Yoshimitsu Web Theater.

Usually, I try to duck (furzy guard ^^⁾ then Ws K CL 4B SW 214 K or use 4K cause this beat all Yoshi's options in DGF.

One of your really important strength against ivy Hajime is the ability to space at range where WP 6B+K 2_8 will completely whiff on Yoshi.
Furzy, you should watch this and try to do it too. This alone help a lot Yoshi to deal with his range trouble against Ivy.

An other point Furzy.
You kow reach a strong enough level to be forced to master advanced technics to improve.
Yoshimitsu is one of the only character in the game who can force Ivy not to jump, because of 44bB. You should now train to master Yoshi's infinite against jumper. If you can do this, then you only need to guess for one of Ivy's jump to kill her. And so Ivy will stop to jump agaisnt Yoshi. Without her jump move, she'll be easier to fight.
Furzy guard lol ^^

I can't really see how staying out of range would help yoshi beat Ivy, more like it would help him survive, but fine, i'll try it next time. Even more curious to see the vid of Hajime VS you now. What was the score btw?

About 44bB, yeah you told me at E.B.O too and you're probably right, i'll try that too. Thanks for the advice! Will you be at Kayane's session on 10th of october? I think I might come, so I can try this new stuff on you :p
 
Hajime is right, I get hit by DGF K.
After 50+ matches...

Usually, I try to duck (furzy guard ^^⁾ then Ws K CL 4B SW 214 K or use 4K cause this beat all Yoshi's options in DGF.

One of your really important strength against ivy Hajime is the ability to space at range where WP 6B+K 2_8 will completely whiff on Yoshi.
Furzy, you should watch this and try to do it too. This alone help a lot Yoshi to deal with his range trouble against Ivy.

An other point Furzy.
You kow reach a strong enough level to be forced to master advanced technics to improve.
Yoshimitsu is one of the only character in the game who can force Ivy not to jump, because of 44bB. You should now train to master Yoshi's infinite against jumper. If you can do this, then you only need to guess for one of Ivy's jump to kill her. And so Ivy will stop to jump agaisnt Yoshi. Without her jump move, she'll be easier to fight.

Hajime basicly validated my post... LoL so the info I gave was pretty decent... I mean I have watched most of furzys fights so the couple things I mentioned were just that much more you could add to your game to be even better...

9K will hit Ivy out of the air and also jumps her lows lol also rings her out also provides a bounce floor stun for a follow up combo sometimes.... 44BB on reaction would be a little tough but you could throw it out there anyway it is safe...

Stepping right and punishing with throw or 6K2K if you could get it off on that CL 1B+KB or whatever you call it would help you a ton as well...

Furzy guard haha thats sweet... Still with malek not ducking you still should have stance cancel throw'd lol ever sat down backwards and canceled it into a throw? The animation looks nuts... Stance canceling from SDGF into throw is cool too, just drops and throws... usually people are stepping to avoid the SDGF B so it works...

66A+B is beast... 44B+K is nice too... Good for Soul Gauge Hits too...
 
Link showed me that he could GI the B+K on reaction everytime and punish with CL A+B.

And it was Link who told me about this ^^ When I first started playing against Yoshi, I never tried to GI B+K because I thought it's impossible cause he can delay that so I never even bothered. But after Link told me it's possible I tried and he was right. I still think that 33B alone is very good against her. She is weak to TC moves used post step, and what's more, she can't punish 33B.

Personally, I find it hard to imagine that 44bB will work that well on Ivy, mostly likely resulting in more free CHs. Yoshi's 9K is also pretty good but many times it "behaves" like a high move, not mid. Or maybe it is high? I remember going "under" it with many tc mids.
 
Its a mid but for some reason lots of moves go under it! but usually if they you do go over them you still retain the advantage the worst that could happen is you get hit out of it which really isnt that bad...

For people that like to 8gB or 8B or even 9K yoshis 9K is sweet... a:B+K is good to use for people that jump around too... 33B im going to have to start using alone more, I havnt really tried that....
44Bb is pretty fast when done correctly it would be hard to get a CH off yoshi while doing it... to do it as soon as you see the Ivy jump would be almost impossible I'd think you would be thinking about it so much that it would distract you from the real fight.

1K gets an honorable mention as well... mostly safe TC's for a good while.... leads to a massive combo with good mix ups afterwards... also iFC 3K I honestly believe it has no TC frames lol ive always been hit or ESPECIALLY back throw'd out of it... If iFC 3K did TC I think it would be too good lol
 
I can't really see how staying out of range would help yoshi beat Ivy, more like it would help him survive, but fine, i'll try it next time.

Ivy takes a long time to recover from WP 6B+K2_8. Since it's her primary ranged poke (the others are too linear and are dangerous if stepped), you can wait for it to whiff and then get inside. Dancing around at 8A+Bg and 9B+KK range against Ivy is dangerous and she has too many attacks that can knock you out of the air. Also, if you try and force your way inside, you'll just get poked to death.

She is weak to TC moves used post step, and what's more, she can't punish 33B.

This! She can't punish you hard for most of your attacks, with the exception of FC 1K and FC 3K. Even then, her WS punish options depend on her stance...I think?

Personally, I find it hard to imagine that 44bB will work that well on Ivy, mostly likely resulting in more free CHs.

While I haven't tested this personally, I'm inclined to agree. Hitting an opponent with 44bB in the air and then doing another 44bB immediately after means giving up any other options you had. You have to be fully committed to connecting 44bB on a good guess, since you have to constantly pre-buffer the 44. I'm not sure if Ivy really gets enough height from 8B_[G]8B anyways. Just my thoughts. =)

Yoshi's 9K is also pretty good but many times it "behaves" like a high move, not mid. Or maybe it is high? I remember going "under" it with many tc mids.

You're not really going under it unless you're doing a Super TC like Voldo does. What's really happening is the kick is going AROUND you. Which is to say, the hit box only exists where Yoshi's foot is. If you're ducking and he does a 9K at close range, there's a good chance it's going to pass around your back and whiff completely. The Yoshi player needs to know when to use 8K instead of 9K, because positioning is crucial. I tend to use 8K more than 9K for that reason.
 
I've came to the conclusion 33B,B+K is a mix up tool, as I see hajime use it, furzy use it, DTN HEAVILY uses it, I use it, Im sure every yoshi does, The fact that you can "GI" it everytime Ring just makes you "special" I guess, for the past week Ive been watching nothing but DTN videos vs the french guys Saitoh, Keev, Kaysone?, Dina, Chris, and others. He spams the fuck out of that move NOT ONCE did I see ANYONE GI the B+K, KEEV did maybe once... thats it...

DTN is a beast by the way, He was just murking the shit out of everyone with yoshi. Have you ever played him Furzy ? JW? I def. picked up quite a few things watching him play.

All that shit that people say doesnt work like iFC 3k, the 9A+B,G traps the DGF lows lol that shit all hit, so again saying you dont get hit by those moves on a forum is easy, actually backing up what you say in a fight... Not so much... ;)

Yoshi forums are dead... We need some revival in here...
 
OK, let's talk about REF mixups, to see if I'm using them correctly. Now REF A rarely works, but REF + delay baits A+B unblockable counter, and REF B,K hits grabbers. Mix that up with REF A and delayed A and it seems to be rather viable. Anything else I can do from that stance?
 
OK, let's talk about REF mixups, to see if I'm using them correctly. Now REF A rarely works, but REF + delay baits A+B unblockable counter, and REF B,K hits grabbers. Mix that up with REF A and delayed A and it seems to be rather viable. Anything else I can do from that stance?

Throw? Cancel it into BT B, A, K, BT 2A, 2B, 2K , Go into DRG and do DGF A , DGF throws, MED A+K suicide,
ANY of the MED warps A,B,K. REF cancel into reg. BT suicide, also REF cancel into 8A+K is a good idea for SDGF mix ups :) lol I can think of more but that should keep you busy ;)
 
@RedDjinn: Yes, I've played him several times since Soul Calibur 2, he's some kind of nemesis to me (and to a lot of other people too lol). Weirdest yoshi I've ever played, doesn't do any combos, doesn't rush much. But he has excellent defense, zoning, and of course mind game. Scores were something like 5-1 for him.

@Dragonfall: REF is a high risk/mid reward stance IMO, but it can be useful against some characters. I'd forget about REF B,K but REF delay A or A+B can work from time to time :)

I'm going to Kayane's session this week-end in Paris so expect some videos around next week.
 
@Dragonfall: Also try REF to MED or DGF (you can evade some moves during DGF transition).
 
Good I'm ready to see some shit... And shit DTN does combos lol they just arent long... Dude was straight up bad ass, I got nothing negitive to say about his yoshi, Hes solid.

I can see how he would be a nemesis! haha Good Luck in Paris Furz!
 
I've came to the conclusion 33B,B+K is a mix up tool, as I see hajime use it, furzy use it, DTN HEAVILY uses it, I use it, Im sure every yoshi does, The fact that you can "GI" it everytime Ring just makes you "special" I guess, for the past week Ive been watching nothing but DTN videos vs the french guys Saitoh, Keev, Kaysone?, Dina, Chris, and others. He spams the fuck out of that move NOT ONCE did I see ANYONE GI the B+K, KEEV did maybe once... thats it...

DTN is a beast by the way, He was just murking the shit out of everyone with yoshi. Have you ever played him Furzy ? JW? I def. picked up quite a few things watching him play.

All that shit that people say doesnt work like iFC 3k, the 9A+B,G traps the DGF lows lol that shit all hit, so again saying you dont get hit by those moves on a forum is easy, actually backing up what you say in a fight... Not so much... ;)

Yoshi forums are dead... We need some revival in here...

It doesn't make me special, it makes me one of the few people who apparently took some time in the training mode to figure out how things work. Like I said, I have never even bothered GIing that because I thought it's impossible because Yoshi can delay it, until Linkrkc pointed me out that it's possible to do that on reaction.

Same thing with Ivy's A236A UB. It's so damn easy to GI the followup but we see it so rarely, in fact, I think I was one of the 2-3 people out of 30+ on that German tournament who actually did that. How would you explain that? Does mashing a few directions+6G require inhuman skill? lol I don't think so, yet almost no one did that =)
 
Gotta agree with Ring, it's just that most people don't bother to learn anti-yoshi stuff, but it's not that hard.
 
Yep all a matter of practice, actually what i did is go to trainingsmodus and started stepping his suicide..i played the Yoshi CPU all the time because he does it in the most stupid situations and ask Furzy out of nothing after almost playing Furzy for a year i started stepping the majority of his suicides on reaction...then Furzy started his new Suicide Cancel BT Gimmicks :) People might think its easy but i ate that shit left and right before i actually bothered to train against it...

I'll try to GI 33B next time, too....:)
 
Man, I'd love to play Ring and DocVizzo. Can't say I'm a fan of the Yoshi - Ivy matchup, but I'd be happy to teach docvizzo a lesson. ;) Hehe. Wish I could make it out there, guys. One day maybe.

Link can GI the B+K from the 33B B+K string on reaction. Like I said earlier, he would punish with CL A+B, A+K, etc. I was pretty much forced to hit confirm my 33Bs and only occasional follow up with the B+K on block. For the most part, I can spam it. But, once someone proves they can GI the B+K, I have to hold back a bit.

Dragonfall: REF doesn't pose a serious threat to opponents, because the only good option Yoshi has is REF A. People know this, so they'll just block low. The only time REF comes in handy is if you have your opponent on the wall, since REF K, W!, iMCF, etc. all works. REF A+B is sick looking, but not practical at all and can sometimes whiff at the wrong ranges.

Furzy: Let me know if you need any tips on match-ups! Don't forget about DNK after an a:B+K near an edge or wall!
 
Man I didnt say you were in human... Im just saying its a mix up, nobody GI's that move. The avg person or even the average Good player doesnt even GI that move... From every yoshi match I've saw ( and ive saw like 1000 ) it got GI'd twice lol if that... So anyways Glad I'll never play you or LINK so this convos over with ;)

And actually there are lots of things you can do from REF. All the canceling into the regular BT moves A,B,K or 2A,2B, set up for iMCF traps ;) The REF Suicide by a wall is nice and fast and since everyone likes to duck when you go into REF it will still hit... REF canceled into 3B works nice too, REF transition in to DGF A is good, if they block go into SDGF and apply mix up from there...

I been hitting people with 3B or whatever launcher into a:B+K into 236B ;) haha it will hit if they dont tech if they lay there or just stand up they are aced and its big damage.

DTN hits everyone with 33B so much I dont see how he does that so often.... Also the TC in 33B how long is it it feeLs short? I cant ever get it to go under anything... 11A is so sweet lol 11A to 3K to 2B is a lovely poke string
 
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