Jian
Like Gin and Tonic
I'm a Berserk fan and Nightmare from SC1 felt right to emulate the over the top great sword moves found in the comic series.
Growing accustomed to the style, when Sieg and Night split in SC3 I made the decision to stick with Sieg because he felt right. Now in SC4, we gotten a great iteration of character. Nothing that Sieg has feels cheap or abusable. Rather everything has it's place,
- He's High Risk/High Reward, you go big with Sieg or you go home. However you never feel unrewarded for the risk you take, and that to me signifies that our character is actually balanced.
- He's well rounded, he has every tool he needs to succeed against any character but depends on your own ability as a player to make him shine by reacting to strings, spacing, blocking, and mixing up properly.
- Decent Soul Gauge game, (even blocked attacks never are truly wasted, B4 variants really grew on me.)
- Not for the weary, we don't have an i14/i15 special mid 2a we can throw out to interrupt.
But the most important
- He's fun to play and that's what matters.
Growing accustomed to the style, when Sieg and Night split in SC3 I made the decision to stick with Sieg because he felt right. Now in SC4, we gotten a great iteration of character. Nothing that Sieg has feels cheap or abusable. Rather everything has it's place,
- He's High Risk/High Reward, you go big with Sieg or you go home. However you never feel unrewarded for the risk you take, and that to me signifies that our character is actually balanced.
- He's well rounded, he has every tool he needs to succeed against any character but depends on your own ability as a player to make him shine by reacting to strings, spacing, blocking, and mixing up properly.
- Decent Soul Gauge game, (even blocked attacks never are truly wasted, B4 variants really grew on me.)
- Not for the weary, we don't have an i14/i15 special mid 2a we can throw out to interrupt.
But the most important
- He's fun to play and that's what matters.