Oboro
Namunamunamuna...
Vs Algol
6A,A- A,A. Can duck and punish end hit with 6K will also cut off 3rd hit in string. Can evade and punish with 214 A if predicted early enough.
6A,A, B- 6K /CE. Can step 22K punish last hit. Can A+K 3rd hit if close.
3A/ 3A,A- B,B. Can A+K second hit.
1A- 6K/ CE
4A,B- pushed too far to punish with B,B but if 1st hit is ducked can beat 2nd with 2A or MCF
6B,B- B,B. Can duck second hit and land 6K/ 3B /CE/ 4B. Can evade 2nd hit with 214A
6B,B:B- 33B will evade and interrupt Algol's fastest retaliations after protectile. Other neat things like 9B+K will hop over. 8A+B will hop over. MED B will evade easily.
3B- 6K/ CE
33B,B/3B,B- B,B. Can 4B+K evade second hit for 3B/CE
1B- A,A close. K will land from a bit further than A,A
4B- 3B/CE
4B,A- 3B/CE A+K interrupts 2nd hit.
623B- 3B/ CE
6K-A,A
6K,K-MCF. Can duck 2nd hit and punish with 3B/CE. Can evade and punish with 214A. Can interrupt with A+K.
BT 2K/FC K/2K- FC B
1K- 6K/CE
4K- A,A
4{K}- duck 6K/3B/ CE
A+B- K close. GI balls stuns him into a lauchable state.
6A+B- easily interrupted or stepped to Algol's back for launch.
2A+B- techincally punishable by 3B or CE but being in range is unlikely. Projectile is jumpable with 9B+K/ 8A+B
4A+B- K close
214A+B- run under launch for 3B back launcher into aB+K, 2A+B,66 or CE
B+K- 3B/ CE/ 4B
4B+K- 3B/CE/22K
2B+K- can evade protectile with 4B+K and launch with 3B. Can evade and punish kick with FLEA K
8B+K, B series- 3B upon landing
8B+K, K- step and dash in for 3B
FC8B-6K
FC A+B- WS B can evade protectile in same manner as others
WS B- B,B
WS K- B,B
WS K,K- CE/6K
WSK,{K}- easily steppable for 22K /CE
9K-MCF
66A- A,A
33A,B- 6K/ CE. Step 2nd hit for 22K
44A,B- CE/2B
22B- step 22K punish
11B- 6K/CE
11K- 6K/ CE
66A+B- can be stepped to Algol's left for 22K/ CE
66B+K-B,B
41236A- Can be ducked for CE/ 4B/ 3B.
41236K- CE/6K
41236A+B-4K,B/ CE range dependant
41236A+B,B- can step 2nd hit and CE/3B/4B
4A+B BE- can 8A+B4 over projectiles to punish
2136A+B,B BE- Step 2nd hit and 22K/CE
CE- 6K/CE range dependant.
6A,A- A,A. Can duck and punish end hit with 6K will also cut off 3rd hit in string. Can evade and punish with 214 A if predicted early enough.
6A,A, B- 6K /CE. Can step 22K punish last hit. Can A+K 3rd hit if close.
3A/ 3A,A- B,B. Can A+K second hit.
1A- 6K/ CE
4A,B- pushed too far to punish with B,B but if 1st hit is ducked can beat 2nd with 2A or MCF
6B,B- B,B. Can duck second hit and land 6K/ 3B /CE/ 4B. Can evade 2nd hit with 214A
6B,B:B- 33B will evade and interrupt Algol's fastest retaliations after protectile. Other neat things like 9B+K will hop over. 8A+B will hop over. MED B will evade easily.
3B- 6K/ CE
33B,B/3B,B- B,B. Can 4B+K evade second hit for 3B/CE
1B- A,A close. K will land from a bit further than A,A
4B- 3B/CE
4B,A- 3B/CE A+K interrupts 2nd hit.
623B- 3B/ CE
6K-A,A
6K,K-MCF. Can duck 2nd hit and punish with 3B/CE. Can evade and punish with 214A. Can interrupt with A+K.
BT 2K/FC K/2K- FC B
1K- 6K/CE
4K- A,A
4{K}- duck 6K/3B/ CE
A+B- K close. GI balls stuns him into a lauchable state.
6A+B- easily interrupted or stepped to Algol's back for launch.
2A+B- techincally punishable by 3B or CE but being in range is unlikely. Projectile is jumpable with 9B+K/ 8A+B
4A+B- K close
214A+B- run under launch for 3B back launcher into aB+K, 2A+B,66 or CE
B+K- 3B/ CE/ 4B
4B+K- 3B/CE/22K
2B+K- can evade protectile with 4B+K and launch with 3B. Can evade and punish kick with FLEA K
8B+K, B series- 3B upon landing
8B+K, K- step and dash in for 3B
FC8B-6K
FC A+B- WS B can evade protectile in same manner as others
WS B- B,B
WS K- B,B
WS K,K- CE/6K
WSK,{K}- easily steppable for 22K /CE
9K-MCF
66A- A,A
33A,B- 6K/ CE. Step 2nd hit for 22K
44A,B- CE/2B
22B- step 22K punish
11B- 6K/CE
11K- 6K/ CE
66A+B- can be stepped to Algol's left for 22K/ CE
66B+K-B,B
41236A- Can be ducked for CE/ 4B/ 3B.
41236K- CE/6K
41236A+B-4K,B/ CE range dependant
41236A+B,B- can step 2nd hit and CE/3B/4B
4A+B BE- can 8A+B4 over projectiles to punish
2136A+B,B BE- Step 2nd hit and 22K/CE
CE- 6K/CE range dependant.