Nyte
Fu-ma's Shadow
I'll try to change the subject because god knows this has gone on too long:
I heard Hilde might come on the 28th. Is that true?
I heard Hilde might come on the 28th. Is that true?
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Except your confrontational and aggressive posting habits towards others differing opinions towards this topic are not making you look any better by comparison. Honestly, they’re just making you look worse. Even if another’s opinion isn’t the most popular one here or there, at least show some respect and self control towards them.Anyways, I just got mad because I'm tired of people like Dante spreading anti-sexy bullshit around and praising the worst game in the series (SCV duh), when it's something that needed to be saved from. Then, I'm tired of Dante for entirely different reasons. I wouldn't expect PS to go "there's too much fanservice", because only Daishi ever thought that, and he's gone. Okubo and the team didn't take away fanservice when several big websites complained about it to him, I doubt they will because some forum people are indirectly compared to the sea of people who praise him and the team as a whole.
I mean, it's possible. There's no real way to know for sure. All we can say for now is Hildegard soon Krone.I heard Hilde might come on the 28th. Is that true?
It still hasn’t really aged all that well. Gameplay, online, most of the designs, balance. These things honestly brought down the game, and were the things that I’d say that SCV arguably improved upon.
NO. YOU LIVE IN HELLWORLD JUST LIKE THE REST OF US.Can we talk about something else now?
Well, that's certainly where all the SC fans are. My mistake. lolAlso when I'm talking about "elsewhere", I'm referring to places like the SC Reddit.
How dare you? Darth Vader 4 life. lolthe abysmal Star Wars characters
I think you're confusing my meaning and/or the course of events here. An assertion was made that the tit plate might be considered, rather than example of silly pandering design, an expression of female sexuality, with the added implication in the framing that some of the opposition to the design represented implicit bias (rather than reasonable cause to find the design goofy) towards suppressing female sexuality at a level we don't for male (I suppose the example in mind there was something like Voldo's codpiece).You're not new around here, so why are you surprised when people put the onus on you to support your assertions, especially considering how extreme they are?
I think we both know that is neither what I said nor what I meant. The wording of my statement very clearly indicated that a female designer wasn't impossible, but that it was statistically improbable. Beyond that, I also assume anyone so into a game as to be here on this board knows enough about the industry that they understand why that is improbable. I don't usually take the time on these particular forums to extensively cite industry statistics for general trends I presume my fellow forum-goers are well aware of, as a matter of common knowledge that extends even beyond hardcore gamers like us.At least now we’re at the point where you admit you had no idea what was going on yet still felt confident enough to declare with overwhelming certainty that zero women had any input.
That's a fair enough position. There are caveats, plenty of them, based on what we do know about this game, but I don't want to needlessly drag out every little point, when they aren't critical to the fundamental arguments, and when your last point is perfectly reasonable in general. But again, I'd reiterate that the context of how this topic came up is of relevance: if we are going to consider if a specific should be treated as an expression female sexual expression/autonomy, we should first have some indication that the design substantially arose with a woman, not just be able to point to some vague (and still statistically improbable) implication that it did.https://soulcalibur.fandom.com/wiki...l_Calibur_New_Legends_Of_Project_Soul_032.JPG
Look at the designer’s comments translated on the bottom left. This is an actual woman designer on the project soul team that had input on character design! Not only did she draft Natsu’s design, she even made comments alluding to titties (o no I hope the activists don't try to get soul calibur cancelled). There were at least 2 women designers interviewed, and they had specific quotes about their contributions. I think this should suffice as evidence that there was at least one women input on character design over at Project Soul, and certainly I’d put more weight on it than some broad US-specific “software designer” industry breakdown of gender.
I don't think there is anyone here (at least not that I have seen) that would disagree that this clearly the aim of Okubo's team, or indeed of just about any developer; you treat the notion that the game should "look good all around" as if it is a point you alone are on to, as opposed to the completely obvious principle that it is. Nobody doubts this is a priority for Project Soul and I doubt anyone finds it irrational or unreasonable. The part you seem to be missing is that "looking good" is highly subjective. And even if everyone agreed that "sexy women" is a critical facet of that test, a "sexy woman" is itself, again, a highly subjective concept.I'd like to point out that this began when I was explaining Okubo's design philosophy -- the game must be as appealing as possible. This shows in multiple ways, such as the spectacle in the battles, visual effects, over-the-top CEs, cool designs for the men, and sexy designs for the women. It was meant to entice people into playing the game. That's because it's a niche game in a niche genre, and needs to do everything it can to get people to play.
People tend to focus on the latter point.
Do what the rest of us did, recreate SoulCalibur IV characters in SoulCalibur V and play the more technically competent game. Hilde is more balanced in SoulCalibur V anyway.
I meant moreso "recreate the characters that didn't make it into SoulCalibur V (most of which whom were in SoulCalibur IV) in your preferred design" than literal SoulCalibur IV recreations, unless you happen to like a SoulCalibur IV design best for someone.Um... Why should i need to recreate SC4 design aesthetics when i really dislike SC4 design?
I meant moreso "recreate the characters that didn't make it into SoulCalibur V (most of which whom were in SoulCalibur IV) in your preferred design" than literal SoulCalibur IV recreations, unless you happen to like a SoulCalibur IV design best for someone.
I think it's super likely. I go into detail on why here (jump to 8:14 if the video doesn't start there):I'll try to change the subject because god knows this has gone on too long:
I heard Hilde might come on the 28th. Is that true?
I really liked SC4, and I'd probably still rank it as one of my favourite SC games.well, it's still doesn't ends my quest to find hidden gems in SC4 disc. right now, SCIV is still the WORST SC game for me.
But, someone is actually loves this game, and i want to know why. I feel i missing something...
Yeah. When I jumped into scv after struggling to play in sciv, it feels really great. Speed of movement is really satisfying compared to the previous title. In the end, I found myself liking scv even more, what I can't say about sciv.
One day I started to think SCIV was even worst then V becoua how uninspired IV is. While I play SCIV when it comes, playing process feels like stagnation rather than exploring.
But, i'l be honest, I really want to find SCIV bright sides. And, I ask again: Why do you like SoulCalibur IV? How to love SCIV?
There's another factor that argues for it: this is the day that launches the holiday gift buying season in earnest. Now most people do not buy DLC as gifts, as it is difficult to gift it on most platforms, so if you want to hit the holiday season at all, you want to catch people before they have exhausted their money reserves on presents. And then anybody who does get the base game as a gift can also be tempted by the easy availability of the DLC content once they receive the game.I think it's super likely. I go into detail on why here (jump to 8:14 if the video doesn't start there):
Basically:
Now then, I did expect we'd get a character announcement + release date announcement during the World Invitational, but we only got half of that, but I still think 28th of November will be the start of season 2.
- Anna for Tekken got announced about a month before her release.
- Anna (which was the first release for season 2) got released the same day Tekken got a permanent discount.
- SoulCalibur VI will get a permanent discount on the 28th of November (this is only announced for Japan so far, but I assume it will be worldwide).
Namco must be planning some kind of big announcement where they announce the discount, release date of Hilde, and that it's possible to buy the new season pass.
Well first, it had the best roster. So many characters, 2 new ones ( one of which became a fan favorite ), uniquely designed bonus characters, Odd but regardlessly fun guest characters, and thankfully no mimics.So... i was playing a previous titles in order to remind myself about how to play Hilde (She is one of the least played characters in my experience) and... Why people like SC4? For my, 4 is a most uninspired chapter in SC series with sometimes unappealing character designs and really slow and uncomfortable gameplay!
SC4 lovers! Why do you like this game? What did i missed to ended up liking it?
Alright, I've been dodging this discussion for a bit, but since I routinely assert SCIV is the most unfairly judged game of the series and actually one of the true gems, I guess I should make my arguments:well, it's still doesn't ends my quest to find hidden gems in SC4 disc. right now, SCIV is still the WORST SC game for me.
But, someone is actually loves this game, and i want to know why. I feel i missing something...
Agree to disagree on this point I suppose. I'd much rather have Hwang and Li Long (and Olcadan) than Hilde and Algol.Well first, it had the best roster. So many characters, 2 new ones ( one of which became a fan favorite ), uniquely designed bonus characters, Odd but regardlessly fun guest characters, and thankfully no mimics.
You could recolor 1p and 2p outfits in SoulCalibur III already, though. SoulCalibur IV added the ability to actually customize characters beyond just colors.Character creation was a lot of fun. Like the graphics, it was a major improvement to SCIII's character creation. Recolouring P1s & P2s was so much fun and refreshing.
Mostly agree, but SoulCalibur V did fix those things. Kinda jacked the roster, sure, but I'd really like to see SoulCalibur III: Arcade Edition with SoulCalibur V's online, if we're speaking in wishes and hypotheticals.The real major issues with the game, imo, is the speed and the online. If those two things can be fixed, it would be the best game in the series for me. I wouldn't mind seeing a remastered version of it on the PS5. I'd definitely pay for that.