hotnikkelz
johNNy blaZe
I have a funny useless combo.
JS 1K -> CE (63 dmg) lol you get a partial CE.
JS 1K -> CE (63 dmg) lol you get a partial CE.
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You can tech out of that. The only guaranteed move after WR B.K.K in Jolly is 2K, I believe.whats up tira players i beleive i my have discovered something so im here to share here goes
JS while rising B B+KK 66B BE GS BT B+K 4K 66B
I actually like that combo. Jolly's partial CE does the same amount of damage as it's full CE, if not, it's very, very close.I have a funny useless combo.
JS 1K -> CE (63 dmg) lol you get a partial CE.
Are there any combos where it's worthwhile to use the CE? It seems to scale so harshly with hits that it seems more useful to use it raw or as a punish. I was testing the other day and JS 22A, CE does less damage overall than a raw CE, but I haven't tested with everythign that you can CE out of.
I actually like that combo. Jolly's partial CE does the same amount of damage as it's full CE, if not, it's very, very close.
I'm not saying compared to Gloomy's CE. I'm saying Jolly's 4-hit compared to her 5-hit.34+ more damage then Discord Parade. <~ aka Discord Parade Finale.
It's almost like normal throw damage.
44K doesn't wallsplat, but I do like that combo. 3B W! 44K BT B+K(W!).B.A+B either state 66B (Jolly use the BE combos.)Jolly
3B W!, 44K W!, BT B+KBA+B (try your luck to get into Gloomy)
(170 dmg)66A W!, 3AA BE W!, 4BBB, 4A, 4K, 4K, 666B BE
Yea, it seems you can, but why do you want to do that?The highlighted input, Can you delay the 3AA BE? I know you can normally if you don't push the A twice.
You are right, totally forgot about that (i am not a Tira mainer)i'm fairly certain that 66B and 666B also works.
this might become my favorite jolly wall combo, coz if tira turns to Gloomy, GS 22B is guaranteed for a lot of dmg + 66B tech trapJolly
3B W!, 44K W!, BT B+KBA+B (try your luck to get into Gloomy)
I wish the first combo kept the 44B stun on the last hit, though. I mean, it's good it cancels out, the last few hits are stronger, but if it had the stun, you could throw a CE on there just to make it look cool.Also dont forget wall combos from the guide that are really good:
GS 66A W!, 3B, 44[B ] (44B hit them back turned for a lot of hurt: ~135 dmg)
GS 3AA W!, backthrow (guaranteed vs anyone but asta/voldo ~120 dmg)
Okay.......@ Greven
I don't really know why you would want to delay it. It seems that it might help to make the opponent think you're done attacking maybe? I think this is called Mind games.