SC5 'Ivy' Story/Possibilities/Speculation

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Well... I´ve already ask myself that question... but I can´t find the answer xD

If is crouchable maybe is a very shitty CE, because it only will work for whiff punishment... maybe can add some invencibility... I don´t really know

PS: Double post sorry! :S

According to Kayane, CE are invincible !!!
Which means, you have to way to attack Ivy on wake up.
She can just wake up at will with her CE, no way to beat that.

And to have meter, well once your opponent won 2 round, you'll have 1 for free.
Want to build more before or after that, no prob : zoning.
Looks like whiffing build meter too from what she said.

Doc it will be such a pleasure to see your face this week end while talking aout SC 5 Ivy ah ah ah
I don't even want to play SC 4 Ivy right now cause ...
SHE'S NOT STRONG ENOUGH COMPARE TO SC V IVY
ahahahahahahahahahahahahahahahahahahah

Oh yeah, CE is very very very hard, it's 234234 + one button.
See you need skill to play her, I told you.

One a side note, to balance there are many ways:
-less damage, like 40 damage but that's really ridiculous for a CE which such an animation
-crouchable, so it'll be a whiff punish and will probably encourage Ivy players to use more brave edge (EX move)
-no invincibility, but that's probably not enough to counterbalance an half life grab that you cannot brake
-insert your opinion
-combination of several options
-don't do anything and leave it just like that.

mmmh what option is the best ?
 
Maybe the best solution is Ring´s one, just turn the CE a mix-up, it can be 236236B+G or 236236A+G? and maybe less damage, from 65 to 60, and maybe less range too >.<

It´s pretty hard to balance in my opinion T__T since there are some chars like Pyr or Pat that can combine CE with absolutley everything, make Ivy´s CE crouchable or some shit can make her pretty weak.

Also they are not giving her good new moves... 9A+BB or A LOL! what a shit!! is slow as hell, probably don´t tracks and seems very punisheable... yeah, can be used in combos, after WP3[A+B] Oh yeah!! xD
 
Doc it will be such a pleasure to see your face this week end while talking aout SC 5 Ivy ah ah ah
I don't even want to play SC 4 Ivy right now cause ...
SHE'S NOT STRONG ENOUGH COMPARE TO SC V IVY
ahahahahahahahahahahahahahahahahahahah

Malek you need a big picture of my face in your room, so everytime something new broken is released about Ivy you can look into my Ivy-hating dark eyes and burst out in evil laughter :)

so you think you will pass the pools this weekend? :P
 
what the...

invincible half health unbreakable grabs? are you serious? is namco even taking this game seriously? nerf the damage 10% and remove invincibility frames. At least then it will be comparable to CS/SS which are already in the game (CE should have some advantage seeing as how it requires a large amount of meter).

and wtf @ people being able to use invincible moves on wakeup. That's retarded.

....aaaaand wtf @ whiffing giving meter. People are gonna be doing single pokes from halfway across screen just to build meter. With Ivy being the best at this tactic since she will be able to still hit you halfway across the screen.

-_-
 
From now I don´t like the new CE based Ivy, CEs are important, but base the game of a character on that shock me too much, is an enourmous change in the Ivy gameplay.... when Ivy have 1 bar she´s going to run to you like a desesperate Amy to hit you with the CE... Ivy is not like that! T____T
 
....aaaaand wtf @ whiffing giving meter. People are gonna be doing single pokes from halfway across screen just to build meter. With Ivy being the best at this tactic since she will be able to still hit you halfway across the screen.

-_-

I dont think this will be a big problem in Soul Calibur. Most of the stuff is way to unsafe on whiff to constantly spam it...if i see a guy spam 2K from half screen he will eat a 33B, iGDR...you name it. If people have the tendency to do this this will be easy exploitable by the opponent imo.
 
It would be better if small pokes like 2K, 2A, K etc build meter very slowly while slower and unsafe moves build it quicker. But then again, there are moves like WP6B+K2_8....
 
It would be better if small pokes like 2K, 2A, K etc build meter very slowly while slower and unsafe moves build it quicker. But then again, there are moves like WP6B+K2_8....

Yeah but now you can probably JG the second hit...not sure how it will turn out.
 
Yeah but now you can probably JG the second hit...not sure how it will turn out.
That's true but I think it actually gives you nothing since you are half screen away and can't punish with AA or BB. I also wonder, when you miss JG do you get hit by the move you were trying to just guard?
 
Well, I don't really know if it makes any sense to discuss about this, because we don't even know how this move will turn out in SC5. Maybe it has no pushback at all or SG-damage is heavily reduced so that you don't have to be afraid if block it.

Her CE aka instant-KO, is what troubles me. That needs to be changed... seriously. But I don't know what to do either... The first thing that should be done is to reduce the damage imo.
 
There are many possibilities but damage nerf won't change a thing when other properties are broken. It's like reducing the damage of Hilde's C3A in SC4: no change in its use whatsoever, still the best move in the game.
 
Yeah, lol, I knew this was coming, but I couldn't think of another nerf that wouldn't be too strong for the moment.
It would be kinda stupid if they made a move with such an animation like 35/40/45 damage. ^^
 
I think they should just remove Ivys CE completely. When they have done that they should remove Ivy completely. I am serious about this.

:)

Why do you hate so much Ivy?? it will be so fun to have the face between his boobs! but not too much time or you can die @.@
 
imo a grab CE of high rewards, startup should not make it a godly punisher and not a mixup tool if it were to keep invincibility.

-make it so its startup should atleast allow crouch on reaction to superflash but not enough for them to step/jump. So it will catch them doing anything else.
-No tracking, vertical hitbox.
-the impact frames may have to be as slow a normal grab?
-short active window, so it cant just magically vacuum attacks.
-invul window tiny to the point she can get hit on CE impact frames. So she cant spam it on wakeup like a reversal.
-long recovery for a whiffed CE.

so the CE will be weak against TC moves and meaties (so there is a chance for trade to happen). But strong against pokes with small active windows.

And....its still a strong reversal capable as a punisher even after all that. just not BS frame 1 punish. Tho JG punish will still be strong....- -;

edited my ideas.

Even if they remove the invincibility, the startup still needs to be toned down.
 
I'm surprised, considering the volume of posts, that you guys have not figured out a convention to express the frames on her stance-moves in the wiki.

Lets hope SC5 ivy's stance frame data will be completed by 2016
 
I'm hoping she plays as good as I'm thinking she could.. I really like the idea of having all moves directly available and no stances to switch around in.. That would definitely help with Namco's thinking that she's "too hard".
 
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