Akire
[10] Knight
Cassy's 4BB:A can't be aGi by C3A to. You can confirm it to also to do 50 dmg
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Xso said:[...]
Belial said:Xso: Lizard is REALLY GOOD if 1K is not blocked. If it is. he is not so good. All he has is 66A and his overall spacing stuff, which lets him bait wiff punishment and then he has 33B:B. Is there anything I missed? So against Amy none of those are good.
(In fact i agree with you in that points, but you dont have to underestimage the Soul Gauge, because Lizardman can totally destroy it easily).
Maxou said:Belial : You seem to reduce Lizardman to 1K. Which is IMO (and other french players opinion) just clearly wrong.
1K's a good move, everybody will take it from time to time, but lizardman have other strenghs to go against Amy. Good pokes (one of the best BB in the game, despite it being +0 hit), good zoning, correct to good damage, good TJs, good whiff punish, good CF game, good throws, good antistep tools and a i16 punisher. THOSE are the tools in this MU, not 1K.
Malek said:Amy ground game is what's make her different from most of the other character in the game.
It's simply the best ground game in SoulCalibur. But her overall damage outside of this groud game are not that strong.
No more than 50 damage most of the time, her only moves to kill range are 66A+B and 33B. She can have trouble with steppers.
She also has a small hit box who avoid some moves just because she is small. And she moves fast (step/8wr) on the map .
She don't use lots of move which lead to 2 things: Easy to main her, cause there are not so many things to use; but she can be predictable if bad used. She is safe, and don't give lot's of move to punish outside of her lows. She has lots of tool like auto Gi, good TC like 1A, evasive moves like 4A or 44B, fast move like 6BB, 33B has her main move to deal with basically anything + tons of options to KD and put the opponent in her wake up game and the strongest of all 2B+K.
When you're on ground, you have no choice but to guess...
Lizardman stance is not that good. His main difference with all the others chracters can have some good use (like against Raphael because of the TC propert of his stance) but is most of the time a trick more than a real tool.
How ever, his basic are very strong. AA, BB, 3K, 6B all are very good on hit and on guard, had lots of range, give some good damage + CF damage and are fast. AA +6 on hit, BB 30 damage and lots of range, 6B CF=13, 3K +6 on hit, ...
He also has good throw, minimum 50 damage and maximum 65 + wake up game.
His main specific moves are:
66A which has an insane range, + is safe when used well (depend on the range to be able to punish it)
11B which is a VERY STRONG whiff punisher. Insane RO or good damage.
A+B which is a TJ with insane Range which is only -11 for lots of damage on hit and CF in 10 !!!
1K as a TC move to use against stepper.
He also has some other moves than he can use when opponents in near CF like 66B or 3B, dangerous both on hit and guard.
But the main things with this character in my opinion are all the frame advantage on hit, from 0 (BB) to +7 (7_8_9 K) !!!!!!!!!!!
Even Yoshimitsu, Taki, Setsuka and Amy cannot interrupt such advantage without HIGH risk.
When Lizard hit you, you have no choice but to guess...
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Even when she blocks LC moves, che cannot punish them well.
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Imo, Asta vs Amy is still 5:5 and Asta vs Hilde is still 3:7.
I've explained why several time already (maybe on the french forum) so I wont explain it again. I've seen nothing since that time to change my mind about that, really.
44b isn't a move to use against Amy really. Can be stepped like nothing.
I'm not gonna argue with king Astaroth Saitoh but I'm gonna have to disagree on 3-7 in Astaroth vs. Hilde. 4-6 is more plausible. No on in this game can deal with Hilde's movement or frames for that matter. More so the frames because of her movement. Asta's long throw range and damage from his throws are more than enough to make matchups 4-6 or 5-5 for him vs. anyone in the game. That combined with the fact that there is no doom gives him an innate advantage even though he is slow.
On the matter of Amy vs. Lizardman Malek Amy can punish from FC with 6:6B which would shut down his entire lizard crawl. Belial noted this above. I do it with Kilik's since all other punishes from him go right through his wonky hit box with no explanation so it is practical. Lizardman's great 66A anti step zoning tool can be punished by Amy 66B. Lizardman depends on whether or not he can get away with 1K shenanigans. Once blocked he has no tools imo and it is seeable. His BB is superb but in general Amy will outclass him in the frame game overall. This match is almost a shut down for Amy. 7-3 Amy. Not to mention more practical use of Amy's B+K here.