Sugami
[08] Mercenary
That sucks but then there's still the question as to the varying damage of CE?Tira has no attacks with Clean Hit properties
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That sucks but then there's still the question as to the varying damage of CE?Tira has no attacks with Clean Hit properties
gloomy side good, jolly side badThat sucks but then there's still the question as to the varying damage of CE?
It doesn't really suck if you think about it. It means you get maximum damage on everything to begin with.That sucks
It really depends on how Clean Hits factor into overall damage output of other characters and whether that was factored into the base damage of attacks with the Clean Hit property. If they decided to forgo Clean Hit attacks in favor of more consistent damage output then that's cool, but if she's simply losing out on the opportunity for extra damage that's less cool.It doesn't really suck if you think about it. It means you get maximum damage on everything to begin with.
wallsplat i thinkWhat's W! ?
Makes sense. Thanks.wallsplat i think
Not according to the guide and I've never seen it happen.I'm fairly positive you CAN go Jolly after 4A, it's just a very, very low chance.
Or I'm just remembering wrong.
I never even though to combo in 66k, cool I will start doing this.I find GS 3B, 66K to be the best non-meter option, since it does about 70 damage with no self-damage and no chance to go into Jolly. (Plus face surfing is always fun.)
I've stopped using 3AA in that combo unless it's the BE (or near a wall/ring-edge), since 3B does roughly the same damage without any self damage.
Yes.I find GS 3B, 66K to be the best non-meter option, since it does about 70 damage with no self-damage and no chance to go into Jolly. (Plus face surfing is always fun.)
I've stopped using 3AA in that combo unless it's the BE (or near a wall/ring-edge), since 3B does roughly the same damage without any self damage.
I've established that 3B 66K also gives the most amount of gauge while remaining in Gloomy, and it's also good after BT B+K. 66K hits at all ranges, while 4A misses if they're farther away when launched.I find GS 3B, 66K to be the best non-meter option, since it does about 70 damage with no damage and no chance to go into Jolly. (Plus face surfing is always fun.)
I've stopped using 3AA in that combo unless it's the BE (or near a wall/ring-edge), since 3B does roughly the same damage without any self damage.
That move has led to soooo many suicides... More than I'm proud to say.I just remembered that 4A does hurt you very slightly, so you can transition into Jolly if you manage to hit the 40% life mark after using it. But that's pretty rare since the damage is so low.