Byros
[10] Knight
Things you DON'T wanna see in SC6:
- IMHO gameplay in SC V is the weakest of the series by far.
- Music from SCV - The weakest installment in the series as well.
- Player selection screen: those miniature cartoony cards are just awful, SC II close-up models were good, even SC I high-res renders were miles better.
- Overdone clumsy weapon effects, take a look at the original Soulcalibur and see the sparks flying when blades make contact, even a more realistic approach such as Namco's Dark Souls would be preferable, than the over-saturated cartoony look of SC V.
- Get rid of character ultra cartoony looks, Nightmare's eyes in Soulcalibur IV & V look terrible, whereas in Soulcalibur I, II & III, they're much better, also the floating mid-section is a look-alike from Abyss in SC III.
- New characters that are a bland lifeless copy of the old character in the series.
- Clumsy characters like Angol Fear, Ashlotte & Dampierre.
- Super moves, critical finish, meters, auto-anything, just guard, projectiles.
- Non-armed fighting styles.
- Weak storyline (bring back Tales of Souls and endings found in Soulcalibur III)
- CaS restrictions.
- Terrible voice acting.
Missed from the other installments in the series:
- Gameplay mechanics
- Museum
- Weapon gallery
- Storyline
- Character design, Nightmare as portrayed in SCI & II, Siegfried as portrayed in SC III.
- Epic music. (Junichi Nakatsuru, Keiki Kobayashi, Yohihito Yano, Hideki Tobeta, Akitaka Tohyama & Takanori Otsuka)
- IMHO gameplay in SC V is the weakest of the series by far.
- Music from SCV - The weakest installment in the series as well.
- Player selection screen: those miniature cartoony cards are just awful, SC II close-up models were good, even SC I high-res renders were miles better.
- Overdone clumsy weapon effects, take a look at the original Soulcalibur and see the sparks flying when blades make contact, even a more realistic approach such as Namco's Dark Souls would be preferable, than the over-saturated cartoony look of SC V.
- Get rid of character ultra cartoony looks, Nightmare's eyes in Soulcalibur IV & V look terrible, whereas in Soulcalibur I, II & III, they're much better, also the floating mid-section is a look-alike from Abyss in SC III.
- New characters that are a bland lifeless copy of the old character in the series.
- Clumsy characters like Angol Fear, Ashlotte & Dampierre.
- Super moves, critical finish, meters, auto-anything, just guard, projectiles.
- Non-armed fighting styles.
- Weak storyline (bring back Tales of Souls and endings found in Soulcalibur III)
- CaS restrictions.
- Terrible voice acting.
Missed from the other installments in the series:
- Gameplay mechanics
- Museum
- Weapon gallery
- Storyline
- Character design, Nightmare as portrayed in SCI & II, Siegfried as portrayed in SC III.
- Epic music. (Junichi Nakatsuru, Keiki Kobayashi, Yohihito Yano, Hideki Tobeta, Akitaka Tohyama & Takanori Otsuka)
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