Klimat
[13] Hero
People are gonna express themselves in different ways, in the end they are the ones who bankroll industies.Well, I'm not saying don't complain: you absolutely should let a company know if they are not meeting your expectations. I'm just saying one form of complaint/expectation is vastly more reasonable than the other: Saying "I don't feel you are giving us enough here: I really need at least 22 characters to feel like spending $60--you should have added Tira to the base game and now I am not sure about buying the product at the current price." is completely reasonable. Saying "You already did the work of making Tira--therefore, I am entitled to her as a apart of the core game." is not really rational or reasonable.
Publishers and developers are the ones who are ought to be professional in processing all kinds of feedback which sometimes includes translating it from whiny/obscene speech into well-ordered data points. Some people are actually payed to do just that.
By the way, one huge point you are missing is actual reasons certain companies do what they do. You boil it all down to strictly dollar by dollar budgetary causes and I believe that is wrong at least 50% of the time. For example, cutting Tira out from the base game even though she was ready on day one was clearly not about selling her for extra $6, was it? It was all about marketing: Tira was a part of Season Pass 1 also availible on launch and according to the marketing getting Season Pass 1 actually granted an overall $6 discount for its content, effectively making Tira a "free" addition. They did not cut Tira, because they absolutely needed those extra $6, they cut her to give her away for "free" anyways right then and there to sell a Season Pass. It's an obvious psychological manipulation on people's fear of missing out, the same one that unfortunately has become industry standard when it comes to pre-orders. Guess what, many people don't like to be psychologically manipulated whether they are even conscious about what's exactly happening or not.
People lashing out being "unreasonable" as a reaction to being manipulated and played with is actually quite reasonable in my book. Publishers just reap what they saw.
From our conversation you come across as cold and calculated, all about weighting what you get against what you pay in a robotic way, but you have to understand many people don't operate like this. Fear of losing out and/or being an OCD completionist are all real psychological phenomenons that exist in people and should be accounted for. Companies are definitely aware of those things and are happy to exploit them constantly. You can't simply ignore those things in people and boil it down to content vs. price equations.
Oh, there are much worse possible erosions I was actually talking about on the horizon unless a clear line is drawn, I assure you. For example, remember the time when Destiny 2 DLC actually locked people away from vanilla game content previously availible to every owner of the game by rising level caps on some of this content while locking the ability to level up past a certain point behind said DLC? It has been explained as a mistake and fixed down the line, but really is it so hard for you to imagine a future where those things become commonplace and not fixed should the erosion of rights continue?Eh, I'm sorry man: I really appreciate that we are able to discuss this civilly despite very different views and I don't by any means wish to change that, but if I am blunt, describing this as an "erosion of rights" is both inaccurate and histrionic: there is no such thing as a "right to force all work on a product done by Day X to be included in the base product."
Or even better, take a look at Warcraft 3: Reforged debuckle. Blizzard releases a crappy remaster of a classic game, forces a patch that turns everyone's normal WC3 into the crappy remaster only for fans to suddenly find out the crappy remaster actually has less features than the original and a stricter, crappier EULA on top. You give those companies an inch, they'll take a mile. Retroactive removal and repackaging into DLCs of previously availible content will become the new standard should the trend be allowed to continue. I say people should absolutely rise hell every time those boundaries are pushed, big or small. Better safe than sorry.
The number of people buying those games also went up significantly while the price of delivering content to the end customer felt down like a rock thanks to digital distribution.Here's the thing: game development costs have gone up by a factor of about twenty over the last thirty years, on average. But the price that a publisher can ask for a base game has stayed stagnant over that time.
So be it then. A reasonable price to draw a clear line and give people a sense of fairness.And regardless of what we think we are owed, I'll repeat the other salient point: demanding that companies adopt that standard and making a stink when they don't will only lead to them sitting on top of content for a few months, even if it is already finished at launch.