipment, faces, some animations and other such "reused" content from older entries, it would behoove them to take lessons from hex editors and at the very least have toggles for each slot to be chosen as breakable or unbreakable as an option.

I'm unfamiliar with standard characters, but for customs in V, the game essentially would prepare two copies of a character in a match, one taking equipment or lack thereof from an "unbroken" state, and once the armor break registered, load from the "broken" state. You were even able to make things 'pop out' so to speak upon break by putting stuff exclusively in the latter category. Surely someone in development has seen this, or could be made aware of it.

Personally depending on the character, I prefer having their armor stay forever, or have a theme like "This is my true form / now I'm pissed" or "I was ded the hole tim, lookit dis spooky skelly belly u can see now". Or just have people in their underwear, but the point is, give us as much visual and creative freedom as possible please.
 
To the people saying "Project Soul should add a real grappler to SoulCalibur," I'd like they point out that they already did. It was SC4 Rock. And he was a really fun character, but he was garbage-tier because ALL THROWS were garbage. I mean, I'd be happy with them adding a new grappler, but they're still going to suck if the throw system isn't improved.
It won't take much to have a "no a bottom tier-Rock" . He just needs another special throw (mid-crouch-ground) and some better tool to approach his opponent.
 
Just checking... Are people who have something against grabs being broken by GI also the people who have had the chance to play sc6 for longer than 5 minutes...?
The reason I'm asking is because I have never before yesterday heard any negative comments from players who have been attending events about this. Therefore, I wouldn't want this complaint just to be fans thinking that the change is too strange without having tried if it works or not, and how it actually feels.
 
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