Chrysis01
[09] Warrior
Yes ofc I forgot the 66K after 3B which does more damage than 4A 3AA but don't forget 4A 3AA since it can be good for ring out, even the non BE version
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I usually pick Hilde's infinite stage, so that's not a problem for me. :bThe big problem with 66K is that on small stages it can leave you in a really bad position. The number of times I've left myself in a corner is occassionally infuriating.
I'm not sure how well that combo would work, seeing as I'd assume it's extremely fragile due to air control.. I think the best think to do after 66B 4A is 3B or 4K. 4K would be best in the long run, seeing as it has a chance of going gloomy and doing more damage.JS 66B,4A,BB,1K seems to be the highest dmg combo I can land without using any meter in Jolly stance (63 dmg)
I see, thanks for the correction. I tried this in practice mode and it worked like a charm everytime but after trying it against the real AI it seems they usually air control out of the 1K, I was under the impression that practice AI had air control management. My bad. Is there perhaps a way to turn it on?I'm not sure how well that combo would work, seeing as I'd assume it's extremely fragile due to air control.. I think the best think to do after 66B 4A is 3B or 4K. 4K would be best in the long run, seeing as it has a chance of going gloomy and doing more damage.
They may have meant 6K or 1K... I'm not sure, but 3K never knocks down. 6K, 1K, 7/8/9K, 77/66/33K (second hit counter) are her only kicks that make the opponent leave the ground. Only 6K and 1K are the only I see actually working, but 77/66/33 MAY work, however it's uncommon that the second hit is countered, unless used in a wall combo somehow.hi all, new to tira here and had a quick question to ask: the guide says JS 3K 236K BE is a combo, but is it? i've been trying repeatedly to no avail.