Is SC2 much better than 4?or am i the olny one who thinks so?

Rockafella said:
Oh trust me, you don't have to be a "noob" to get hit by unblockables. Many of them cannot be avoided. And what happens when people start doing them a lot?

the only person who you can really 'spam' unblockables with is yoshi, who has them coming out of every orifice, but even then they're possible to avoid. i don't really get what you're saying.
 
Oh trust me, you don't have to be a "noob" to get hit by unblockables. Many of them cannot be avoided. And what happens when people start doing them a lot? The other person gets upset. Then he starts trying to do his lows and unblockables. Then you have a silly game going that neither person enjoys, and neither person will play each other again. That should tell you how silly it is because over abuse of them leads to anger and bad experiences.

he's clearly talkin'bout online
 
Yeh Kyam I dunno what level your at at all but the top players around the world still use UB moves alot. Granted your right about most unblockable attacks but to say that 'your pretty dead if you throw them out in most cases' isnt accurate IMO. Do you really think when on defensive you can react to Astas tracking 4A+B in time every time? and Jelly I doubt your the only person who gets hit by Amys A+K b alot. Or what about Takis Possession A+B? or Ivys Serpents Embrace A+B? 2 stance UBs that are hard to see on reaction and have mix up potential with other moves. Or what about UBs with half charge or cancel potential (most can be cancelled) like Astas 3 or 44 or Mitsus RLC A+B? UBs arent quiet as circumstantial as your making them out to be IMO
 
did you ever played offline?
if someone starts doing a lot of UBs, he's pretty dead.

if u read what i wrote, i'm saying that a use of too much UBs become predictable..
some UBs are evil as hell (takis PO A+B, mitzus RLC [A+B] etcetera), but not if overused.
but used w/ mind and not overused are very dangerous.
every move if spammed become predictable, imo.
 
ofc, thats just what i was sayin.
it was no an out of the blue affirmation, i was answerin to rockafella
 
Something about the fluidity of SC2, it's was just an awesome game.

Lol... nothing like Just Frame Chicken in SC2... I single handedly got JFC banned at the Break because I beat EternalFighter with it at Clash one year... When it comes down to it, SC2 was a more balanced game, and more fun to play. However, it was definately NOT more fun to watch that SC4. SC4 is by far the most fun game to watch in the entire series. With SC2, grand finals in pretty much every big tournament was a slow ass boring turtle-fest. The problem with SC2 was step-G is boring (forget 2G, you could get around 2G very easily and many characters had 2G killers postGI)

There are just certain things that just don't make sense in SC4.

1 - guard crushes. The idea behind guard crushes in SC4 is that you get advantage, but for some characters, the advantage is so minor that it doesn't matter; hell for Tira, some of her guard crushes are punishable on block! Basically, when it comes down to it, guard crushes in SC4 are just normal moves that flash. In SC2, a guard crush put the opponent in post-GI situation... this was AWESOME. It basically forced a guess on the opponent.

2 - disadvantage on hit. Why do so many moves in SC4 give disadvantage on hit? Hell, some moves are even punishable on hit, like Ivy's Christmas Tree! I'm so sick of hitting people, and them just attacking after I hit them, because they can, since so many of Talim's moves are disadvantage on hit! If I hit you, I should be at advantage!

3 - balance. I've said this back in the SC3 days... a move/character at it's basics has 4 properties: speed, range, damage and safety. A single move should ALWAYS have 2 of these properties, NEVER more, and NEVER less. That means if a move is fast and has range, it should do low damage and be unsafe; if a move is powerful and safe, it should be slow and have little range... etc...

4 - movelist sizes. Just look at the size of a character's move list in SC2, they were HUGE. Every direction was a different attack; yes, every character had their 10 best moves, but you could always be creative. Larger move sets led to more creative play. I see the movelists in SC4 and I see that half the directions for each button arent even used... so why have an A and a B anymore? Just combine them into a single button, like what Virtua Fighter does.

5 - stages. Look at the stages in SC2, WAY more variety, each stage was different, different shapes etc. The best stages in SC4 are actually hold-overs from SC2! Hall of the Warrior God? Nothing more than a combination of the clock-tower and the siege ruins from SC2! When it comes down to it, the stages are very generic, either simple circles or squares, and occasionaly a gnome, lizard or pillar thrown in for good measure. Am I the only one who misses the Library, or the Imperial Capital?

Yes, we had Xianghua, who was really powerful... But it isn't nearly as bad as Amy now. Xianghua was powerful, but you could deal with her very easily, since everyone else had almost as good frames. But now with SC4, frames and disadvantage is so out of whack, that Amy, who has frames like she is an SC2 character is suddenly dominant. Amy's frames in SC4 aren't even as good as Xianghua's were in SC2, but the disparity between her frames and the rest of the cast is why she is so good.
 
Yeh Kyam I dunno what level your at at all but the top players around the world still use UB moves alot. Granted your right about most unblockable attacks but to say that 'your pretty dead if you throw them out in most cases' isnt accurate IMO. Do you really think when on defensive you can react to Astas tracking 4A+B in time every time? and Jelly I doubt your the only person who gets hit by Amys A+K b alot. Or what about Takis Possession A+B? or Ivys Serpents Embrace A+B? 2 stance UBs that are hard to see on reaction and have mix up potential with other moves. Or what about UBs with half charge or cancel potential (most can be cancelled) like Astas 3 or 44 or Mitsus RLC A+B? UBs arent quiet as circumstantial as your making them out to be IMO


Thank you! Nice to see someone here plays this game how it was intended. I can use unblockables with Astaroth all day long and probably win the match against any of you. Not to say that you people suck, but there's just not much that can be done about it. Ivy, Sophitia, Taki, Cervantes, Mitsurugi, the list goes on of characters that can easily pull of UB's repeatedly. Now of course it depends on what character you are using. If you are thinking of trying to use UB's with Seigfried, yes you can forget about it. He just doesn't have a good UB game. But it is very easy to turn SoulCalibur 4 into a UB match with the right characters.
 
I completely forgot to mention the single reason why i prefer SC2 to SC4...

THE BUFFER SYSTEM. Buffer windows in SC2 were HUGE... its why the game was masher friendly; but at the same time, having large buffer system didn't take anything away from the mindgames and yomi. Larger buffer windows took away from requirement of physical dexterity. I'm not good with inputs, I don't like street fighter 4 because I feel like it takes lightning fast hands just to input anything in the game. So I really appreciated the easy buffer system.
 
So first Aris, and now Jaxel, both confirm that SC2 was the best SC(one of them being overly gracious and calling it the best FG of all time...not that I dispute that)... So is the world going to end? Probably not, but it should really say something about Bamco's decision to hand the project over to former Tekken 4 devs. SC2 was elegant in its fluidity and simplicity in certain areas, without sacrificing depth and merit where it counted.
 
SC2 was a great game pre-nationals before the widespread use of Step-G and 2G. High level play after that was REALLY fucking boring as tippified by Mick and RTD's very effective styles. The game just kind of lost its panache' at the high level.

-Idle
 
SC2 was a great game pre-nationals before the widespread use of Step-G and 2G. High level play after that was REALLY fucking boring as tippified by Mick and RTD's very effective styles. The game just kind of lost its panache' at the high level.

-Idle

This has always been my contention as to why SC2 is overrated by the community. I enjoy the hell out of SC2, don't get me wrong. But in order to get to the very top, you have to play a boring style. Even SC3 Xianghua mirrors were more fun to watch than SC2 turtling, and those were nothing but broke shenanigans. A lot of the positives from that game that Jaxel listed were all fun and well for most people, but against the top players you could just throw most of your tricks out the window because of step G, and moves like X's sidestep B.

And it really wasn't all THAT balanced, relatively speaking. 2G and step G actually balanced the game out more by giving weaker characters a chance to compete by being really fucking boring (Raph, NM etc.)
 
SC2 was great, pretty balanced, nothin bad I can say about it, but I didn't play that at a level where I really knew anything about any of the glitches or whatever. Seemed like too many of the moves were safe in that game? Also some of the characters were a little on the boring side.

SC3 is faster than sc2 and sc4, the flow feels the best of the caliburs, most of the glitches are just fun and some take alot of skill to use effectively. It was really just DR that I saw use G22 post GI and post grab break all the time. SC3 has a better GI system. SC3 didn't have broken characters so much as it had characters that had 1 move that they shouldn't have (Ivy serpent embrace allowing you to do both grabs at advantage, X's cancel, Maxi 2A+B bein safe, Sophie rising A+B, Hwang).

SC4 is a slow game that feels laggy compared to the other caliburs and has an overall slower pace than sc3. Most characters got toned down and shittified and character's stances are more fleshed out so that it takes longer to master characters in general than sc2 and sc3. The game is a hell of a lot flashier than sc2 and sc3 with combos and movesets, that's a big plus. Amy is better than sc2 X, easily. Hilde is better than Amy, arguably. Algol is....ridiculous. They screwed up the GI system to where you have to just impact grabs

anyway, sc2 is better than sc4, sc3 is WAY better than sc4. Just my opinion, some of you might prefer broken slow games...
 
The problem here resides in that Soul Project could have been learn a lot of things from the team who does SC2; to me all the single player modes like Tower of Souls are really boring(the only thing that saves the day is obey some rule or do this or that to get a treasure chest); in SC2 the single player mode was sweet and enjoyable... the game system in SC4 its the best since SC for DC but the characters were more fun to play cause you can be creative and insert a unused move in your poke game and caught your opponent by ignorant, cause the command list were so huge so even after an entire year playing the game you were learning how to use certain moves...

What SC4 can take from SC2?
• Huge command list: hard to balance at all but not impossible and more reliable with the use of online patching.
• Bigger Buffering window: in SC2 you were so relaxed playing and doing your moves in sequences; but now you have to be stressed to the very end of every sequence to check if was doing correctly on time to be performed. Sometimes you do your move and nothing happens. This would help a lot the online mode too.
• Guard Break properties: A lot of character are in disadvantage after get blocked their GB moves and other few can get a good free hits... this is insane, all the GB must have the same properties: advantage or put the guard off for free hits.
• UB moves: each character have a couple of UB moves in SC2, even some characters have a fast one(for short damage) and a slow one (for larger damage); In SC4 there character with this characteristic like Amy, Astaroth or Ivy and its pretty unbalanced for the rest of the cast. Every character could do this.

I still have my DC and PS2 plugged to my 29" TV for enjoying SC1 and SC2 and remember good times.

-Stryker-
 
I disagree on the fact that NM was shitty w/o G, 2G, step G etc. :P But I do agree on the fact that a huge bug actually turned out to be a bit of an equalizer as far as high level play was concerned. But honestly, I didn't find anything other than X mirror to be boring. DTN, Fury, Tie, Srayer alone played beautifully, but with their own style. Even whoring the hell out of G glitches I still enjoyed watching matches like that. It was faster, more fluid, ping ping ping whiff slash. Maybe it got boring for a number of you who actually did that every day for hours at a time, but for me it never got old. I'd pay for the game all over again if it could be big again. Sure, change some shit, I'm good with that. But that system on the overall was really enjoyable to me.
 
love soul calibur 2, still play it quite regularly. I know there are glitches that people don't like in SC2 but i find them to be endearing and make the game more interesting.

I really appreciate the guy(s) or gal(s) that run the SoulCaliburPoland YouTube channel, its really cool to watch some of those videos and pick up new tricks.

I can't play SC4, game just feels so clunky and floaty its always so disappointing to pickup and play.
 
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