Yue_Zhongtiqin
[10] Knight
This statement makes me want to hug you (>; - ;)>I really hate how good his tracking is :( it frustrates me to the point it makes me want to pull out my hair.
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This statement makes me want to hug you (>; - ;)>I really hate how good his tracking is :( it frustrates me to the point it makes me want to pull out my hair.
I feel obligated to make an Anti Mitsu pic that's very similar to your Anti Viola one, just for the lulz hehe.This statement makes me want to hug you (>; - ;)>
My bad! Alright, why did these crazy Japanese people decide that shorter reach should automatically equal more damage? And that really fast characters with stubby little short range weapons should therefore not only attack faster but do more damage with each hit, as well stun and knock down their opponents just as easily (if not far more easily) than characters swinging heavier weapons? Is range in and of itself really such a huge advantage that those characters' attacks should be far less powerful in addition to being slower? The game would be a lot more interesting if playing a faster character meant really having to rely on finesse, and being able to frame trap and interrupt your opponent came at the price of not getting as many knock downs and not being able to do tons of damage in just a few seconds. It would also hurt my brain a bit less if the effect of the hit had anything to do with how powerful the attack looks and how much of a windup goes into it. Seriously, why would any of Viola's non-orb attacks knock someone down? Why do moves like her little knee bump do any damage at all?Scrubbiness is allowed here, without restraint. What isn't allowed is ridicule for being scrubby.
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Character specifics, the only one I have to complain gameplay wise is Raphael not receiving enough love, but I feel like i'm beating a dead horse here.
*hugs* lolol i know the feels X(This statement makes me want to hug you (>; - ;)>
2)A-Pat. Similar to Omega, I feel like his entire moveset is revolved around twister. Twister is his go-to punisher, go-to combo filler, JF version hits OTG, it TC's and TJ's, etc. Same thing with Omega, he only needs a fraction of his moveset. I can only see this as a not-very-well-thought-out design.
ZWEI: Kind of like how Viola is with her ball, EIN can be used to fuck you up more then you think. The most common thing I get is when the opponent summons EIN, so I block, but it delays and he hits low while EIN hits mid. Basically, you get combo'd and screwed, and I always have issues with ZWEI.