Kai_lombax
[13] Hero
Blurry and the slowest Soul Calibur game in terms of gameplay speed.Damn SCIV was blurry as hell
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Blurry and the slowest Soul Calibur game in terms of gameplay speed.Damn SCIV was blurry as hell
Pyrrha's was even worse LOL Well, for male characters anyway lolLOL Sophitia and her leg bent poses and her feminine shield attacks, nope I can't do it!
At least Amy's only real questionable thing was her kick and win pose haha
Honestly I actually like Talim's SC6 face, makes her look less anime though to be fair, I really detested the art direction the series went in after Soul Calibur 3 where they made the characters look more like anime characters than a mixing of fantasy with slight realism. I noticed this when I examined Taki and Xianghua's faces comparing their SC2-3 faces to SC4. In SC4, Taki does not look Japanese to me at all and Xianghua didn't look Chinese to me neither. But uh yeah, that's just my opinion.Yeah sc6 faces are bad in comparison to sc4, the artstyle is horrible and faces look like dollys
Not me. I don't want Amy I want Amy's style. Doing what you suggest gets me nothing I want. Is why the Raph people are likewise upset at the idea of Raph with Amy's style.
Exactly, I said the same thing on Gamefaqs and received a few critisms for it lol.Reading over Hayate's doc they sent in to Project Soul, I was surprised about how negative it is on the general system and mechanics. I'm curious who else has been able to send in opinions, I wouldn't want them to think that's reflective of the entire community. Like that's the first time I've seen someone down on the gameplay speed. I really hope they don't make things slower.
My biggest annoyance with 4 was trying to make a character I liked the look of while also getting the abilities I wanted. Enjoyed the roster, and the "slowness" was noob friendly, which made getting others to play with me easier.
Exactly, I said the same thing on Gamefaqs and received a few critisms for it lol.
Everyone's opinion is valid, and pro players shouldn't be reflective of the whole community as you said.
I really hope they dont slow it down, make it less flashy and remove moves.
Yeah but 4 had that cute updo that 5 lacked. I missed that hairstyle so much. The cute little dangleys framed the face perfectly.Soul Calibur 4's Character creation was the weakest in my opinion. The stats thing was super cumbersome because you could make a character that looks awesome but they'd have piss poor stats. But not only that, I hate how they limited layering clothing as they combined and glued belts and pants as one item and chest armor and shirts as one item. It just made for boring combinations and I found myself using the same items more than once like Ivy's "Belle Skirt", Cassandra's "Atlanta Jacket", Zasalamel's "Death Cuissae Pants", and Raphael's "Duelist Boots" to name a few. It also didn't help that some of the main cast's 2-player costumes didn't really look all that pleasing on custom characters in terms of alteration like for example, Hilde's Princess dress & Setsuka's Frilled Skirt were depicted as floor-length but on custom characters, it rides up to their ankles. Or how Raphael's jacket was depicted as slim-fitting on him but bulky on custom characters. And don't get me started on how we couldn't even color all the pieces on certain 2-player outfits on custom characters (SCV did this too... -___- )
So yeah, while I was able to make a few neat creations in SC4, it definitely was lacking compared to SC3 and thank goodness SC5 brought back layering lol
Project Soul did a poor job deciding on the game's rendering resolution for the Xbox 360 version (which I took screenshots from). Rather than going with 1280x720 with AA (which most games did at the time) they decided to make the game render at 1365x960 and let the Xbox hardware scale it down to 1280x720. This reduces aliasing but it makes the image quality extremely blurry.Damn SCIV was blurry as hell
Yeah but 4 had that cute updo that 5 lacked. I missed that hairstyle so much. The cute little dangleys framed the face perfectly.
Project Soul did a poor job deciding on the game's rendering resolution for the Xbox 360 version (which I took screenshots from). Rather than going with 1280x720 with AA (which most games did at the time) they decided to make the game render at 1365x960 and let the Xbox hardware scale it down to 1280x720. This reduces aliasing but it makes the image quality extremely blurry.
PS3 version looks much clearer (though with apparent aliasing), and you can get insanely good image quality in an emulator:
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Oh, I didn't quite say that. I think pro players should have most of the weight in terms of game design, but I just think they should be casting a wide net of pro's opinions, and a lot of the comments in that doc appeared short-sighted.Exactly, I said the same thing on Gamefaqs and received a few critisms for it lol.
Everyone's opinion is valid, and pro players shouldn't be reflective of the whole community as you said.
I really hope they dont slow it down, make it less flashy and remove moves.
Give one Preparation stance the ability to move sideways.
And Vurkolak Envelopment should have new moves otherwise it isn't necessary.
They kinda do look a bit big sseeing it up close lol But hopefully they'll scale things down in the final build. That or maybe it's just some weird camera thiing. The characters hand's always looked awkward holding weapons in their win animations with the exception of a few characters like Sophitia and Siegfried.Is me or her lower hand is a bit big and weird? Also, the upper hand fingers looks so long. Maybe I'm wrong.
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Its because we have nothing better to do than to criticize... Everyone is content starved lolGuys judging a 3D model by screenshots is never a good idea
good point