Something about the fluidity of SC2, it's was just an awesome game.
Lol... nothing like Just Frame Chicken in SC2... I single handedly got JFC banned at the Break because I beat EternalFighter with it at Clash one year... When it comes down to it, SC2 was a more balanced game, and more fun to play. However, it was definately NOT more fun to watch that SC4. SC4 is by far the most fun game to watch in the entire series. With SC2, grand finals in pretty much every big tournament was a slow ass boring turtle-fest. The problem with SC2 was step-G is boring (forget 2G, you could get around 2G very easily and many characters had 2G killers postGI)
There are just certain things that just don't make sense in SC4.
1 - guard crushes. The idea behind guard crushes in SC4 is that you get advantage, but for some characters, the advantage is so minor that it doesn't matter; hell for Tira, some of her guard crushes are punishable on block! Basically, when it comes down to it, guard crushes in SC4 are just normal moves that flash. In SC2, a guard crush put the opponent in post-GI situation... this was AWESOME. It basically forced a guess on the opponent.
2 - disadvantage on hit. Why do so many moves in SC4 give disadvantage on hit? Hell, some moves are even punishable on hit, like Ivy's Christmas Tree! I'm so sick of hitting people, and them just attacking after I hit them, because they can, since so many of Talim's moves are disadvantage on hit! If I hit you, I should be at advantage!
3 - balance. I've said this back in the SC3 days... a move/character at it's basics has 4 properties: speed, range, damage and safety. A single move should ALWAYS have 2 of these properties, NEVER more, and NEVER less. That means if a move is fast and has range, it should do low damage and be unsafe; if a move is powerful and safe, it should be slow and have little range... etc...
4 - movelist sizes. Just look at the size of a character's move list in SC2, they were HUGE. Every direction was a different attack; yes, every character had their 10 best moves, but you could always be creative. Larger move sets led to more creative play. I see the movelists in SC4 and I see that half the directions for each button arent even used... so why have an A and a B anymore? Just combine them into a single button, like what Virtua Fighter does.
5 - stages. Look at the stages in SC2, WAY more variety, each stage was different, different shapes etc. The best stages in SC4 are actually hold-overs from SC2! Hall of the Warrior God? Nothing more than a combination of the clock-tower and the siege ruins from SC2! When it comes down to it, the stages are very generic, either simple circles or squares, and occasionaly a gnome, lizard or pillar thrown in for good measure. Am I the only one who misses the Library, or the Imperial Capital?
Yes, we had Xianghua, who was really powerful... But it isn't nearly as bad as Amy now. Xianghua was powerful, but you could deal with her very easily, since everyone else had almost as good frames. But now with SC4, frames and disadvantage is so out of whack, that Amy, who has frames like she is an SC2 character is suddenly dominant. Amy's frames in SC4 aren't even as good as Xianghua's were in SC2, but the disparity between her frames and the rest of the cast is why she is so good.